The problem with your statement is it is an opinion. And I will of course follow this with another opinion.child of lileth said:Lament is better in alot of ways. The biggest being Lament actually is a Castlevania game. This is a horrible step in the wrong direction, and fair weather fans are the only ones that love it. They're like the weeabos of this series. The only reason it has anything to do with Castlevania is that they force a few reminders of the story into it every now and then. Like, it brings up Mathias, and Vampire Killer, but who doesn't already know all that? I mean, Dracula and the whip have been in almost every single game anyway. No one is gonna forget about them.Julianking93 said:Damn...that bad, huh?
Well, seeing as I myself am a huge fan of Castlevania, I was torn between buying this and Dead Rising 2....I guess I made the right choice to get DR2 yesterday >>
Still, I must ask, how does this compare to Lament of Innocence? That was my all time favourite Castlevania.
The game is just insulting to long time fans, it's insulting to players with that horrible tutorial that stays far too long, and the only way you could like this is if you love playing God of War games. I really don't need Quick Time Events for "mash X to jump a boss' shock wave" in my Castlevania games.
You really can't say that it is insulting to (long time fans.) That is a generalization that tries to say that all long time fans will hate the game. What you should have said it is insulting to you. The reason is that I have been a fan since I had the first Castlevania game on the NES. Lords of Shadow isn't insulting to me, it is quite a refreshing change of pace. I had always wondered when Castlevania games would get us out of that castle and let us do something a little different.
Also, I don't mind the quick time events, and this is coming from someone who despises QTEs. They are done right and appropriately. How else do you expect to get on a boss, or a boss/mount? One button press when he is flashing? It isn't very real that the creature wouldn't try to fight you off, so obviously they put in button interactions to show that resistance.
I applaud Konami for changing it up with this Castlevania game. The did change the controls, a bit, and made it 3d, but it still has atmosphere and feel of Castlevania. Not once have I felt like I wasn't playing a Castlevania game.
People need to open their minds, and stop comparing games to other games. Just because it has a similar control/combat scheme as God of War, doesn't mean it is GoW. There will only be a certain amount of control schemes in the world, so you can't use that as a comparison for a game. And just because Lords of Shadow, isn't a 2d side scroller with some Rpg elements, doesn't mean it isn't Castlevania. It is the subject matter that makes it a Castlevania game, and LoS deals with the same subject matter, enemies and mythologies.