Call of Duty: Modern Warfare 2

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Devil's Due

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Sep 27, 2008
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Richard Groovy Pants said:
Oh and learn punctuation.
Don't go there, Richard. You've made a few punctuation mistakes in this thread yourself, and to call him out on his own wouldn't be the best idea.
 

GenHellspawn

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Jan 1, 2008
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Richard Groovy Pants said:
Right I'm the one not showing brains. Yet you're the one who doesn't understand the difference between past and present tenses. We're talking about DURING COMBAT. Not before.

There ya go, your retarded points bites the dust. To be fair though I hope your reply was a joke as well.
Wait, was your only argument against him not knowing what tense he was talking with? Don't get me wrong, it's fun to watch this (albeit fit for Escapist) flame war, so don't let that stop you from being completely inane.
 

searanox

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Sep 22, 2008
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I want a) laser guns and b) a campaign that is not b1) ridiculously and pathetically linear and b2) terribly short.

That's... that's basically it. Keep the production values, they're fine, but give the story mode some weight and some length.
 

GenHellspawn

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Jan 1, 2008
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Richard Groovy Pants said:
No, but since he already was discussing a whole different timeline I didn't want to get into it. If you were paying attention you'd and actually reading this thread instead of trolling every single comments I make just because you got this strange grudge against me you'd knew that. Although keep it up, I like the attention sweetie.

By the way calling other people posts inane? Talk about irony.
Has anybody ever told you that you had a short fuse? Jeez. I really reccomend that you never go into theater.
 

anti_strunt

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Aug 26, 2008
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I don't know anything about Ranger SOP or whatnot, but if they check fresh corpses for grenades primed just prior to death during a fire fight (which is very much distinct from, say, a retreating enemy leaving booby-traps), then that's what they do, no way around it; it's considered part of "Modern Combat". If, mind you.

Could someone post a link to that Ranger SOP so it can be indepdently checked? Would make a fun read anyway...

mattttherman3 said:
kapzer said:
Yea, a zombie mode would sure make this one even better.
NO, ABSOLUTELY NOT, I am so sick of the zombie trend right now, While it is fun in WAW I don't like the fact that it is in a WW2 video game where zombies are totaly unrealistic. What Modern Warefare 2 needs is a longer campaign, more death positions, I won't say a more intelligent AI because I can't beat this game on Veteran. Split screen multiplayer would be great for LAN parties.
Wait a minute...
 

li-ion

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Dec 19, 2008
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I'd like co-op mode, longer single player (and co-op) campaign, less scripted events, more freedom instead.
 

andysfile

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Dec 20, 2008
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Realism: BAM, shot in the head - time to pull out a grenade! Oh, haha, an airstrike was just called in on me and blew me to pieces... better pull out that grenade! Regardless of whether they check bodies or not, nobody is going to have enough time or energy to pull out a grenade in these kinds of situations. Pins on grenades aren't easy to pull out either. This applies especially in World at War, where your arms and legs can get removed.
Unless the grenade was somehow hooked up to their vest, ready to be pulled if they fell over (which seems hard to imagine, may be possible though).
Game balance: On a low-populated server, Martyrdom is often easy to avoid. On a 16 - 32+ TDM, it becomes more and more difficult not to get killed by it. Now this isn't a perk where you get punished for silliness by dying from Martydom - it is a perk where you actually have to concentrate not to get hit by. The perk temporarily provides area denial to the killer and in CoD4, those seconds out of cover usually mean you'll get hit.
If you are caught in a corner a couple of metres away from the 2.5 second grenade, there is no time to run to it and throw back nor is there any escape route. I understand this perk may be used to clear out campers but most of the time it just gets that poor fellow who happened to stand in a bad spot.
Enjoyment: Although realism is a good thing to have in games, it must also fit the game's purpose; to provide enjoyment to the player. It's alright when a small amount of players use Martyrdom. It may provide a break in the enjoyment by having to stop but it's not too bad. The problem is 90% of people online use it. So now everywhere you run, there is a grenade on the ground. You can run away... into another one ready to explode. Your team-mate killed a guy, he runs off while you turn the corner to receive the blast. Is that fun?
So you respawn instantly. What about your kill streak? You may have really worked to get those 6 kills and want just 1 more but you are denied that because of someone's choice in the Create-a-Class menu. What about that time running back to where you were before? Getting back into position is especially annoying for stealth players who may have had to dodge airstrikes, helicopters, nades and other players to get there.

Perks are part of the game's mechanics. They actually change a lot about how the game is played (such as Extreme Conditioning changing map dynamics, Stopping Power for damage or Juggernaut for health). Martyrdom not only doesn't make sense in the real-world discussion, it also doesn't add any enjoyment to players of CoD4.
Whether you can dodge it easily or not, it's rarely enjoyable either outcome.

As a kind request, it's easier to debate if things aren't taken out of proportion to make straw man arguments or contexts are changed.


For MW2 my wish is that they improve the engine to give the feel of a new game and not a modded CoD4. I also hope they use near-future weapons and maybe some different countries in the single-player.
 

Nivag the Owl

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Oct 29, 2008
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I'd like multiplayer to NOT have over-the-top attacks that make it way too easy and non-challenging.
 

ultra_v_89

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Feb 7, 2008
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Dumplebush said:
Some bots for people who have no xbox live and have siblings. cuz one on one SUCKS.
Good sir, I feel your pain and agree whole heartedly. I too, must play against siblings in substitution for online gaming and would prefer computer opponents to people who scream and break my things when I win.
 

