Call of Duty: Modern Warfare 2

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Sackwak

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Dec 20, 2007
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That Veteran Mode isn't cheap as fuck!

Story Time Kiddies: I was playing CoD5 the other day on Vet to get me some sweet trophies when i stopped and hid for a few seconds to read a new message on my phone, and all of a sudden i hear a 'tink'. I look up and it says throw back so i threw it back, than another, than another, than another, all standing in that one spot

Another Story: I was running down a narrow hill away from a grenade when another one lands in front of me, i turn around to run away from it and realise theres a grenade behind me aswell. Having no where to run from them, i franticly ran backwards and forwards till my doom
 

Xyzgon

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Jul 2, 2008
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sneakypenguin said:
Bored Tomatoe said:
The ability to finally be able to play goddamn split-screen online! Why have they not gotten onto this yet?
The 360 and prolly ps3 couldn't handle 60 FPS with the draw distances and resolution that the multiplayer normally has. Notice on halo with splitscreen there is popup and lo res to hi res pop in depending on distance.



Wow what's with this debate on martyrdom. Its it the game so deal, I never get killed by it(you hear the click and see a giant grenade icon pop up on your screen) Debating on if it's realistic or not is stupid. heck if the game was supposed to be realistic you would get one bullet hit then lay on the ground in pain for 15 min till you die or whatnot. Its for fun and to use as a tactic, debating over this gives us nerds a bad image.
Actually I find the fact that it's a game and not supposed to be that realistic is a good reason to take out Martyrdom. It's a game, the more skilled player should be rewarded. Realism notwithstanding Martyrdom is a cheap way to get a kill by NOT being skilled. A GAME should be about the better man winning and in the case of Martyrdom the better man does not necessarily win. I find Last Stand to be a different story, your on the ground with a pistol if you kill someone in last stand you did earn it. Not so with Martyrdom.
 

TaborMallory

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May 4, 2008
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So many damn sequels.

Yes, sometimes they work, but come on! Nowadays, 90% of all popular games are sequels.
The only time a game should have a sequel is if they're progressing a long, unfinished story.
I brand any other sequel that doesn't do this as a greedy, dirty, low-end capitalist.

Should there be a Modern Warfare sequel? Unless they're progressing their story, absolutely not.
Why not just make a patch or modification to the previously existing software?
That's all they're doing with sequels that don't fall in the progressing category.
Copy and paste the previous game, give it a face lift, sell it for full price. Truly Shameful.
 

TsunamiWombat

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Sep 6, 2008
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D_987 said:
Baby Tea said:
Co-op would be great. Other then that, a longer single player.

I'll be happy with that.
Yeah I agree. They arn't going to radically change the game so co-op, a longer campagin and possible a mode like Nazi Zombies would be fantastic.
This. Zombie Terrorists!
 

Xvito

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Aug 16, 2008
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Spartan Bannana said:
Baneat said:
Right, so If someone throws a grenade near me, and then I kill them in a small room, there is NO way to get out because I have nowhere to run. Throwing back is bad because the timer's so short I have to be right beside them. Also, I can get killed in the process of throwing it or because it needs to be thrown so quickly that I can't aim it properly, often it'll blow up in my face. So Boohoo, yeah, it makes sense that people blow up when you kill them.
Deal with it. That's all I have to say to this. Yes, Martyrdom is annoying, but we all use it, and nobody would buy CoD: MW2 if they took it out, so Deal With IT!
You my good sir, are wrong.
We do not all use martyrdom.It is cheap, unbalanced and unfun. Especially in Hardcore mode. They also need to remove the "n00b-tub3", because it is so very overpowered.
 

asam92

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Oct 26, 2008
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like most people, a longer single player, bigger gun selection (specifically pistols), rag doll physics would be nice, a cover system with blind shooting (similar to GTA 4 or GOW), also the tanks and the dogs both need to go, i feel they are to cheap. Ive seen people get 10 kills just from 1 pack of dogs. Last Stand and Martydom are good features (although it seems weird that a dead guy can pull a pin on a grenade)they deffinitley need to stay, and for all those people saying that its cheap, maybe if you were the one shooting and killing someone with a pistol then you would have a different opinion.


This is a bit of a weird one but what about a feature to dive on grenades to save team members, and get rewarded 10 points for saving your team mates (only available in team matches of course)
dont go all stupid and curse me for saying this cuz its just an idea. dont be a hater
 

Xvito

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Aug 16, 2008
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Rajin Cajun said:
Richard Groovy Pants said:
Rajin Cajun said:
Richard Groovy Pants said:
Rajin Cajun said:
Richard Groovy Pants said:
Rajin Cajun said:
Richard Groovy Pants said:
Rajin Cajun said:
So you're saying that people start turning themselves into live booby traps while under fire? I find that statement ludicrous. People are know to put explosives around their waistBEFORE THE COMBAT STARTS. How the hell would someone bandage up a pair of dynamites to their waste and go 'LALALALA' on someone else while under fire? Stop watching movies. If someone takes a hit to the torso the last thing they'll do is reach for their grenades. Stop taking what Hollywood feeds you as a general rule.

