Cliches in books/movies/videogames that you're tired of

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The Funslinger

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Sep 12, 2010
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MrLumber said:
While really only prevalent in Anime and some Japanese games,
whenever some ditzy, naive girl comes along and gives hope or some other contrived crap to the main/obligatory serious character.

These characters are unbelievably pointless and serve no purpose other than to brute force the plot-line along, and occasionally bog down an otherwise consistent tone with dumb-ass antics.

Other than that, evil people simply being evil for no other purpose than to move the plot along. This just shows lazy writing and plot development, I mean even the most recognizably evil figure in history at least had a goal and some semblance of reasoning behind his actions.
Oh, GOD! When I watched Yu-Gi-Oh! as a kid, that infuriated me.

When Yugi is dueling Pegasus, who is winning via his ability to see Yugi's cards, and the moves he makes before he makes them. His friends then somehow block this ability with friendship. I'm not even joking...

I was like... eight or something, and I was screaming bullshit. (not literally)

What irritates me is Eragon syndrome, as I have dubbed it. When the main character becomes stupidly proficient at everything. Eragon, as a character, realistically could be a good shot with a bow, passable with the sword, and about as he currently is with his magic (IE, he gets a lot of power from being a Dragon Rider, but due to lack of experience, his magic is sometimes mediocre.)

Becomes a visionary, which I sort of get, but the fact he's such an awesome warrior. And when he joins the varden, literally kills 92 men single handedly.
 

Twad

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Nov 19, 2009
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So many..

Heroes letting the villain do his mologues, wich is almost always a distraction so he can escape/push his plan foward. Just shoot him already!

That the villain always lose to the heroes, no matter if the heroes are incompetent kids or not.

That the villain is stupid/EEEeeevil/use sadistic morons for his team. A villain is only dangerous if he is smart/clever. Mindless brutes are boring. Same goes for his team.

That the villain's motivation is to be evil for the hell of it, or some other self-destructive or ridiculous motivation that doesnt make any sort of sense. Oh, and using anything "legendary beast/artifact of power" is -never- going to turn out well.

Swords beat guns, artillery, battlecuisers and orbital lasers anyday. Especially katanas.

Mechas. Just mechas. Always ridiculously overpowered. Always boring.

Female characters that are dumb/wear barely anything/have huge boobs. Characters as eye-candy are a waste of space imho.

Main character is an inexperienced emo teenager, with his only talent : Marty-Stu. He cant fail, or he only fail once at the beggining, then his angst makes him able to do everything better than anyone else, and he kills all the rest.

Space battles in movies and games are almost always fought at point-blank range (no matter their tech level) using WW2 tactics. While i understand the point (we can see the whole action) its getting old quick for me.

Heores have to save the world, receive absolutely no help from anyone or anything for their trouble. No money, no gear, no logistical/military support.

The rule of 3 for bosses. Especially a problem with Nintendo.
 

Avalanche91

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Jan 8, 2009
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oh there are so many tired cliché's.

Lets go with the; the-ally-the-protagonist-made-in-the-beginning-is-a-bad-guy

Incredibly annoying in Dan Brown books.....it was cute in the Bernini Mystery (Angels and Demons if your english/american), but if it keeps happening you start to recognize a pattern.
 

Quellist

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Oct 7, 2010
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The whole 'But thou Must' cliche of offering you a choice where you cant pick no.

Mysterious mentor characters that know the truth but wont tell you because your 'not ready' even when it means people dying pointlessly because of your ignorance.

Characters who exist only to die so the hero becomes enraged/grief stricken

Oh and worst of all, bosses who pull crap like 'Now i will fight you with my true power' then take 5 minutes to transform while the hero (who has in all likelihood sworn to kill this boss) stands there politely instead of blowing the living crap out of them while they are vunerable
 

Mafoobula

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Sep 30, 2009
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The big misunderstanding.
Example: A guy is in an office setting and doesn't know that his significant other (for this purpose, let's say his wife) is coming by for a surprise visit. I don't know, lunch or something. The guy is in a supply room or something with a buxom co-worker. Suddenly, the buxom co-worker trips into him, they both fall to the floor, and the wife just HAPPENS show up before they can get up. Of course, since this is a movie and even the flimsiest excuse for a conflict works, the wife immediately makes the canyon-spanning leap to the conclusion that the guy has been cheating on her. And of course, because the movie is all about the conflict, it just wouldn't do for them to resolve the matter in a minute by, you know, talking. But nOoOoOoOoOo, the woman runs away and moves in with her mother or throws the guy out without giving him the courtesy of hearing him out for longer than three words.
I like to think of myself as a reasonable person who, even in the most emotionally tumultuant times, allows clear thinking to shine through. Maybe that's why the big misunderstanding irks me as much as it does, because in order for it to work, one or more people have to have a moment that is completely and utterly devoid of reason and rational thought.

