Characters you wish you didn't have to kill

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DkryptX3

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Feb 24, 2011
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The Gray Prince and The Dark Brotherhood members especially Lachance

and

The first vault leader I can't remember what his name was
 

Treblaine

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NinjaDeathSlap said:
He was angry at how little public reaction the nuke in CoD4 had caused, ("And the world just fuckin' watched!") He decides that an event much closer to home is needed to restore America's pride ("Tomorrow, there will be no shortage of patriots"), so he orchestrates the invasion by tipping off Makarov that there is a mole in his terror cell. Makarov then turns this to his advantage, blaming the Airport massacre on the Americans. Shepard double crosses you because the computer that you recover from Makarov's safehouse would have revealed how Makarov knew about the mole in his organisation.

I always thought that was simple enough...

Also, even though Soap and Price don't see what happens to Ghost and Roach, they know Shepard is a traitor at that point anyway because Shepard's soldiers started attacking them at the Boneyard first (hence the radio message you hear when Roach get burned "Do not trust Shepard!")
Exactly, they GAVE IT TO HIM! The one piece of evidence that they never even had an inkling would incriminate Shepard is in his hands free for him to destroy/edit at his leisure. lets follow the thought process here:

*Ghost hands info to Shepard*

Shepard's Mind: "Ah ha, right now I have the only hard evidence that could possibly implicate me, I'm totally in the clear now, all Makarov can do is make claims he can't back up. And what claims? That I tipped him off a mole was in his cell, that'll only prove that Russia started this war on a ruse, he won't do that"

*shoots Ghost and Roach*

"oh fuck why did I do that! They didn't know or even suspect anything, after all it's not like they had time to decrypt this and analyse the data, they just handed me the info no questions asked. Shit, these guys are pros, they know no to ask questions with it all being 'need to know' and 'top secret' bullshit. FUUUUUUck, all I had to do was say "good job boys, now go kill Makarov, and don't believe any of his lies" then format this drive... why didn't I do that? Fuck it, better kill beardy too"

Also, HOW THE HELL was the entire Task Force 141 a "loose end" that had to be killed off when they had not been in ANY WAY linked with Shepard's plan with makarov?


Also remember when Price shouldn't assume treachery if Shepard ties to take him down, not after he disobeyed a direct order from him and fired a nuke at America. Yeah I know it was just an EMP air-burst but if someone just out of a Russian Gulag did that they should expect to be arrested which if you happen to be armed at the time

In fact who is Price and Soap's commanding officer? It's not Shepard, the chain of command doesn't work that way. And why the hell is Price on any missions when there is the overwhelming likelihood he has been compromised from his time in that Russian Gulag.

See this is why military historians despair at games like CoD, thye just run rough-shot over such basic things. I mean infinity Ward has been working on this series since 2003, can't they get anything approaching a regimented command structure.

Also the entire game is disjointed as there are so many antagonsitic groups:

Makarov's forces

Russian Forces.

They are actually completely different groups. from one level to the next the soldiers talk about "when are we going to Moscow" and "they'll be getting this soon" as Russia will pay for this.

Yet the President gives Shepard Carte Blanche to hunt down this Makarov dude because "he is behind it all". Well yeah as in the sense the guy who killed Frans Ferdinand is "all behind" World War One... but when Germany is invading your country you get your priorities straight.

Is the president serious that all US military resources are going to be diverted to find one man WHILE YOU ARE STILL AT WAR WITH RUSSIA!

Makarov =/= Russia.

Russia the country is still out for blood for their airport massacre, they aren't just going to wait around while US goes on this international manhunt which by the way... if we have learned nothing from Osama Bin laden it is that it is very easy to hide just one man from even the largest military forces.

No part of modern Warfare 2 makes any sense... it is just one gigantic fucking mess. It has more plot holes than Metal gear Solid fan fiction and only makes any sense if you think about it in the broadest and most shallow ways.
 