If you don't like the 'whining' well too bad, these here are forums. I'm perfectly entitled to discuss whatever I want as long as it abides the forum rules, if you don't like it well you can throw a tantrum over it but sooner or later you'll have to realise that the world doesn't work as you want to kay?


Oh and learn punctuation.
Fail again this has nothing to do with Hollywood this has to do with actual US Army Infantry SOP. Everybody is checked for live ordinance or boobytraps after they are liquidated. Nice try though.
I don't get it, how are you contesting what I said? You're not exactly using counter-arguments, since I already said they do check people for booby-traps.

Thanks for supporting me though.
No you are not getting it they check to see if someone has primed a grenade while laying among dead and wounded. It is a two man operation to check a unit that was recently liquidated the men split off into pairs and check each body by quickly lifting it up slightly so that the other man can clear said individual and make sure they are not carrying a primed explosive device. This happens immediately after a combat action.
Richard Groovy Pants said:
We're talking about DURING COMBAT
And that ladies and gentlemen is a KO.
No its not. WTF. We are talking about an enemy using a primed explosive while playing dead is possible aka martyr. One need only to read through AAR's of the PTO during WWII to find hundreds of accounts of it.
You don't know if he's arming the explosive while he's LAYING dead do you, for all you know he could have armed it before going into combat? I find it hard to believe that after getting 7 bullets trough your torso you still have strength to 'arm an explosive'. And even if he does, that's AFTER combat. Combat is over when the opponent is NEUTRALIZED. Which means he is no longer a direct threat.

God, why am I pointing out such simple things? :\
WTF does 7 bullets in a torso have to do with anything? Jesus talk about a Red Herring it was a discussion that explosives used by enemies on the battlefield faking death or injury are common hence what CoD was going for though it was poorly implemented but that is what it was after. Anyways I would like you to be involved in a actual firefight and be able to tell me who actually got hit once the shit has already hit the fan...yes good luck with that.
... and the winner is... Richard Groovy Pants. Simply because Rajin Cajun isn't making any sense.
 

Freyar

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May 9, 2008
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Or reduce ammunition count for the M203 or GP30 to 1.

Martyrdom is rediuclous, just from the fact that it robs any satisfaction of actually managing to get something done. Even worse is when you manage to kill two people, only to get yourself trapped between two martyrdom players.

I'll stick to anti-martyrdom servers, thanks.
 

Canebrake

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Nov 14, 2008
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What i want,is fun.
And this is what i consider fun,or not fun.

It is fun to have a full length campaign.
It is fun to have a campaign to play WITH friends.
It is fun to have a FULLY customizable gun. (more than one attachment anyone? I'd recommend points to add something so you can get a full sopmod by endgame MP but not before.)
While we're at it,more Attachments. (this time include the EOtech in MP too for good-ness sakes!)
It is fun to have in-game main menus. (easy server faving anyone? i find it painful to tab then write down.. in-game what the IP is to add it later.)



Other things i like.
Greatly varying maps.(Battlegroup maps,Big maps,Small maps,CQC maps.
And by that i mean.
Large varying maps with CQC, mid range, and long range combat,mostly Long range,Mostly mid range,and mostly CQC. and other mixed types.

Server options. (Perks on or off,Weapon Restriction lists,# per team restrictions..because all SMG or snipes suck. No explosives,Explosives only,No knives,No "helicopter" "uav"or "dog" rewards,Russian attack. (no equipment till you pick it up off someone dead. have onmap drops.) More guns than 3 to 5 per class. an easy on-server gun customizer-because nobody likes the same thing everywhere.)

MANY MANY MANY more gun skins,stopping at 1000 Headshots for a gun just doesn't do justice.
I think 10,000 would be a better stopping point. (because everyone having the "elite" skin for every gun sucks. seriously.)

Greater varying guns. No more "elite" guns,balance them. (you know what i mean,Mr.AK-74u.)

More ingame text colors! like maybe 15 or 20?

More server filters! Because you can never have too many.

--------

Now for the things i don't like.

Marty. I know alot of people like it,so instead of removing it. make it so there is a special death animation.
Also include a suicide vest that replaces your main weapon.
But please,give SOME kind if visual denotation so we don't only see a grenade indicator with about a tenth of a second to make it away if we walk. Come on it's not like those grenades would have any less of a timer either. they would have the full 6 second timer anyways.

