1. The ability to move while aiming.
2. A hybrid inventory system - make it work primarily like Resident Evil 4's, but give us the ability to set weapons to the d-pad for quick switching. Make up/down scroll through set weapons and left/right scroll through set grenades or health restore items.
3. Switch up the way melee works. Keep the context sensitive special attacks, but change it so the knife doesn't need to be drawn, aimed and then "fired" like a gun. Just a quick button press to slice an enemy with a knife or other melee weapon, please.
4. Dedicated button for grenades. Come on, guys; Halo came up with this a decade ago and it's featured in almost every significant shooter since, and for good reason.
5. A manual dodge ability. Honestly, when I take damage I want it to 100% be my fault for reacting too slowly, not because the enemy's attack can be completed way before my "turn slowly on the spot to the left and run forward" ability.
6. Co-op in which the game simply adjusts enemy/ammo numbers for the presence of only one player, rather than lumbering the player with an AI partner.
7. An actual conclusion to the plot would be nice. A lot of loose ends were tied in RE5, but if we can get closure here on the Umbrella/TriCell thing and wrangle some kind of conclusion for Leon & Ada, I'd like that. Capcom could even completely reboot the franchise from day one with a whole new canon afterwards, which no doubt stir up a controversy so huge it'd be bound to sell millions.
8. More puzzles, particularly environmental puzzles. A little mystery and thought would go a long way.
9. Make the use of the environment essential to success. You see, all the things I've suggested seem counter productive to making a survival horror game, or even a horror-action game. After all, what's scary about playing as a character who's fully equipped with all the necessary tools and maneuvers to handle it? But I say; fuck that. You give the player all the tools to handle the situation and then you make your enemies so tough, dangerous, fast and numerous that it's not enough alone. Make players run, barricade themselves in rooms, climb ladders and kick them down. Let them shoot out lights, destroy support beams, or even just the good ol' "shoot the pipe for a blast of steam". Let them knock over barrels to spill fuel and that shit up. Oh, and most importantly, don't make them do it in strictly scripted on-off instances. Make constant awareness of their surroundings and any survival tools it might offer them a thing 100% necessary for survival. And make ammo & healing items rare and limited so they have to live with it.
2. A hybrid inventory system - make it work primarily like Resident Evil 4's, but give us the ability to set weapons to the d-pad for quick switching. Make up/down scroll through set weapons and left/right scroll through set grenades or health restore items.
3. Switch up the way melee works. Keep the context sensitive special attacks, but change it so the knife doesn't need to be drawn, aimed and then "fired" like a gun. Just a quick button press to slice an enemy with a knife or other melee weapon, please.
4. Dedicated button for grenades. Come on, guys; Halo came up with this a decade ago and it's featured in almost every significant shooter since, and for good reason.
5. A manual dodge ability. Honestly, when I take damage I want it to 100% be my fault for reacting too slowly, not because the enemy's attack can be completed way before my "turn slowly on the spot to the left and run forward" ability.
6. Co-op in which the game simply adjusts enemy/ammo numbers for the presence of only one player, rather than lumbering the player with an AI partner.
7. An actual conclusion to the plot would be nice. A lot of loose ends were tied in RE5, but if we can get closure here on the Umbrella/TriCell thing and wrangle some kind of conclusion for Leon & Ada, I'd like that. Capcom could even completely reboot the franchise from day one with a whole new canon afterwards, which no doubt stir up a controversy so huge it'd be bound to sell millions.
8. More puzzles, particularly environmental puzzles. A little mystery and thought would go a long way.
9. Make the use of the environment essential to success. You see, all the things I've suggested seem counter productive to making a survival horror game, or even a horror-action game. After all, what's scary about playing as a character who's fully equipped with all the necessary tools and maneuvers to handle it? But I say; fuck that. You give the player all the tools to handle the situation and then you make your enemies so tough, dangerous, fast and numerous that it's not enough alone. Make players run, barricade themselves in rooms, climb ladders and kick them down. Let them shoot out lights, destroy support beams, or even just the good ol' "shoot the pipe for a blast of steam". Let them knock over barrels to spill fuel and that shit up. Oh, and most importantly, don't make them do it in strictly scripted on-off instances. Make constant awareness of their surroundings and any survival tools it might offer them a thing 100% necessary for survival. And make ammo & healing items rare and limited so they have to live with it.