Can we save World of Warcraft?

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Catrixa

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May 21, 2011
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Oh my. Um, what would save WoW? I'm pretty sure that all depends on what you want. For me, saving WoW would mean bringing back everything the community voted away with years of "this system is unbalanced! Balance it or we leave!" The current WoW is sterile and flavorless. All uniqueness has been flushed away. Priest skills for each race? Well, that's unbalanced, one race is going to get great skills and the other ones will be awful. Horde/alliance having different classes? That's unbalanced too, better make both sides equal.

Not to mention: everything is a competition now. Everything. I play cooperative games to have fun with my friends, and to possibly have fun with soon-to-be-friends. It's really not that fun to go into a dungeon with random people at level 30 and be told that I am a worthless piece of meat because I'm not doing as much damage as the person on the top of the list, who has a full set of heirloom gear (someone mentioned it all boils down to gear now: it does. Painfully so. Not having enough gear = being a bad player, making your personal competency as a human essentially a derivative of how many good random numbers you've produced over the course of playing your character). Really, this sort of thing is a community issue, but if you make everything a competition, everyone will get competitive. Pretty sure if working together was more important than who could make the largest number without mobs falling off the tank, this game would be vastly more interesting. Then again, that's probably why I like Guild Wars 2 at this point: it's hard to be pissed at someone for being around when it would be more detrimental for them to not be there, regardless of how well they're doing. Even if they make brick walls look like Nobel-prize winning physicists, they can still soak hits or deal 1's to the big scary thing.
 

Ardure

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Nov 23, 2009
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The only WoW killer out there is WoW... Blizzard pulled its top MMO developers off WoW ages ago... as in they didnt even work on the newest expansion pack. WoW will by no means out right abandon their main money maker but they know its time that WoW starts to sunset. It did a lot to push the genre forward but the beast is now too old and they have done everything there is to do with that base engine back in WotLK the way I see it... But WoW needs to sunset so other developers out there start to become more creative. Granted I am interested to see Blizzards next MMO...
 

Lyri

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Dec 8, 2008
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VoidWanderer said:
I have not played this game in months. My personal gripe with the game is the eye-melting grind of getting gear to get into raiding. I had run one of the Cata 5-man Heroics more than 30 times to get the one item I needed from that particular dungeon.
That's just plain bad luck son, I was running Cata heroics to get my gear for tanking and I got it pretty quickly all in all.
I'm going to go ahead and assume that you didn't have a guild to help out with regular runs and that's why it took you a while.

My runs were mostly guild and then a few pubs, there is always going to be one piece that evades you though. (Fucking Throngus finger trinket)

What you suggest though would ultimately destroy the experience of the game, much quicker.
Once raiding I found that in the Social/Raiding guild I was in when we did get around to raiding, myself and a few core members of the guild were the only ones who had studied tactics.
I soon became a core member myself and was raid leading.
Once you start getting that raid gear for youself you soon realise that the end of your toon is coming pretty quickly, my guild never planned to do heroics so once we'd done with Nef then that was it.
That was my gear and that was the "end game" of my personal character unless I wanted to opt in for more time and go hardcore (tip: I don't).

Besides if you're really in a hurry to get some raiding gear then farm the PVP raid, I have forgotten what it is called but when you win the island you get a raid to complete for the week.
I nailed my warlocks gear mostly in about a day of pvp raid and then a few pieces from the entry raids of Cata with my guild.

Imo though just join a friendly guild who you enjoy playing with and organise some guild runs and you're solid to get your gear quick.
 

Naeras

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Mar 1, 2011
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As a question to everyone who says "the game has become too easy": what the hell are you talking about? The game was never hard in the first place, and anything "difficult" back in vanilla/TBC didn't require much skill, it just required a massive time investment compared to what it does now.

I mean, take 40-man raids; half of the raid would only ever be using one button(which for some classes would be a dispel, fuckdatshit), with tanks and raid healers being the only ones to ever have to think about what the hell they were doing. Except when they had to position due to something, which usually also was piss-easy. The only thing hard about it was reading up on strategies, farming enough consumables on beforehand and being able to organize 39 other not-stupid-people with good enough gear.
 

