Characters you wish you didn't have to kill

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Blackmagic1515

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Jul 6, 2009
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Demyx. He was such a lovable character and could have had so much more room to grow as a villian. I mean he went from weakling coward into serious hardcore boss. I still regret killing him to this day. Also I wish Axel didn't die (even if I didn't kill him) or Zexion (again, I didn't kill him).
 

Lord Kloo

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Jun 7, 2010
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BrownGaijin said:
The Nazis that were cornered at the subway entrance. I have a thing about finishing off an opponent that has already lost the will to fight. Mind you I still had the urge to beat the crap out of them, so I compensated by throwing a flaming mullet instead. Still felt kinda bad.
Oh snap, dude.. When I realised it was either kill them or let them burn alive at the hands of Reznov, I choose to give them the nicer option of a quick burst of PPSH rounds..

OT: other characters I didn't really want to kill.. Colonel Augustus Autumn, he was just following orders and was a nice chap in general, I tried to let him go but probability was not on my side..

Also every commander in Supreme Command 1, I just feel bad when I see their image just die inside the cockpit.. horrible stuff

Also Hitman (I can't remember which one) in the first mission you haver to kill a theme-park tycoon, I felt really sorry about killing him, there was no reason for him to die it was totally unjust even for Hitman..
 

Canadamus Prime

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Jun 17, 2009
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ecoho said:
Not George Carlin said:
That one girl from Fable 1 who you knew from the guild... I REALLY needed the money, though.
you know you can glitch that thing and get a shit ton of gold right?
Not that you really need it, the best weapons in the game you get for free anyway.
 

Joe Deadman

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Jan 9, 2010
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Martellus, and I was so happy when I found him alive near the start aswell :(
Also any of your squad leaders if you go corrupt. Except Avitus he's kind of a jerk... ok him too.
 

ado01

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Nov 21, 2009
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Poor old Red... I know he wanted it but I was so excited at finally being able to meet him and maybe rescue him. And it was so lonely down there, I loved hearing his voice on the radio. At the end, all I got was a broken heart. :[
 

Norris IV

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Aug 25, 2010
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The doctor on assassins creed, He gets gimped up and kills hookers, I don't care if hes a baddie that combo is totally fucking sweet!
 

teebeeohh

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Jun 17, 2009
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Lord Kloo said:
Also Hitman (I can't remember which one) in the first mission you haver to kill a theme-park tycoon, I felt really sorry about killing him, there was no reason for him to die it was totally unjust even for Hitman..
didn't 47 get paid for killing him because that like his job. I know hitman tries to make most targets out to be bad guys that really need the killing but at the end of the day you are a hired killer.


and killing off half your team in KOTOR was awesome, one of the few moments when being evil was more being an evil manipulator and less a bully with a lightsaber.
 

Jerome9157

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Nov 22, 2010
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Bootbunny said:
Umbra from Morrowind. He was such an epic guy, but that sword... Man I had to have it.
I felt the exact same way about the woman named Umbra in Oblivion, and i killed her for the same reason you did, the SWORD.
 

Treblaine

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Jul 25, 2008
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Klitch said:
All those poor Russian police officers on the "No Russian" level. I know you could get by without the civilian murders, but you had to kill the police. As far as I can remember, that's the only time I've ever felt guilty about killing anyone in a game. This feeling wasn't helped by the absolutely moronic premise of the mission. Murder hundreds of innocents so that I can potentially find a terrorist's financier or save hundreds and kill three terrorists. Hmmmmmmm
I felt much the same gunning down US troops in the final level, I mean as far as they know Price is a defector (or gone crazy) from years in a Russian Gulag and you are following along.

[small](I hate how it is not obvious when you star the mission which character you are, you are apparently Soap McTavish but he has the same hands as everyone else, why not just have the same over-arching character for the entire SAS side of the story? This game FAILS at immersion flitting from character to character with terrible transition it feels scosophrenic, like multiple personality disorder.)[/small]

I discovered much later they were apparently "Shadow Company" with innuendo they were not actually US military but PMC, mercenaries, but not what Shepard says to them with "you will be honored for your contribution" when he talks about blowing them up to stop Price and Soap.

When the game does this you have two ways to approach this:
-feel fucking awful having to kill your own side who have been duped (or are you the one being duped by Price?) and the game giving no time to contemplate this
-feel nothing and just take the attitude of "huurr, it's just a vidya gaem, lets shootan sum more guis BLAT BLAT.. yeah dis is realistik military shootah!".

I mean how can the game ask you to gun down thousands of Russian troops and accept that, then expect you to be dismayed over US troops being killed by Russians... then kill US troops to kill a US General on some spurious allegations. WHAAAAA!!!