StormShaun

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Feb 1, 2009
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believer258 said:
Other than the infamous Modern Warfare 2 Airport scene? Uhhh...

I'm thinking, I know there's something...

Ashley, from Mass Effect 1. It was either Kaiden or her, and Kaiden was at a higher level and had more stuff than her, so I took the logical choice instead of the one I wanted to. Also Wrex, from the same game. Same mission, as well.

Hale died in Resistance 2, but I didn't really care for him as a character. I also didn't kill him, Capelli did, but you get to play as Capelli in the third game.

That girl from Resistance Retribution, but she was already almost dead. The Chimera already had her.

I feel like I'm missing something, I know that there's something somewhere that I want to say but I can't think of it...

The baby metroid, from Super Metroid at the end, sacrificed itself so you could get more powerful...

Captain Keyes, original Halo.

A lot of these are stretches, to say the least, most shouldn't really fit in this thread. But I know there's something I'm missing.
I killed Kaiden, becasue well he was the tech exepert and I thought he would operate the bomb better then Ashley....and also I had a thing with her....

But other then that, Far Cry 2 [*spoiler*] At the ending where you have to get to Jackel's house you get the dimonds back from your SO called "buddies" and I had to pump them with LMG bullets, and I was like "WHHHHHHHHHHHHYYYYYYY" then got the dimonds and fled before someone spots me. [*spoiler*] and dont complain to me if you read it and you havent completed FC2
 

Canadamus Prime

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Jun 17, 2009
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ecoho said:
canadamus_prime said:
ecoho said:
Not George Carlin said:
That one girl from Fable 1 who you knew from the guild... I REALLY needed the money, though.
you know you can glitch that thing and get a shit ton of gold right?
Not that you really need it, the best weapons in the game you get for free anyway.
actualy the best sword in the game is bought in north bower stonne for alot of money
Well yeah, except for that one, but I didn't really care for the 2-handed weapons anyway. Too slow.
 

Isshin

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Sep 9, 2009
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DasDestroyer said:
Ninja'd before I even got here.
Companion cube. Quote:""
And the turrets. Quote:"I don't hate you"
Those turrets were so cute. In my last playthrough i started to grab all the turrets I could and stick them facing a wall so i wouldn't have to kill them and hear the "ow ow ow ow"

OT: I feel bad every time I have the option to kill anybody that isn't evil. In a game like Fallout 3 or DA:O where you could talk them through dialogue options to start fighting them I just can't do it. I can't be the bad guy, even in a video game.

(I've still never blown up megaton or captured a slave)
 

Sad Face

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Oct 29, 2010
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Steambroom said:
The Turrets in Portal.

"I don´t wan´t to shoot you. I´m sorry."
Between those and my Weighted Companion Cube that game was heartbreaking.
 

NinjaDeathSlap

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Feb 20, 2011
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Treblaine said:
NinjaDeathSlap said:
He was angry at how little public reaction the nuke in CoD4 had caused, ("And the world just fuckin' watched!") He decides that an event much closer to home is needed to restore America's pride ("Tomorrow, there will be no shortage of patriots"), so he orchestrates the invasion by tipping off Makarov that there is a mole in his terror cell. Makarov then turns this to his advantage, blaming the Airport massacre on the Americans. Shepard double crosses you because the computer that you recover from Makarov's safehouse would have revealed how Makarov knew about the mole in his organisation.

I always thought that was simple enough...

