Don't go there, Richard. You've made a few punctuation mistakes in this thread yourself, and to call him out on his own wouldn't be the best idea.Richard Groovy Pants said:Oh and learn punctuation.
Don't go there, Richard. You've made a few punctuation mistakes in this thread yourself, and to call him out on his own wouldn't be the best idea.Richard Groovy Pants said:Oh and learn punctuation.
Wait, was your only argument against him not knowing what tense he was talking with? Don't get me wrong, it's fun to watch this (albeit fit for Escapist) flame war, so don't let that stop you from being completely inane.Richard Groovy Pants said:Right I'm the one not showing brains. Yet you're the one who doesn't understand the difference between past and present tenses. We're talking about DURING COMBAT. Not before.
There ya go, your retarded points bites the dust. To be fair though I hope your reply was a joke as well.
Has anybody ever told you that you had a short fuse? Jeez. I really reccomend that you never go into theater.Richard Groovy Pants said:No, but since he already was discussing a whole different timeline I didn't want to get into it. If you were paying attention you'd and actually reading this thread instead of trolling every single comments I make just because you got this strange grudge against me you'd knew that. Although keep it up, I like the attention sweetie.
By the way calling other people posts inane? Talk about irony.
Wait a minute...mattttherman3 said:NO, ABSOLUTELY NOT, I am so sick of the zombie trend right now, While it is fun in WAW I don't like the fact that it is in a WW2 video game where zombies are totaly unrealistic. What Modern Warefare 2 needs is a longer campaign, more death positions, I won't say a more intelligent AI because I can't beat this game on Veteran. Split screen multiplayer would be great for LAN parties.kapzer said:Yea, a zombie mode would sure make this one even better.
Good sir, I feel your pain and agree whole heartedly. I too, must play against siblings in substitution for online gaming and would prefer computer opponents to people who scream and break my things when I win.Dumplebush said:Some bots for people who have no xbox live and have siblings. cuz one on one SUCKS.
This pretty much sums up my feelings. Maybe larger multiplayer maps.Baby Tea said:Co-op would be great. Other then that, a longer single player.
I'll be happy with that.
Ditto. Have two pc's in the house on LAN and bots would make pur matches much more enjoyable.Dumplebush said:Some bots for people who have no xbox live and have siblings. cuz one on one SUCKS.
I completely agree with this as well.ultra_v_89 said:Good sir, I feel your pain and agree whole heartedly. I too, must play against siblings in substitution for online gaming and would prefer computer opponents to people who scream and break my things when I win.Dumplebush said:Some bots for people who have no xbox live and have siblings. cuz one on one SUCKS.
No, I don't give a damn about realism, I mean it doesn't make sense to die for no real reason in the interests of fun.ygetoff said:so? you respawn instantly.Baneat said:Right, so If someone throws a grenade near me, and then I kill them in a small room, there is NO way to get out because I have nowhere to run. Throwing back is bad because the timer's so short I have to be right beside them. Also, I can get killed in the process of throing it or because it needs to be thrown so quickly that I can't aim it properly, often it'll blow up in my face. So Boohoo, yeah, it makes sense that people blow up when you kill them.ygetoff said:i really have A LOT of trouble seeing WHY these are so hated.Baneat said:Rework the mechanics of the game and improve on the multiplayer. Martyrdom and last stand have to go.
boo hoo, i got killed by a dude lying on the ground. why do you care? you still get points for killing him, and it's pretty hard to get killed by a dude in last stand. you respawn instantly, so it isn't an issue of waiting.
and what about martyrdom? it's very easily seen, and just as easily thrown back, but they should put in the "toss back" perk from WaW in MW2, just to balance it out more.
how about they put in a perk to balance this out. CoD5 has a perk that resets the timer on picked up grenades. They should put that in.
If WAW used the same system as UO of respawning explosives/antitank weapons or emplacements then the addition of tanks would have been more balanced.Flour said:I'm basing it on my previous experience with Treyarch(CoD:UO) which has respawning explosives; satchel charges(IIRC), bazookas, panzershreks, and panzerfausts.(some levels even have flak 88s)Oafman said:[cut to reduce space]
CoD4's maps are not balanced or even tested properly. If they did test the levels, then those testers should be fired because having two teams start within grenade distance from each other should never be an option in multiplayer.
Every map has a massive disadvantage for one team. Creek(IIRC) had Spetznas start on the high ground, one skilled sniper could almost completely stop the entire enemy team from advancing, all that sniper had to do was climb on top of the roof of the house.(that's why I use 'skilled sniper' and not just 'sniper', a skilled sniper will rarely be killed by other snipers)
Then we have Shipment, the level where one airstrike can wipe out the opposite team, where one heli can continue to destroy the opposite team, and where the best tactic is to throw your 3 grenades before shooting through every wall with your M249 and sleight of hand.
Call of Duty uses a dynamic respawn system, this means that you'll be spawned furthest from the action, closest to one of your teammates. This could mean that you spawn next to a teammate right before he gets shot, or in front of a few enemies. This has been a problem since CoD1 and can not be fixed.(or IW is too lazy to fix their respawn system)
I'm quite sure I missed some parts of your post, but it's late and I have to delete most of my games because securom killed my dvd drive again.(securom hates my dvd drive)