There's actually two other things you can look into. I'll put up another Brazil post from the website regarding their Xbox Live:zehydra said:interesting. They really had no access to iTunes? That's absurd, how do the Brazilian people feel about this? I'd be very angry if I were Brazilian.Gindil said:From the book itself:zehydra said:My point is if they're having problems with the absurd prices for games, why don't they make games themselves, where they can price them at more reasonable levels for their own country?KiKiweaky said:I'm not really sure what you mean, I can point the country out on a map for you if you want :szehydra said:No,I wouldn't pay it.
Where's the video game industry of Brazil?
As for the industry, from the post I quoted along with yours it seems pretty much non existant.
The first test of the adequacy of business models under local conditions is simply the
presence or absence of goods in the market.93 By this standard, Brazil fares poorly. For physical
goods such as music CDs and DVDs, high-cost licensing creates a high-priced and culturally
impoverished market of the kind documented throughout this report. With regard to digital
platforms, Brazil is far down the list when it comes to industry internationalization strategies.
As of late 2010, Brazilians had no access to iTunes, Spotify, Hulu, or the PlayStation Network
and were only recently granted access to a (functionally restricted) version of Xbox Live. Some
of these issues are clearly amenable to public-private cooperation but remain at the margins
of a discourse that emphasizes the moral failings of consumers, questionable links between
piracy and organized crime, and inflated loss numbers. The CNCP?s recent endorsement of
the Fecomércio-RJ campaign message that ?those who buy pirated products pay with their
lives? is a good example of this pattern of avoidance of serious debate on these issues. Brazil?s
upcoming hosting of the World Cup in 2014 and the Olympics in 2016 is, unfortunately,
likely to strengthen this trend as multinational corporate sponsors bear down and as Brazilian
officials seek paths of least resistance through the many challenges associated with these highprofile
events.
There's more I could link but seriously, it's worth checking out...
Yes, long read but worth it:
Xbox Live in Brazil
In many countries, it can be difficult to be a legal
gamer. Although game culture has become global in the past decade, game markets, in many
instances, have not. In Brazil?by all accounts a high-piracy country for video games?Sony has
withheld release of PlayStation 3 despite its relative immunity to hacking. Microsoft and Nintendo market current-generation consoles and games in Brazil, but most third-party game publishers do not, resulting in a very diminished legal retail market.
Brazilian customers have been locked out of many of the newer digital services, such as Xbox
Live, a popular online portal that enables Internet play of Xbox 360 games, which was not launched in Brazil until late 2010. Adding to the difficulty, prices for consoles and most games are higher than in the United States and Europe. An Xbox 360 that costs $299 in the United States retails for over $700 in Brazil?a premium attributable to high taxes on foreign-software imports and complicated local certification requirements.
... Although the console has been successfully hacked, the Xbox Live service
has not, enabling Microsoft to effectively exclude users of modded machines. Before the service was legally available in their country, Brazilian gamers got around this by subscribing under false addresses, and?according to our sources?they
mostly still do: a recent spot-check found that the Brazilian version of the service had only a few games available.
Microsoft can identify player location by IP address but has a variety of reasons
for tolerating these practices and their associated informal markets?among them, the intense
customer loyalty demonstrated by the effort to access the service. Among hard-core gamers,
high game prices and the high value of the XBox Live service can justify having two Xbox 360s: one modded for pirated games and one reserved for Xbox Live use. Similar strategies allow Brazilians access to Sony?s online portal, the PlayStation Network, which is still unavailable through legal channels.
Xbox Live in Brazil
In many countries, it can be difficult to be a legal
gamer. Although game culture has become global in the past decade, game markets, in many
instances, have not. In Brazil?by all accounts a high-piracy country for video games?Sony has
withheld release of PlayStation 3 despite its relative immunity to hacking. Microsoft and Nintendo market current-generation consoles and games in Brazil, but most third-party game publishers do not, resulting in a very diminished legal retail market.
Brazilian customers have been locked out of many of the newer digital services, such as Xbox
Live, a popular online portal that enables Internet play of Xbox 360 games, which was not launched in Brazil until late 2010. Adding to the difficulty, prices for consoles and most games are higher than in the United States and Europe. An Xbox 360 that costs $299 in the United States retails for over $700 in Brazil?a premium attributable to high taxes on foreign-software imports and complicated local certification requirements.
... Although the console has been successfully hacked, the Xbox Live service
has not, enabling Microsoft to effectively exclude users of modded machines. Before the service was legally available in their country, Brazilian gamers got around this by subscribing under false addresses, and?according to our sources?they
mostly still do: a recent spot-check found that the Brazilian version of the service had only a few games available.
Microsoft can identify player location by IP address but has a variety of reasons
for tolerating these practices and their associated informal markets?among them, the intense
customer loyalty demonstrated by the effort to access the service. Among hard-core gamers,
high game prices and the high value of the XBox Live service can justify having two Xbox 360s: one modded for pirated games and one reserved for Xbox Live use. Similar strategies allow Brazilians access to Sony?s online portal, the PlayStation Network, which is still unavailable through legal channels.
Now keep the last sentence in mind as you look at the second link, or where it all began:
A Nation of Pirates - An Escapist story [http://www.escapistmagazine.com/articles/view/issues/issue_189/5762-A-Nation-of-Pirates]