SidheKnight

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Nov 28, 2011
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WoW is not dead.

9 million subscribers can testify to that.

Besides, most subscriber losses happened in China anyway (because of stuff hardly related to the content of the game).

Also this:

Naeras said:
As a question to everyone who says "the game has become too easy": what the hell are you talking about? The game was never hard in the first place, and anything "difficult" back in vanilla/TBC didn't require much skill, it just required a massive time investment compared to what it does now.

I mean, take 40-man raids; half of the raid would only ever be using one button(which for some classes would be a dispel, fuckdatshit), with tanks and raid healers being the only ones to ever have to think about what the hell they were doing. Except when they had to position due to something, which usually also was piss-easy. The only thing hard about it was reading up on strategies, farming enough consumables on beforehand and being able to organize 39 other not-stupid-people with good enough gear.
 

skywolfblue

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Jul 17, 2011
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Naeras said:
As a question to everyone who says "the game has become too easy": what the hell are you talking about?
I'm not sure if "easy" is the right word, but "convenience" has done a lot to trample WoW's social community.

Back before server transfers and the LFG tool, it was easy to get to know most of the people on a server. Reputation mattered. Being nice got you invites to a lot of groups, being a jerk got you excluded.

Now while it's much easier to find a group, people spare less expense being nice because "eh, I'll never run into these people again anyway".

It's rather sad because LFG and server transfer are really helpful tools for people on low population servers.
 

Brutal Peanut

This is so freakin aweso-BLARGH!
Oct 15, 2010
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Major graphics overhaul
Disappearance of the bad dreams that are Cataclysm and Mists.
Emerald Dream expansion.

Only all of that might possibly tempt me back. .....Might. I don't know though, I don't think even all of that could make me want to pay that fee again. Noooo thank you.
 

Naeras

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Mar 1, 2011
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skywolfblue said:
Naeras said:
As a question to everyone who says "the game has become too easy": what the hell are you talking about?
I'm not sure if "easy" is the right word, but "convenience" has done a lot to trample WoW's social community.

Back before server transfers and the LFG tool, it was easy to get to know most of the people on a server. Reputation mattered. Being nice got you invites to a lot of groups, being a jerk got you excluded.

Now while it's much easier to find a group, people spare less expense being nice because "eh, I'll never run into these people again anyway".

It's rather sad because LFG and server transfer are really helpful tools for people on low population servers.
How many people was there on your server? 1000? I've played on both small, medium and full sized ones and can't fathom how the hell you could get to "know most people on the server". Getting infamous for being a dick was goddamn hard and required quite a bit more than just ruining a couple of PUGs.

And speaking of which, how many assholes were there on your server? I can't remember any difference between the PUGs before and after LFG tools, I just remember that it saved me for a lot of time standing in Stormwind/Orgrimmar waiting for people to want someone with my role for their group.
 

Ferisar

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Oct 2, 2010
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GunsmithKitten said:
I do understand the frustration, seriously. It's a very valid point. MY point was that it didn't change the attitude quality a nip when that was the state of affairs.
I suppose that would largely come from the community and some willful ignorance on the part of being, well, ignorant to the end-game goal. To me personally raids were a myth until I did, what, Karazhan? I've changed a lot since then; it's partially why WoW has lost some of its basic joys to me. Just knowing about an MMO loses value to me personally.

I'm all for PvP servers being a free for fall where noone is safe. Believe me, I see it's place in WoW and any MMORPG too so long as it doesn't turn into Ultima Online. The fact you can have the option of a play style resembling a San Quinten gang war where you're the 108 pound accountant amidst 250 pound gang members or, you know, keep your PvP on at least theoretically even levels, is good. Doesn't mean it has to be my taste or to my ethics, however.
Oh not at all, I agree. I don't dabble too much, but I can still laugh and appreciate people who make the game at least a little dynamic at times.[/quote]

Went the other way. Went from Khadgar to Wyrmrest.
Honestly if I had a bigger community on my old server (which is now essentially dead) I would have switched back in an instant. I don't like anyone on Mal'Ganis save my own guild, which is made up of people from said old server anyhow.
Buuut, I have an alt on wyrmrest? I think. How is it?