Call of Duty Clones

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Kazturkey

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sneeky033 said:
Lately, it just seems like everyone has decided to do away with the things that made their online FPS franchises unique in order to copy Call of Duty. For example:

Halo: Reach will add multiplayer perks
Battlefield: Bad Company 2 is replacing its health bar with on-screen blood spatter and regenerating health
And just look at the newest Medal of Honor game: http://www.medalofhonor.com/

To be fair, I have to admit that I hate CoD (mostly for its multiplayer), but do any CoD fans see this as a good thing? What are all of your opinions on this recent phenomenon?
There won't be regenerating health in BC2, theres blood spatter but the health does NOT regenerate. You need a medic.
 

JourneyThroughHell

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Sep 21, 2009
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WrongSprite said:
CoD is a Medal of Honor clone in the first place...this thing works both ways buddy.
Actually, it's made by the same developers (most of former 2015 development team = Infinity Ward).
I guess they have the right to rip themselves off.
 

Rednog

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Big Max said:
I don't see how Halo: Reach's armour abilities are anything like perks. How is sprinting, or turning invisible similar in anyway to CoD's perks?

I also don't see how having on screen blood splatter is copying CoD.
CoD has marathon/lightweight for sprint perks?
Not really invisible per say but by using sniper rifles you can unlock more effective cammo for yourself.
 

Danny Ocean

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Jun 28, 2008
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Rednog said:
Big Max said:
I don't see how Halo: Reach's armour abilities are anything like perks. How is sprinting, or turning invisible similar in anyway to CoD's perks?

I also don't see how having on screen blood splatter is copying CoD.
CoD has marathon/lightweight for sprint perks?
Not really invisible per say but by using sniper rifles you can unlock more effective cammo for yourself.
In Battlefield 2142, you can unlock two sprint perks and change the level of armour you have to increase sprint time.
The sniper can actually go nearly invisible.

They must be copies! Plagiarism! Plagiarism!
 

JaymesFogarty

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Aug 19, 2009
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WrongSprite said:
CoD is a Medal of Honor clone in the first place...this thing works both ways buddy.
Precisely. Most games out now take some premise or gameplay elements from previous games.
 

Woodsey

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Aug 9, 2009
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Regen and blood splatter came before CoD, and what was Call of Duty exactly (when it started out) other than a very good MoH clone?
 
Apr 28, 2008
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1. Using a feature or 2 in your game thats in another game doesn't make it a clone.

2. Who cares? Bad Company 2 is insanely fun to play, isn't that what matters?
 

FallenRainbows

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Feb 22, 2009
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Wow... You fail at logic... and game history

Also; to put it out there; I sincerely hope Bad Company 2 doesn't get massive success, I don't want the MW community ruining a respectable franchise with all the glitching and cheating that goes on there.
 

GruntOwner

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Kazturkey said:
sneeky033 said:
Lately, it just seems like everyone has decided to do away with the things that made their online FPS franchises unique in order to copy Call of Duty. For example:

Halo: Reach will add multiplayer perks
Battlefield: Bad Company 2 is replacing its health bar with on-screen blood spatter and regenerating health
And just look at the newest Medal of Honor game: http://www.medalofhonor.com/

To be fair, I have to admit that I hate CoD (mostly for its multiplayer), but do any CoD fans see this as a good thing? What are all of your opinions on this recent phenomenon?
There won't be regenerating health in BC2, theres blood spatter but the health does NOT regenerate. You need a medic.
This is true. Where on earth OP got the idea that it would regenerate, god knows. If it was due to the lack of an on screen health bar, please see the original Operation Flashpoint.
Somebody already made a whole thread about the new Medal Of Honour, yes a whole damned thread over an overhead gunship mission.
Halo Reach perks won't be too similar to CoD perks because the 2 games have completely different playstyles. Halo is much more about running at them, beating them round the head and jumping, whereas CoD has a use for such concepts as cover.
 

TheJwalkR

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May 20, 2009
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ProfessorLayton said:
Douk said:
Grayjack said:
You know there was blood splatter before MW2, right?
If a game popularized something it didn't necessarily have to create it.
But it didn't popularize it! It started using it in the 4th game, well after Gears of War made it popular.

But yeah these things aren't stealing from Call of Duty. If anything, Call of Duty stole it from other games.
seconded
 

asgardmothership

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Jan 17, 2010
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If a game has regenerative health it's a MW clone, if it has a health bar it's a clone of a game with a healthbar, surely there are finite ways you can represent getting shot. It seems there is a culture nowadays to complain about anything which is an adaptation of something else - which is everything.

Were we not to do this, we would scrabble about trying to think of completely new and often hopeless gameplay mechanics, which the grumbly gamer would then complain about instead, saying it should be more like COD. Its the circle of life. Can't we just enjoy the games for what they are, gradually improving the genre as we build upon the strengths of other games?

Look back at a game like The World is Not Enough for the PS1, the controls are functional but incredibly wooden by today's standards. Games like the original halo, and the early call of dutys were built on those mechanics, allowing a finer and manipulation of the character within the game. Case in point, using R1/RT to fire rather than, of all things 'X' which was hopeless. Now, we have a choice. Should we keep our control schemes similar to call of duty, which work excellently, or should we return to the old wooden ones of yore, in order to ensure we do not "clone" a more recent development?
 

Big Max

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Aug 29, 2009
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Rednog said:
Big Max said:
I don't see how Halo: Reach's armour abilities are anything like perks. How is sprinting, or turning invisible similar in anyway to CoD's perks?

I also don't see how having on screen blood splatter is copying CoD.
CoD has marathon/lightweight for sprint perks?
Not really invisible per say but by using sniper rifles you can unlock more effective cammo for yourself.
But theres quite a big difference from just speeding up an already existing sprint, to adding in the sprint.
 

JoelOfFinland

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Feb 21, 2010
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I personally think that making the regenerative healthbar for the new BF:BC2 is a great improvement over the "injector" of the first part of the franchise. Most likely this has been at least inspired by MW2 but that shouldn't make it a bad design choise or something to look down on. BF:BC2 differs a lot from MW2 although they share some aspects, but what I'm saying is that if you borrow something, borrow it from the best... That's only common sense
 

Baldry

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Feb 11, 2009
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TheNamlessGuy said:
You know what?
NO
No no no NO!

No game has ever copied an existing game.
They have developed from each other!

So, by your logic, every game ever is a clone of Pong!
Does that sound reasonable to you?!

DOES IT?!

GOD!
Yeah they are cause they all have a scoring system