Also, even though Soap and Price don't see what happens to Ghost and Roach, they know Shepard is a traitor at that point anyway because Shepard's soldiers started attacking them at the Boneyard first (hence the radio message you hear when Roach get burned "Do not trust Shepard!")
Exactly, they GAVE IT TO HIM! The one piece of evidence that they never even had an inkling would incriminate Shepard is in his hands free for him to destroy/edit at his leisure. lets follow the thought process here:

*Ghost hands info to Shepard*

Shepard's Mind: "Ah ha, right now I have the only hard evidence that could possibly implicate me, I'm totally in the clear now, all Makarov can do is make claims he can't back up. And what claims? That I tipped him off a mole was in his cell, that'll only prove that Russia started this war on a ruse, he won't do that"

*shoots Ghost and Roach*

"oh fuck why did I do that! They didn't know or even suspect anything, after all it's not like they had time to decrypt this and analyse the data, they just handed me the info no questions asked. Shit, these guys are pros, they know no to ask questions with it all being 'need to know' and 'top secret' bullshit. FUUUUUUck, all I had to do was say "good job boys, now go kill Makarov, and don't believe any of his lies" then format this drive... why didn't I do that? Fuck it, better kill beardy too"

Also, HOW THE HELL was the entire Task Force 141 a "loose end" that had to be killed off when they had not been in ANY WAY linked with Shepard's plan with makarov?


Also remember when Price shouldn't assume treachery if Shepard ties to take him down, not after he disobeyed a direct order from him and fired a nuke at America. Yeah I know it was just an EMP air-burst but if someone just out of a Russian Gulag did that they should expect to be arrested which if you happen to be armed at the time

In fact who is Price and Soap's commanding officer? It's not Shepard, the chain of command doesn't work that way. And why the hell is Price on any missions when there is the overwhelming likelihood he has been compromised from his time in that Russian Gulag.

See this is why military historians despair at games like CoD, thye just run rough-shot over such basic things. I mean infinity Ward has been working on this series since 2003, can't they get anything approaching a regimented command structure.

Also the entire game is disjointed as there are so many antagonsitic groups:

Makarov's forces

Russian Forces.

They are actually completely different groups. from one level to the next the soldiers talk about "when are we going to Moscow" and "they'll be getting this soon" as Russia will pay for this.

Yet the President gives Shepard Carte Blanche to hunt down this Makarov dude because "he is behind it all". Well yeah as in the sense the guy who killed Frans Ferdinand is "all behind" World War One... but when Germany is invading your country you get your priorities straight.

Is the president serious that all US military resources are going to be diverted to find one man WHILE YOU ARE STILL AT WAR WITH RUSSIA!

Makarov =/= Russia.

Russia the country is still out for blood for their airport massacre, they aren't just going to wait around while US goes on this international manhunt which by the way... if we have learned nothing from Osama Bin laden it is that it is very easy to hide just one man from even the largest military forces.

No part of modern Warfare 2 makes any sense... it is just one gigantic fucking mess. It has more plot holes than Metal gear Solid fan fiction and only makes any sense if you think about it in the broadest and most shallow ways.
OK, I never said it was well thought through, but then again...

Thinking about it you don't actually give the device to him, he shoots you and takes it off you. You were going to use the info on it to find out Makarov's location, meaning that you would have to have accessed it and found the incriminating evidence on Shepard. Shepard has to prevent ANYONE from seeing what's on that computer but him, yet he still needs it intact to find Makarov. So from that point of view it makes sense to kill not just direct witnesses, but all of TF141.

Most of the story is still hilariously overdone and far-fetched, You'll get no argument from me there, but this bit does makes sense when you think about it.
 

Treblaine

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ultrachicken said:
I'd also disagree that Black Ops is the first time a video game has had an insane protagonist; ever played GTA4?
I did not say that Black Ops is the first time a game has had an insane protagonist, I said that it was a clever deviation from Call of Duty's standard nameless, faceless, personality-less protagonist.
Facelsss/personality-less can work very VERY well for video games but you have to go to one extreme or the other, if you try to do a bit of both then you fail at both.

Take film, that depends on empathy, this is the name given to the human thought process where you care about a person you observe and think about that they WOULD be thinking. Games can do that that but the split personality this can exist

Or you can do something very unique to games: immersion.

Here empathy is not felt to the character, rather you role-play at Soap McTavish and put yourself though his thought processes, his emotions, his aims and concerns. Silence is key here, unless your works can be directly transferred to the NPCs and understood, that technology is not here yet so creative license is used to keep them mostly mute.

