Changes you want in Resi 6

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rob_simple

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Aug 8, 2010
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babinro said:
rob_simple said:
babinro said:
1) Run and gun.
Make it play a little like Uncharted with the non-pause inventory system from RE5. I think it would be extremely hard to properly challenge and scare the gamer using this style, but I'd prefer it to maintaining the RE4 control approach.
You mean the control system that made that game so unique and fun?

Judging by most of the rest of the post you just want to turn it into another Uncharted game, which I'd be fine with because I love the Uncharted series, but I'd rather RE6 went back to what made RE4 great rather than distance itself.

Oh, and just drop co-op altogether; we all know that survival horror isn't nearly as exhilarating if you've got a friend with you.
Yes, the very same control scheme that made it unique and fun :)

I loved RE4 and consider it among my top 5 games of all time. I feel as though the RE series is one that needs to evolve with time (for better or worse).

What I don't want to see is the RE4 formula getting milked (any more than it's constant re-releases have already done). It's the game that rejuvenated the franchise as people had gotten tired of the RE formula that preceded it.
That makes perfect sense, but I'd like at least one more good game out of the system before it's scrapped or changed, purely because RE5 was a massive disappointment for me and I imagine anyone else who likes to solo games.
 

Azure-Supernova

La-li-lu-le-lo!
Aug 5, 2009
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Arkley said:
All these comments asking Capcom to stop pushing Chris on us or to have Leon punch Chris make me smile. Not because I don't agree with them, I too much prefer Leon as a character. It's just that it wasn't always this way. When RE2 first came out, people were all like; who the fuck's this male protagonist who isn't Chris? Then the N64 version rolled out with Chris guest starring in the mercenaries minigame, and people were overjoyed. When Code Veronica announced Chris was returning as a major character, people flipped with excitement - check reviews from the time, several of them make a point of celebrating that Chris, rather than Leon, had returned.

And now here we are, not all that much later when you think about it, shaking our fists at Capcom for daring to include Chris in a Resident Evil game, consoling ourselves with the fact that Leon, at least, co-stars.
Oddly enough I liked Leon in Resident Evil 2 and wasn't too keen on Chris and his cardboard personality. Then Leon went and got a full Dante (given that DMC was a proto-RE4, no surprises) and turned into a twat from that point on, with his canon appearances flipping back and forth between comic book hero and badass superman.
 

mr leigh

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Aug 16, 2010
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You know who i want to see again. Billy from resident evil zero. No-one knows what happened to him after he left rebbeca. I was hoping for a spin off game explaining whu he killed all those people on the island or what he did after he left rebbeca. NOW THAT WOULD BE A GOOD GAME!
 

chadachada123

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Jan 17, 2011
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Arkley said:
All these comments asking Capcom to stop pushing Chris on us or to have Leon punch Chris make me smile. Not because I don't agree with them, I too much prefer Leon as a character. It's just that it wasn't always this way. When RE2 first came out, people were all like; who the fuck's this male protagonist who isn't Chris? Then the N64 version rolled out with Chris guest starring in the mercenaries minigame, and people were overjoyed. When Code Veronica announced Chris was returning as a major character, people flipped with excitement - check reviews from the time, several of them make a point of celebrating that Chris, rather than Leon, had returned.

And now here we are, not all that much later when you think about it, shaking our fists at Capcom for daring to include Chris in a Resident Evil game, consoling ourselves with the fact that Leon, at least, co-stars.
The reason Chris went to hell in popularity is because of his roided-up "new look" for RE5, and him simply not being as GOOD of a character as Leon in RE4.

RE4 had a badass character that was also able to be identified with. RE5 had a "badass" (quotes necessary) character that looked like a high school bully more than a good guy, and the personality was just a 1-dimensional cut-out.
 

The Night Shade

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Oct 15, 2009
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improved inventory and better camara maybe a different perspective because in RE4 and 5 sometimes it was so hard to shoot a target or move around that it made the game harder than it really was