Space Spoons post=9.69245.654398 said:
I wouldn't say EA, Bungie and Blizzard waste the money they make, but hey; different strokes for different folks.
OK, I admit that was a bit harsh. What I actually meant by that was that those companies create one game that was quite good and even innovative in some way when it was new, so lots of people started playing it (Starcraft, Warcraft and Diablo for example. I wouldn't call Halo, EA sports games or the NFS series innovative) and then just spend their time (and their customers' money) on making the games look better without changing anything about the gameplay, and if they change anything, make their games less interesting and better suited for low-IQ players, also known as "today's kids" ^^
I see your point, but honestly, even if the money's not being spent ideally, it's still going to the industry... And that's a win, in the long run. Casuals get more Brain Age and Raving Rabbids (both of which I enjoyed, by the way, save your snark), hardcores get more Grand Theft Auto and Metal Gear Solid. Everyone wins.
And this is exactly the way a free market works, and should work. People buy things, and companies produce more things similar to those people bought, because they know people will buy such things.
But a system like that could effectively kill a creative industry (which an industry creating videogames, or actually any kind of games, should be), because people will get used to buying games with basically the same covers (I can spot Tomb Raider or Need For Speed games, as well as run-of-the-mill shooters about 30 meters ahead, which is pretty amazing considering my eyes, and thus easily avoid them), which usually means basically the same gameplay, and lots of people won't even consider a game with just a barely visible guy in a parka standing in a mine shaft, a dark grey disc hovering over burning hangar buildings or a monstrous tripod walker shooting at a battleship on them.
This might be bad marketing on behalf of the less-bought games, but often these are produced by small companies that can'T afford huge ad campaigns, but have really great ideas for games. And of course the skills to implement them.