IW are the M Night Shyamalan of video game storytelling, such convoluted bullshit.


Inverse of what the OP asks WHY CAN I NOT KILL MAKAROV!!?!?!

I have grenades and a fully loaded Belt-Fed machine gun, I'm in the same damn lift as them I could mow them all down before they know what is happening. Yet when I try to shoot any of them before they open fire they turn out to be the T-800 and puny bullets just bounce off him and engages auto-aim and they open fire on me and kill me.

OK, so I'm dead, I failed in preventing the massacre... wait... how is that "Game over" how have I "failed the mission"?

Doesn't he kill me just 3 minutes later on in the mission? Wasn't that all part of his plan?

Why can't the game just have you dying mid mission be considered the game, instead of this bullshit "this is very offensive, you can skip this mission if you are easily offended". How about you LET THE PLAYER MAKE A DECISION! let the player try to stop the massacre, cost his life and "oh, we'll pin the massacre on him now, even though he tried to stop it"

What the hell IS my objective on this mission? If it is "mission failed" to try to stop the massacre, did Shepard actually give explicit orders (off screen) to Allen to allow Makarov to carry out this massacre.

instead of you participating the execution of this massacre, you are stuck in the middle of it and you have to run and hide, unarmed and somehow kill the terrorist on their shooting spree. You could have objectives of closing doors and evacuating civilians, finally killing a terrorist and taking his gun you go on the offensive but are killed.

I think that would have been far more visceral and not needlessly provocative, it draws from the element of shooting sprees but not the shock of perpetration but helplessness as you in a group are gunned down with no way of fighting back.

No Russian has to be the absolute low point in the CoD series:

-start no clear objectives with vague and contradictory parameters
-you start with no clue where you are, what is going on, who you are with and what you have been told to do, it's like you just wok up from a hypnotic trance with a gun in your hand and someone addressing you like they know you not to speak russian... uh. hold on say the first bit again I totally zoned out.
THAT IS NOT GOOD IMMERSIVE STORYTELLING!!!
-the motivation of your confederate is not clear and never will be made clear, they were apparently being manipulated, or were they... it doesn't matter.
-death inevitable and unavoidable at end of level
-death before that point doesn't end the level somehow
-character talks in game-play from first person perspective without player prompt, that's just contradictory for story telling perspective, immersion or empathy, you can't have both.
-overall presentation is for pure shock value with zero meaning and utterly senseless. It is just horrific and disorienting

...ok, maybe "Resnov actually died 6 years ago" is an even lower point
 

The Shade

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Mar 20, 2008
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Apart from the aforementioned Companion Cube, I'd say the drug-dealer from Heavy Rain.

I mean, I spared his life, but risked a lot in doing so. As soon as I walked into that apartment, I knew where the chips were going to land.
 

Treblaine

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Jul 25, 2008
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timeadept said:
AH! I've got one now! Hitman blood money and Hitman 2, I always felt bad if i had to kill cops, after all, they do not know who they're dealing with. They're in WAY over their heads, and simply don't stand a chance. Sometimes i'm even on their side but explaining that is simply not a possibility.

Then you get those "innocent" people, particularly in hitman 2, but then some of them will have guns and at that point they're not all that innocent, are they? But most of them didn't need to die, they were just in the wrong place at the wrong time. After all, i can't really let them live after they've seen me.
Hitman always found a way to make the targets seem like complete pieces of shit, like that US Ambassador they casually dropped innuendo that he molested little boys. Yeah, they went there.

I played Hitman Blood Money for the "Accidental Death" only mode, impossible on some levels but I made very good use of the good old balcony shove. Yeah, apparently they just fell to their death, that's the way one could spin it at least.
 

VaudevillianVeteran

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Sep 19, 2009
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Ailia said:
Augustus Sinclair from BioShock 2. He was the only character that I thouroughly enjoyed in that entire game, and I had to kill him. Bastards. Or should I say, "*****", as I promptly started yelling at Lamb for making me do this.
Also from BioShock, Andrew Ryan and Frank Fontaine. I woulda teamed up with either one of them in a heartbeat if the game had given me the chance; instead, I got a bland ending that didn't feel like it had accomplished anything.
Oh I second you so much about the Bioshock 2 example. I really hated having to kill him off. Maybe it was his awesome accent or his attitude, but goddamn it he was cool.

OT:
As for something different that I'm not sure anyone else would get:
This was a fairly old one from my childhood. I've always had a soft spot for this lunatic.
I genuinely felt sad about killing him and to this day I say 'Awww...' when he dies.