The dimwitted douchebag. Anyone remember "The Breakup" with Vince Vaughn and Jennifer Aniston? Anyone remember how Vince's character was an unwitting, unapologetic ass for almost the entire movie? And worse, he was more dense than weapons-grade uranium, COMPLETELY unable to pick up on the subtle-like-a-rhino signals being sent by damn near everyone. This cliche isn't seen too often, but when it comes up, MAN does it annoy me.

The giant douchebag. Similar to the dimwitted douchebag, except the guy is well aware of his douchiness. Fortunately, the giant douche is typically only the friend to the male protagonist.

Come to think of it, a LOT of the cliches in romantic comedies are ones that I just don't care for.


Shonen anime/manga has a terrible habit of villains monologuing about the difference in power levels. Bleach is probably the worst offender in recent memory. There's a scene where the villain is talking about his ultimate power, yada yada yada, and Ichigo's response is a wordless stare. After a long awkward silence, said villain just starts up again with the powerfuler-than-thou shtick.

Moping in the middle of a battle. See Bleach and Naruto.

Giving the opposition time to chat. See One Piece. "What are they planning over there? Well I won't give them the chance to act!" Except you just got done waiting for a MINUTE before doing something, you dumbass!

Saving the biggest attacks for last. How many times has a villain in anime escalated their attacks AFTER the hero has powered up? If (almost any villain in One Piece) had busted out their most powerful abilities right away, the Straw Hat pirates would've been annihilated before 100 episodes.

Useless boring filler. Bleach has good filler, One Piece is kinda hit-and-miss with its filler, Naruto has sucky filler that unfortunately tends to last longer than it really should. When I feel compelled to skip more than 10 episodes of a series, that is not a good sign.


The status quo. In most cases, the status quo is acceptable. Sometimes though, especially in the Shonen style action series, it becomes hard to accept. Okay, so Naruto just finished raising hell in the filler, so in the next part of the main story, he'll be visibly stronger, right? That's how it works, fighting is like regular training but better, right? Wrong, he's exactly as powerful as before all the filler.
This is why I actually like time skips. I get the impression that some people view it as bad shark-jumping, I view it as shaking up the story and completely trashing the norm.
 

FernandoV

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Dec 12, 2010
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Honest guy + girlfriend and child get taken away = honest guy getting revenge on people way more experienced/better equipped than him.

or basically every Jason Statham movie.
 

Terminate421

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Papadam said:
Prophecy + the choosen one...

So tired of that cheap excuse for storytelling.
Unless it is done right.

Any movie that use the word "Destiny" has to use it correctly for me, other wise it is 5 points off a 10 point scale. (By using correctly, I mean it isn't some dumb kid out of the millions of common people, if destiny must occur, it must occur with someone obviously capable of the task.)
 

Dfskelleton

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Silent observer said:
Good guys winning.

No, seriously.
Yeah, about this.
Now, if the good guys always lost, that would suck, but really, it would be different to see what would happen if nobody saved the day. I only know of a few things in which this happens.
Also, the generic love interest subplot that adds absolutely nothing.
 

GiglameshSoulEater

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Jun 30, 2010
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ruben6f said:
"EYH! Remember me one of the good guys? I am going to betray you now!! *evil laugh"

I am not exactly tired of betrayals, I am just tired of charachters that can't tell how obvious it is that their friend is actually bad.
"Curse your sudden and inevitable betrayal!"

Yeah, I'm done.

OT: Look at tvTropes. Everything like this is on there.
 

Sram

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Sep 3, 2011
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Asmundr said:
I'm tired of the protagonist in manga and anime being absolutely clueless about pretty much anything. I've never really understood it and their is no real excuse for it either.
I hate the way the Protagonist acts like that in Harem Anime. A lot of girls are literally humping his leg and he's like: "Huh, what do you want from me?"
 

Queen Michael

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Jun 9, 2009
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The chosen one is going to stop the evil villain!
As if not being the chosen one autimatically means that nuking all the villains would be useless.
 

CrimsonBlaze

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Aug 29, 2011
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I don't like FPS trilogies, or series for that matter. The first two installments make it seem like two equally strong forces are going after one another and that all your efforts in the game are going towards your victory. Then cut-scenes happen, and your efforts are for nothing.