Immersion is such a powerful thing because when you get immersed into the protagonist the empathy you can feel for the NPCs can be so much more powerful than if you took the more detached empathy route.

Trying to mix the elements of empathy and immersion are disastrous as they conflict with each other and lead to schizophrenic scenarios or at the very least confusion and obfuscation in the narrative.

Empathetic game narrative can work well, usually from a 3rd person perspective. Take uncharted, very scripted, linear and with all choices taken from the player and given to Drake.

With the Immersion route you do have a personality, it is your own, how you approach sitations is how the in game character approaches the situation. It doesn't help to have them spout some lines of dialogue that conflicts with your own thought processes. Even the most basic things are almost impossible to get right, like your character yelling reloading when reloading, well great if your allies are nearby, but what if you are trying to be stealthy and your enemy hears that.
 

Chairman Miaow

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NinjaDeathSlap said:
One that particularly stands out for me is Irving Lambert in Splinter Cell: Double Agent (Xbox version).

On the first level I killed him to get complete trust with the JBA before I tried to take them down, and as a keen follower of the series from the beginning, I very nearly shed a tear at the concept of shooting him in cold blood, and ending his life tied up in a damp basement. That was just cruel.

I decided not to do it on my second playthrough and took the hard root through the mission, but then I discovered at the beginning of Conviction they just assume you kill him instead of allowing you to take your moral choices into account. Man I was angry!
Oh but if you did make the choice to kill him, conviction made you feel like the biggest dick in the world.
 

Chairman Miaow

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Nov 18, 2009
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I know it's a bit of an old game, but I hated killing 006 in Goldeneye. I love the character, and his motives for what he is doing are brilliant.
 

FalloutJack

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Blackmagic1515 said:
Demyx. He was such a lovable character and could have had so much more room to grow as a villian. I mean he went from weakling coward into serious hardcore boss. I still regret killing him to this day. Also I wish Axel didn't die (even if I didn't kill him) or Zexion (again, I didn't kill him).
I actually hated Demyx. Not because of him himself, but because of how the game made me deal with him. Really? Time limit? Or what? I explode? Bad call. From that game, I regret 'killing' Roxas. He was shoved through all of this, practically losing his mind towards the end, all for Sora...who wouldn't even be aware of his existence or that his destiny killed an otherwise innocent person.

and since somebody mentioned .hack//GU, I'm going to go a little further back and say...I really hated having to kill Mia (Macha), Sixth of the Eight Phases. It was terrible watching her go through a mental breakdown and realize that she wasn't a real person, and that was after seeing her start normal and see her progressively get worse with every victory for my side. I didn't just kill Mia. I tortured her to death.
 

Estocavio

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Replaying The Game.
I didnt want to hurt them.
They were my friends.
Were at the same school.
I didnt want to do this.
I didnt...
 

Cogwheel

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Two, yes. Big time.

First off, in Arcanum,
Kerghan, the final boss.
Considering that I either kill him, or talk him into killing himself... yeah. Kinda didn't wanted to spare him despite everything, but honestly, that might have been crueler.

Secondly, in Planescape: Torment,
Ravel Puzzlewell
Okay, so I didn't strictly kill her, but I didn't even want to fight. And she died shortly after anyway.
 

Hader

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Well, you don't even actually kill him.

But in Dawn of War II Retribution...

Gabriel Angelos. WHY DID HE HAVE TO DIE!?!?!?!?! WHYYYYYY!!!!?!!!!!

Other than that, I guess Saren in Mass Effect. I liked the dude, seemed pretty chill to me.
 

Comma-Kazie

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Jowan from Dragon Age; I wanted to recruit him but I never got the option and I found out that he was eventually lobotomized. BULLSHEET I SAY!.
 

Dirty Hipsters

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Pretty much every Helghast soldier. I still view them as the "good guys" in the game, even though the devs did everything they could to portray them as Space Nazis.