Grenade "Cooking ticks" on the crosshair. It's cheap,it's n00by. It has got to go. It makes it far to easy to cook a grenade to max without blowing yourself up. Really you would want to throw it early just to make sure it didn't go off in your hand.

Perhaps even make peeps drop nades if they are shot during cooking? it'd balance em out alot.

To pick up noob tube rounds of dead people. they are ammo too.
But balance them out too,make them have a 2 second delay after hitting ground.
And no more proximity safety,you should have the risk of killing yourself just like any other explosive weapon.


I'll come up with more later. That's what i want.
 

Flour

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Mar 20, 2008
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Oafman said:
If WAW used the same system as UO of respawning explosives/antitank weapons or emplacements then the addition of tanks would have been more balanced.

Again how can you comment on Treyarch's design without having played WAW in which at least two levels start with both teams in grenade distance of each other.

Yes some levels give one team a small advantage, but if on creek the skilled sniper was on the other side then he would still be able to stop the opposing team from advancing. You reason that having a good player swings the game in that teams favour (which is obviously correct). However you reason that its the level that makes the player good, if the player was that skilled it wouldn't matter which team he was on, he could still sway the game.

I agree that shipment was a stupid level, but if you played the 6v6 games it was never in the map rotation, it was meant mainly for cage matches or very small matches.

I know how the respawn system works, my argument was that the level design was so bad that the respawn points are in open places, often directly in enemy crosshairs.
CoD5 uses a perk system, correct? Well, why aren't you using explosives as one perk? Don't tell me you're one of those CoD4 snipers that demand that others use explosives because they don't want to lose their precious claymores/UAV jammer combination. If you are, then you have no right to complain.

Sigh.. I'm basing it no my previous experience with treyarch, once I've finished downloading I'll actually comment on the levels.(if it's worth it, I'll buy it)
CoD4 had 3 levels(maybe one or two others) where the teams didn't start within grenade distance of each other.(creek, broadcast and carentan)

Some levels give one team a small advantage? I'll use the TDM default spawn locations for the levels I know the name of:
Crash - OpFor spawn is easiest to defend.
Downpour - High ground MG
Creek - Spetznas spawn, three snipers or one skilled sniper can stop the entire enemy team.
Wet works - one team has better sniping locations and lower crates to hide behind. Also has a larger area of the ship visible.(spetznas IIRC)
Ambush - Marines have advantage, more locations to snipe from and smaller entrances to the spawn.(yes, I know the right side of the spawn has a large open area, but it is easy to defend)
Bog - OpFor, wins this every time. Unless OpFor is filled with idiots and allows the marines to leave their spawn.

In creek that sniper would be useless on the SAS spawn. Every location he can come from is covered by the Spetznas snipers on that roof.

PC gamer, which means that all the maps are too small because of most PC gamer's egos. They had to have more players in a server than those "filthy console children"(not my words, I'm a pc gamer but I love my 360). There were maybe 30 servers with a 10-16 player limit in the 10,000 servers I had available one hour ago.(which means a thousand FFA servers with 50~ players, two or three thousand servers with 40 players and seven or eight thousand servers with twenty to thirty players.

Probably missed something again but this time I can't be bothered to check. I'll also wait for CoD5 to finish and run around in some offline multiplayer maps before replying.
 

spuddyt

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Nov 22, 2008
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I would be interested (purely theroetical - no way in their right mind would they do this), in just seeing what removing the little click noise and X that appears would do to people for the original and this....
edit: man i need to go to bed
 

GenHellspawn

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Jan 1, 2008
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spuddyt said:
I would be interested (purely theroetical - no way in their right mind would they do this), in just seeing what removing the little click noise and X that appears would do to people for the original and this....
edit: man i need to go to bed
Seriously, that thing drives me insane. Are people really so retarded as to need to know if their bullets hit their target?
 

Nutcase

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Dec 3, 2008
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GenHellspawn said:
spuddyt said:
I would be interested (purely theroetical - no way in their right mind would they do this), in just seeing what removing the little click noise and X that appears would do to people for the original and this....
edit: man i need to go to bed
Seriously, that thing drives me insane. Are people really so retarded as to need to know if their bullets hit their target?
That's a design decision dependent on what the point of the game is. Hit indication lets people concentrate on shooting stuff instead of having extra difficulty with making decisions due to the uncertainty. It's fine for a simple action game, which COD is. It would not be appropriate in a simulator.
 

Deadman Walkin

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Jul 17, 2008
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I want to see a better graphics engine, as well as something like "advanced war." I was happy enough to see Call Of Duty to get off the World War II bandwagon for a game, and now I want to see what kind of "advanced war" they can give us.