By the end of the second game, your forces are nearly destroyed, a huge wave of the opposition is poised to take you out, and the end of the struggle nears toward the beginning of the third game. Finally, your diminishing forces, somehow, manage to defeat the opposition which was, up to this point, completely owning your ass and a few cut-scenes is what it takes to completely annihilation your enemies and win the fight in the last minute.

Franchises like Halo, Resistance, Killzone, and other FPS follow this format and it's a little frustrating and makes the third installment predictable: you either experience the last of your forces to be destroyed, one force causes both sides to be destroyed, or the good forces pull off a miracle and win. There's nothing wrong with this format, it's just been done many times.

This story model just has to stop. Nobody spends 2 1/2 games climbing a perilous mountain on to water slide their way to the bottom toward the end of the third game. It should be:

1st game: The Good Forces make a critical blow to the Bad Forces, forcing them to retreat and regroup.
2nd game: The Bad Forces get stronger and pushes the Good Forces back and making victory up for grabs.
3rd game: Both Forces fight to the last man and the Good Forces rise as the victors.
 

Images

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Apr 8, 2010
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In video games for me it would have to be KIDNAP BAIT. You know what I mean, that character you meet that you're thinking "Can I put a freaking bell on you or something? Because when someone kidnaps you it will make it a lot quicker to find you."
 

Hollock

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I'm sick of the love interest walking in on the main character and if you'd just listen wait you don't understand!!
 

Duskflamer

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FFHAuthor said:
A few that didn't grate on me until the showed up in Mass Effect;

The 'space babe' cliche that seems to be played in every Sci-fi movie with an alien species. The Asari in Mass Effect drive me nuts. Seriously, an entire species made up of female styled beings who spend the first century or so of their lives as adults getting jobs as strippers and exotic dancers, then they only 'mate' with members of other species, not their own.

The 'pure evil' cliche, that the Batarians are, according to the writers in Bioware just about every single one you meet is an amoral mercenary, slave trader, drug dealer or pirate who's trying to kill you 9 times out of 10. They're such a lazy villian character that it's sickening.

Weak cliches that are pretty nauseating when they come from Bioware.
Not that I like those cliches, but in Bioware's defense, they established that Asari/Asari offspring can end up going insane with power, which likely brought about a stigma against such pairs once it was realized that they could breed with any other species (a process that also expands their gene pool). As to the Batarians, my understanding is that the majority of their civilization is on-and-off at war with the Council races, so any impressions given about them have to be taken with that in account.

OT: Darkness always equaling evil while Light always equals good. I don't mind so much the concept of having a good guy group VS. a bad guy group, but I'm talking about when the two are part of a game's element system (IE: Fire, Water, Earth, Air, Light, Dark). I absolutely hate the cliche that, given that sort of setting, all darkness users are evil while all light users are pure and good.
 

ShadowLord180

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Nov 10, 2009
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Lilani said:
DarkRyter said:
How come everything ever always involves relationships or romance to some extent or another?

Who here can name a piece of fiction where everyone might as well have been asexual?
That is a tricky route because that means you are trying to build a character while ignoring just about THE most inherent traits to humanity--love.

See, the key to a convincing character is desire. They need to want something. MOST people, somewhere inside of them, have a desire for companionship. Regardless of how outrageously evil and cruel a character might be, if he loved or loves someone he has at least one thing in common with just about everyone in the audience. It humanizes him, in that respect. Love is something that is universally understood. So for a character to not have at least CONSIDERED how they feel about companionship, it feels as though there's something missing. I mean, even if they don't want a relationship, they should have at least thought about it at some point and come to a conclusion. Otherwise, they're just not whole.
I agree that relationships are important for making a character seem realistic, but their story doesn't need to be about relationships to have that effect. Look at Rorschach or the Comedian from Watchmen, I personally identify more with them than any of the other characters in Watchmen and even more than most characters in other movies/shows/books I've seen. Neither Rorschach nor the Comedian have emphasis on relationships, despite Watchmen being a story told through the relationships of the characters. The relationships end up being the way the story is told and not the story itself.

Silent observer said:
Good guys winning.

No, seriously.
That was precisely the reason why I hated the end of the Harry Potter series. Not so much that Voldy was defeated, but that Harry pulled some bullshit that let him come back to life. I wanted Harry to die in order to defeat Voldy. I think that would have made for a MUCH better ending.
 

DrunkPickle

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Sep 16, 2011
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I'm not sure whether this is cliche or not, but I just HATE it when a director ruins a great movie with a shitload of foreshadowing.