Random Encounters.
Look. I am trying to figure out this rock puzzle. I don't have a lot of money, power, or life. I can't afford to die. So please. For the love of god. FUCK OF GOLBAT!
Star Trek Disease
You have been severly wounded. You're bleeding out a lung, and will be dead in 60 seconds. You need to get to the console, and activate the medical driod. Don't worry though, the bloodloss apparently hits a bottleneck because you experience no symtoms except on the exact final second of the countdown when you just drop dead.
Sniper RIfles and Shotguns
10,000 years of advancement, hovertanks and personal shields, space colonies and plasma weapons. But these two guns still look exactly the same. They're like the old faithful of space opera.
Insane Adventure-Game Logic
Best summed up by old man murphy
-http://www.oldmanmurray.com/features/77.html
ScreamingCrab said:
Problem with locked door syndrome is if there aren't locked doors, I usually end up getting lost or going back on myself until I realise that there's too many corpses for it to be correct
One day you'll be clicking through a game, just flying along and then suddenly realize "I have no idea where I am". And on this day, you won't be annoyed. Because you have all the tools the game has given you to play with, and know that you can have fun anywhere in this virtual world. And you won't hate being lost.
From then on you'll be completely unable to enjoy Half Life 2, but sacrifices must be made.
"The problem with sandboxes is they don't require scripting. The problem with scripting is you can't script how long someone enjoys head-butting Terminators for"
-Ben Stewart