Deschamps

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Oct 11, 2008
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I'd like to see some REAL co-op. CoD5 is a single player game with co-op tacked on. If it were done well, it could be a great next step for the series.

You see, you spend just about the entirety of every CoD game being told what to do by someone of a higher rank. The character you play is nothing more than a name to identify you. If they could design a co-op game in which the officer gives different instructions to you and your teammates, it could end up being incredibly intense and immersive.
 

xitel

Assume That I Hate You.
Aug 13, 2008
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Baby Tea said:
Co-op would be great. Other then that, a longer single player.

I'll be happy with that.
This pretty much sums up my feelings. Maybe larger multiplayer maps.
 

tooktook

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Feb 13, 2008
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Dumplebush said:
Some bots for people who have no xbox live and have siblings. cuz one on one SUCKS.
Ditto. Have two pc's in the house on LAN and bots would make pur matches much more enjoyable.
 

USSR

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Oct 4, 2008
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ultra_v_89 said:
Dumplebush said:
Some bots for people who have no xbox live and have siblings. cuz one on one SUCKS.
Good sir, I feel your pain and agree whole heartedly. I too, must play against siblings in substitution for online gaming and would prefer computer opponents to people who scream and break my things when I win.
I completely agree with this as well.
 

Kelbear

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Aug 31, 2007
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-No more infinite spawn enemies in singleplayer, or at least give the player indications from teammate yells so that they know they're not going to progress by fighting.
-3x grenades reduced to 2x grenades. Make players less willing to throw grenades on a guess and the grenade spam goes down.
-NO MARTYRDOM. It doesn't kill any competent players but it screws up the entire game dynamic by turning every soldier out there into a walking pinata. It's a little ridiculous for every player to be forced to run away from corpses.
-No stopping power, the game is currently "balanced" because everybody has access to it, but it screws up the gun balance so that everybody just dashes around with SMGs knowing that they handle better, shoot faster, and hit just as hard as the assault rifles. This is fine because everyone has access, but it also makes many of the other guns obsolete.
 

Baneat

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Jul 18, 2008
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ygetoff said:
Baneat said:
ygetoff said:
Baneat said:
Rework the mechanics of the game and improve on the multiplayer. Martyrdom and last stand have to go.
i really have A LOT of trouble seeing WHY these are so hated.
boo hoo, i got killed by a dude lying on the ground. why do you care? you still get points for killing him, and it's pretty hard to get killed by a dude in last stand. you respawn instantly, so it isn't an issue of waiting.
and what about martyrdom? it's very easily seen, and just as easily thrown back, but they should put in the "toss back" perk from WaW in MW2, just to balance it out more.
Right, so If someone throws a grenade near me, and then I kill them in a small room, there is NO way to get out because I have nowhere to run. Throwing back is bad because the timer's so short I have to be right beside them. Also, I can get killed in the process of throing it or because it needs to be thrown so quickly that I can't aim it properly, often it'll blow up in my face. So Boohoo, yeah, it makes sense that people blow up when you kill them.
so? you respawn instantly.
how about they put in a perk to balance this out. CoD5 has a perk that resets the timer on picked up grenades. They should put that in.
No, I don't give a damn about realism, I mean it doesn't make sense to die for no real reason in the interests of fun.
 

Oafman

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Dec 15, 2008
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Flour said:
Oafman said:
[cut to reduce space]
I'm basing it on my previous experience with Treyarch(CoD:UO) which has respawning explosives; satchel charges(IIRC), bazookas, panzershreks, and panzerfausts.(some levels even have flak 88s)

CoD4's maps are not balanced or even tested properly. If they did test the levels, then those testers should be fired because having two teams start within grenade distance from each other should never be an option in multiplayer.
Every map has a massive disadvantage for one team. Creek(IIRC) had Spetznas start on the high ground, one skilled sniper could almost completely stop the entire enemy team from advancing, all that sniper had to do was climb on top of the roof of the house.(that's why I use 'skilled sniper' and not just 'sniper', a skilled sniper will rarely be killed by other snipers)
Then we have Shipment, the level where one airstrike can wipe out the opposite team, where one heli can continue to destroy the opposite team, and where the best tactic is to throw your 3 grenades before shooting through every wall with your M249 and sleight of hand.

Call of Duty uses a dynamic respawn system, this means that you'll be spawned furthest from the action, closest to one of your teammates. This could mean that you spawn next to a teammate right before he gets shot, or in front of a few enemies. This has been a problem since CoD1 and can not be fixed.(or IW is too lazy to fix their respawn system)

I'm quite sure I missed some parts of your post, but it's late and I have to delete most of my games because securom killed my dvd drive again.(securom hates my dvd drive)
If WAW used the same system as UO of respawning explosives/antitank weapons or emplacements then the addition of tanks would have been more balanced.

Again how can you comment on Treyarch's design without having played WAW in which at least two levels start with both teams in grenade distance of each other.

Yes some levels give one team a small advantage, but if on creek the skilled sniper was on the other side then he would still be able to stop the opposing team from advancing. You reason that having a good player swings the game in that teams favour (which is obviously correct). However you reason that its the level that makes the player good, if the player was that skilled it wouldn't matter which team he was on, he could still sway the game.

I agree that shipment was a stupid level, but if you played the 6v6 games it was never in the map rotation, it was meant mainly for cage matches or very small matches.

I know how the respawn system works, my argument was that the level design was so bad that the respawn points are in open places, often directly in enemy crosshairs.