As far as I remember, you could walk away, while an enemy was in his/her attack animation in DA:O too, especially since some of them where way slower than they are in DA2.Joccaren said:Quite simple really. Walking out as the enemy preps it's attack animation, walking back in after to attack again for most, however there are rogue abilities dedicated to jumping away from enemies as well. You can play with tactics if you want to, but it's also not too difficult to just time your movements and solo most encounters in an action game way. I say most because there were those BS times where you were surrounded by 6+ lieutenants and a general in a small room that would perma stun your party unless you ran through the nearest door and kept them coming 1 at a time.
Also, I'll say that just because someone chooses to cheese encounters in a game, doesn't make it more actiony. You could cheese the hell out of BG2(for an example) as well, yet I hardly hear any complaints about that.
If that's the case, then you have to play on a higher difficulty. DA2 is anything but a button spammer on nightmare. If you go ahead with that strategy, your party will be stains on the ground within seconds of combat.A large part of it is because what I said is 100% true - the combat IS button spam. Every time you want to attack, you have I press a button. No designate target then issue special orders, you've got to spam that button like there's no tomorrow. It's the default game mode, and whilst there is an option for it, it either does nothing or I cancelled every time anything happens other than your character doing a normal attack, including enemies attacking you, which made it quite pointless.
I don't understand how having to deal with additional enemies(waves) makes the game more actiony. The way I see it, you have a strategy for how to deal with the initial group of enemies, one which needs to be changed whenever the enemy setup changes. For an example, if an enemy assassin shows up, I go for him immediately, because I know how deadly they can be. Or if I see an Arcane Horror, I spread my party out, as to limit the AoE damage to one character. That's all part of the strategy of how to deal with specific encounters. After the initial enemies are dead/the next wave spawns, you can pause the game, which I found to be quite necessary and readjust your strategy, ie where your allies are standing, what target to focus on next, is it necessary to use CDs on this encounter and so on.As for less strategy, I'd say yeah - it takes a more action game approach to strategy. Unless you remember each level and encounter from a previous attempt or play through, you have no way to plan for the battle. You cant see the enemies before you get there and plan how I take them out, partially because you are attacked almost the moment you do sight them, and partially because they spawn in afterwords from god knows where. You can have a general set of tactics, but rarely need specialised tactics for encounters. The lack of enemy variety kinda adds to that too.
All of that is to me, how to set up a strategy and use different tactics to defeat the enemies at hand.