bastardofmelbourne said:
It's really their own fault for calling it Dragon Age II.
Was just about to post this. They
really should have called it Dragon Age: (Subtitle). I feel like it wouldn't have gotten so much hate were it presented as a separate game and story in the DA universe rather than a sequel to the first game.
Honestly, I loved DA2. The combat changes were kinda "meh" for me... DA:O is a strategy RPG aimed at the PC, DA2 is an action RPG aimed at the console, so take that for what it's worth. Combat requires little thought, and as others have said, if you want an experience tuned for "normal," play it on hard. It's still enjoyable imo, but more in an empowerment fantasy sorta way. By the third act, my Hawke was nigh-unstoppable, but it was still a lot of fun stance-dancing between blood magic and healing aura.
(To be fair, my experience with Awakening: my Warden was death incarnate, and not a single fight held any challenge. Rogue, full archer spec. In DA:O, highest bow DPS was pure dex/cun with Aim, a mode that slowed your rate of fire but gave a lot of damage and crit, and Song of Courage, which gave even more damage and crit. Awakening added a new mode that gave even more damage and crit but without the rate of fire penalty, so with my Warden's build, it was like a machine gun through wet tissue paper.)
But the story and characters? I thought they were
great. In DA:O, I played a city elf, and it always annoyed me how little I could do with that. I wanted to play my character as someone who defended her people no matter what, but other than some throwaway dialogue, it was hard to do that. (That guy at Ostagar who laughed about beating his elf slaves? I literally spent an hour searching for some quest line or dialogue choice that would lead to me murdering his ass.) I actually avoided DA2 for a long time because I was pissed I'd have to play a human.
I ended up playing a mage, and it was
so good being able to actually do things toward protecting "my" people. I got really immersed in both games' stories, so maybe it was just a happy coincidence, but the actual game narrative in DA2 lined up much closer to the narrative in my head. I absolutely
loved my Hawke. I'm definitely in the voiced protagonist camp (either voice everyone or no one, I say). My Warden too often just felt like the character I was controlling in a video game, too much a blank slate. But my Hawke felt like the person I would be in that world. The writing and voice acting really drew me in. Like, when the Arishok declared I was one worthy of respect, or at the end when the Templars backed away from me in terror as I walked out the city, I legitimately felt
I'd earned something to be proud of.
And the story... in DA:O, honestly, I didn't really care as much about the main plot as I cared about the lore and about my party members. I mean, it's clear what Bioware's goal was. "You are a human/elf/dwarf warrior/rogue/mage. Evil zombie orcs led by an evil dragon god are going to end the world. Save it." They set up the quintessential cliche fantasy scenario, pure black and white morality, then subverted that by building a realistic world around it, where everything's painted in shades of gray. DA2 took all that set dressing I loved so much from the first game and made it the main focus. The plot gets a lot of flack for being disjointed, but I liked it that way. DA:O had a climactic structure, while DA2 had an episodic one. DA:O is about a hero saving the world from destrustion, while DA2 (Cassandra "We NEED the CHAMPION" Pentaghast aside... they really shouldn't have tried to play up Hawke's importance, it runs counter to the narrative) is about an ordinary person dealing with a series of extraordinary situations.
End of the day, I love DA2. It has its flaws and was clearly rushed, but its shift in tone and style had me hooked from start to finish despite the dungeon reuse and braindead combat.