Can we save World of Warcraft?

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disgruntledgamer

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Mar 6, 2012
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Thoric485 said:
No. I just want it to plummet to under a million subs so other developers would stop copying it.

But who am I kidding, as soon as that happens the geniuses who brought us WAR, AoC and SWTOR will think "Perfect, if we make a rebranded WoW clone now, it'll have no competition! $500 million budget! Fuck innovation in the ass!".
Every new MMO is a copy and past of WoWs combat system, which in turn turns me off of MMOs. Which ironically might not be a bad thing. Seriously they wonder why so Many MMOs fail when people who leave WoW are usually sick of the system and people who aren't don't usually leave WoW.

If there was an MMO with Demon Souls type combat I'd pick it up in an instant.
 

chozo_hybrid

What is a man? A miserable little pile of secrets.
Jul 15, 2009
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Fr said:
anc[is]Warcraft 4 anyone? You can keep the space goats and werewolves as long as the plot goes back to being more than "players slaughter everything"
My only hope would be that any story stuff in WoW (As I'm not an MMO person and haven't played it) is retold in the RTS format for Warcraft 4, because otherwise there may be this giant gap where some people just don't know what's up.

Next question, is there much plot in WoW? To do with Thrall, Arthas etc?
 

Fr]anc[is

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denseWorm said:
It used to take you countless hours of end game - on average I'm guessing something between 20 and 30 hours of grinding and raiding, if you were in a good raid group, per epic - and while you and many people like you would have hated that, it just served to further heighten the sense of accomplishment and individual achievment I gained by securing epics. I wouldn't trade that feeling for anything else in gaming, but I can never have it again thanks to 'casual gamers'.
So beating the raid wasn't the accomplishment for you, winning the dice roll that let the item spawn was?
 

Fr]anc[is

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denseWorm said:
When did I say that?
Right here

denseWorm said:
it just served to further heighten the sense of accomplishment and individual achievment I gained by securing epics.
You didn't redo the same thing over and over and over because it was super fun, you did it to get a weapon that would be obsolete in a month. I don't play WoW but this behavior has always confused me.
 

ResonanceSD

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Dec 14, 2009
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But Guild Wars 2 just launched, and it's awesome! Made by ex-blizzard employees who worked there when Blizzard was good! Try it! =D I guarantee you'll enjoy it! :)
 

Dendio

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Mar 24, 2010
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Its not a grind if you take it in stride. A little bit at a time. WoW is made to be played long term and gearing up is something that is designed to take months, not days or even weeks.
 

tofulove

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Sep 6, 2009
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silly goose, wow died when burning crusade came out, than it died again with lich king, than it died again with cataclysm, and now its going to die with this new ex pack. it also died many times when other mmos where made, like warhammer online and the old republic.

wows not only dead, its ulta dead, and soon to be double ultra dead.
 

Baldr

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Jan 6, 2010
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Fr said:
anc[is]Warcraft 4 anyone? You can keep the space goats and werewolves as long as the plot goes back to being more than "players slaughter everything"
The Spacegoats were in the Warcraft III expansion(just slightly different design)
 

Ranorak

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Feb 17, 2010
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You want to save WoW by making it even EASIER to get epics.
Not saying it was perfect, but good thing you weren't there for Vanilla.
 

CeeBod

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Sep 4, 2012
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The problem isn't drop rates on epics, or the need to have iLvl x to do a raid, the problem is that in order to keep offering new content, new shineys, new expansions, new dailys, etc that itemization inflation has completely destroyed the balance of the game - it used to be that only a handful of raid bosses were gear dependent, and being able to get to those bosses meant that your raid was fairly certain to be getting improved gear from the earlier ones, but now it seems like 90% of your performance is gear-driven all the time.

I raided Molten Core for months in Dragonscale gear I'd crafted, I got only 1 Cryptstalker drop in what felt like eons of raiding Naxx 40 every night, and I never got Drake-Fang Talisman from BWL or any of the other cool things on my raiding wishlish, but it never mattered - beating every boss felt awesome the first time, the more so if it had taken a lot of attempts spread over many nights. The patch before WotLK was where I stopped really enjoying raiding, and since then it just seemed increasingly about having the right gear, and the actual sense of achievement in beating a hard fight was replaced by getting some lame achievement for all hopping on 1 leg whilst fighting with your arm tied behind your back or something that felt equally retarded.

So yeah, I don't think I'm interested in "saving" it actually - it used to be great, and is responsible for some of my all time favorite moments in gaming, but now it's just a bloated, disease ridden corpse, and I think pulling the plug is the the most humane solution.
 

Tuesday Night Fever

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I played World of WarCraft from its launch up until about a year or so ago.

I don't think it needs saving. Frankly, I think it would be better for the MMO genre if it died. It's not like it hasn't already had an incredibly long and healthy lifespan. If it died I'd like to hope that developers wouldn't be forced by their publishers to make WoW clones, and could instead make the games that they want to make. Granted, publishers are so completely out of touch it seems that we'd likely keep getting WoW clones anyway... but still, one can dream.
 

Fr]anc[is

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denseWorm said:
Paint me crazy but I didn't say I only played WoW for epics in that quote.

What kind of mind numbing, self serving, picture-painting toilet of a world do we live in?

As I am the person who experiences my life, I can tell you that I played WoW for my guild, played WoW for helping lower people, played WoW for role playing, played WoW for it's story and played WoW for developing my character as a healer and as a stats-based MMO toon.

Epics were part of all that, but I am disgusted by the impossibly broad strokes you just painted me in.
And I am laughing at how personally you took that. Your original post said none of that, it only says that you liked it better when you had to bang your head on a wall for longer than it takes now. I was asking an honest question, and you got defensive.
 

Fr]anc[is

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denseWorm said:
Regardless of what was in the original post, and with your 'i am laughing' quip, you tried to be a typical internet smartass and pick a hole in my statement, using the afore-mentioned 'broad brush strokes' and that is what i flip'd out about. And remain flip'd about.

Vanilla WoW was about as far from banging my head on a wall, in gaming terms, than anything I had done, anything I've done since.

There's always going to be someone coming along trying to apply some faux new-age sense of cynical logic to anything someone might say as a means of belittling a statement, doesn't mean they don't deserve to be called out on it.
The only holes are the ones you left yourself. You said you got satisfaction out of getting loot. That's it. I admit my second post was worded poorly and you seem to have take offense, but since you seem content up there on your epic level mount of I'm-better-than-you I might as well play along and leave you to it. Have a good day.