Maeshone said:
Yeah, personal attack might have been a bit too much, I really shouldn't do too much internet-browsing when I'm tired. I'll edit the post, sorry
And I do recognize that you bring up valid complaints. The wave-based combat and the reuse of dungeons are my major gripes with the game. The rest of the game however, I think is superior to Origins. I liked the characters better, I liked the story better, (act 3 was a bit of a mess though) and I preferred the more actiony combat, which they didn't take far enough down the action route in my opinion. I'd really prefer just straight up Warrior Within style combat, mostly because the combat in Origins just felt really slow and clunky and that really put me off.
Yeah, no worries. Happens to me as well.
But anyways... You say that characters, the story and the combat were better. I'd just like to respond, since I am rather passionate about the first game.
Characters
-------------------
-First of all, companion quests and companion interactions were bad in comparison to Dragon Age Origins. You were not able to talk to your companions when you wished, and at the start of each chapter/act you would get a laundry list of things to do, such as companion quests.
In Origins, you could talk to companions when you wanted, and they would sometimes have some insight or opinions or stories about the location you were currently in, or about the memories the place or the events reminded them of. You also had to "find" companion quests; Instead of them being thrown into your face, they came up after extensive amounts of dialog and called back to something mentioned before. Receiving one felt like an honor and actually meant something.
Anders has one of the wackiest character arcs I can remember. His development, his major plot point is so batshit crazy that it made me hate the character.
Isable and Merrill I did not personally enjoy, but I can see why some people would like them.
Fenris, i did not like. He was a stereotype of a wounded, hateful emo; yet he never really got his moment of redemption and at no point did I feel like he had anything more into him than the emo elf thing.
I had Bethany. I thought she was fine.
Aveline and Varric I liked.
Story
---------
Dragon Age Origins had the traditional "save the world from ancient evil" plot, but it did it well. It served as a framework for your travels to the elves, mages, humans and dwarves. Each major location had a story of it's own which deviated from the "darkspawn are evil, must slay darkspawn" thing, and I found them really interesting.
Meanwhile in Dragon Age 2, the first act is just faffing about and setting up the story, in 2nd act the Qunari kick in... and it leads to nowhere. I actually liked the Qunari and would have liked them and their issues be the center of the game rather than the craptastic mages vs. templars argument which was absolutely ridiculous, especially in Act 3.
None of the sidequests really proved to be interesting. They were mostly just fetch quests or errand work. While Origins had it's fair share of fetch quests, I felt like they had better framework and actually felt important to the individual characters.
Combat
------------
Dragon Age Origins had a fairly challenging combat in my opinion, at least on harder difficulty levels. You had to have a proper strategy in a battle, or you would get crushed. Most of the abilities also felt interesting to use.
It also had a SHITLOAD of optional challenges, like hard boss fights and the like which rewarded you with pieces of items or powerful artifacts. The revenants, dragons etc. I felt like the combat in Origins also required more creativity than the mess that was DA2.
DA2 had an "actiony" combat that wasn't really actiony. You just mashed shit to kill enemies and prayed to god more wouldn't drop out from the invisible blimp on the sky. It didn't have the same excitement Origins did.
DA2 also, at least on Hard where I played the game, forces certain characters on your team. Such as Anders. Anders was a powerful healer, and he was a necessity for most of the fights. He was an optimal pick for nearly any party, and you could not get away from him if you wanted to be confident you could face whatever would lie ahead.
DA2's difficulty was also extremely imbalanced at points, or so I felt playing on hard and normal. See: Ancient Rock Wraith, Qunari 1vs1 as a warrior.