Come up with a game that for you, would be pure, tangible, fun.

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Bored Tomatoe

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Aug 15, 2008
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A game where you are god...and have free reign to create your own universe...kinda like spore, except you know...GOOD.
 

Terramax

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Jan 11, 2008
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Xojins said:
A God game in which you compete against another God figure.
There was a playstation 1 beat em up where God fought each other. Don't know if it was any good though.

For me, Sega Rally Revo but with Crysis graphics and a little bit more free-roaming.

Mirrors Edge but with proper multiplayer options and level editor options sounds like my kind of game also.
 

Yokai

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Oct 31, 2008
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My truly ideal game would be a first/third person open world action RPG in a sort of steampunk/fantasy/sci-fi world with all sorts of creatures (humanoid and otherwise)and every sort of weapon imaginable, with several large cities that you could traverse on the ground or rooftop style like Altair, but also open countryside and small towns and such. You would be able to kill anyone (not even that I'd want to, but it's awesome to know that if some NPC frustrates you you'd be able to stab him in the face and then blow up his house). It would feature destructible environments and ragdoll physics of course.

There would be some sort of epic story tying it all together but you could take you sweet time finishing the game. It would be both single-player and multiplayer (Diablo-style) with a world as large, varied and richly detailed as WoW. Side quests would be unique and for the most part require you to actually think and make choices, and not just be kill x monsters and retrieve y items. Enemies would take a long time to reappear, so no waiting for monsters to respawn, which helps with suspension of disbelief. However, in cities and the like, you'd find no shortage of thugs and thieves you could beat up for experience as well as many quests that didn't even involve combat but gave you experience or talent points or some such.

You'd be able to sort of develop your character's own custom class over time, utilizing a variety of different upgradeable talents, and you could choose whether to be a noble hero of the realm or a complete villainous prick. You could save a village from bandits or break into a bank, kill everyone, and take the money for yourself. Then burn the bank down. You'd basically be able to choose your own allegiance this way, but your actions would of course affect your reputations with various kingdoms and factions.

Oh, and your decisions would permanently affect the world around you for the rest of the game. If you blow up a castle, it stays blown up. If a house burns down, it stays burnt to the ground, and perhaps given enough time, a new house would be built in its place. However, this way it would be possible to leave entire cities in ruins for the rest of the story mode JUST BECAUSE YOU CAN.

So basically if you took Oblivion, Fallout 3, Half-Life 2, Assassin's Creed, and the Witcher and crunched em all together to make a big epic mess of a Scifi-fantasy RPG. It would actually be possible with today's technology, it would just require a hell of a lot of work. And the final requirement--IT MUST BE AVAILABLE FOR THE PC.

I'd be swimming in pure happiness for days if this game was ever made.
 

plagueflames

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Dec 23, 2008
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game in which i play as a marginally insane super villan(complete with tophat, monocle, mustache and old english accent), finding new and interesting ways to blow stuff up, run away from the good guys while cursing their name and saying "ill get you next time". though you actually DO get them next time. and then another good guy takes his place, then wash, rinse and repeat that statement untill it is roughly 2 days of gameplay.

And, coincidentally, that game yahtzee mentions he wants to make in his saints row 2 review, "manking has yet to recognize my genius: the game".
 

Krappyappy

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Nov 18, 2003
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re the topic title - for fun to be tangible it'd have to be a sex simulator of some sort. which sounds fun enough to me.

i'd like to see a game without token rewards or a storyline, where the gameplay was SO good that it justifies itself and keeps thousands of players hooked.

like rocket arena.
 

FireBlade_2049

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Mar 25, 2008
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Death Race: The Video Game.

With Flatout 2's racing physics, NFS customisation, and no actual tie-ins to the film.
 

Dramatic Flare

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Jun 18, 2008
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I've been hatching an idea.
MY IDEA. If this comes out in a year I. will. destroy. >.< But it's not slated on anything so...

Essentially, what do we like about the Martix stunts? Mostly, It's the flipping off of walls and popping people in the head. Now, no game has ever been able to actually capitalize on this to full extent. Even games with bullet time abilities have a very limited number of available options. I want customization and what's more, I want dual wielding with dual targeting too.
For instance, let's say you can do the wall running from Mirror's edge and PoP. But instead of maybe shooting something in front of you, as soon as you begin wall running you are switched from third person to first person and put into a bullet time mode. Now, instead of one stick controlling movement and one stick controlling aim (I have no idea how to do this with out dual analog sticks), you have two targeting reticles pointing out away from the wall. You can use both guns to spray the far walls in two different directions.
The game would essentially be God of War/PoP with guns. I've been thinking that the story line has something to do with a special forces unit that specializes in low gravity combat, and thus the floating abilities of God of War could be blamed on the said low gravity.
This all being said, there has to be a really good physics engine- one that involves momentum being factored in. I want to be able to change a level's gravity so that on one level a super awesome spinning move might work, but pull it again on a level with higher gravity and suddenly you wind up hitting the ground half way through either stumbling as you catch yourself or even falling on your ass if you don't plan it right.

I want someone to be running down a narrow street and see an entrance that they don't need coming up, but that they can tell is filled with enemies. I want them to be able to run right up to before that entrance, and pull sideways on the aim stick and jump to enter into a bullet-time jump where they barrel roll past the entrance while using the dual targeting feature. Or for them to be trapped at the end of a hall and be able to jump straight up over the fire while spinning, dual targeting, and then kick off the low ceiling and spin again, saving themselves from death by bullets.
That, and this game would require a health meter ranging from slightly forgiving to three bullet death as well as division into levels. Each level would be a mission involving "kill person x" or "retrieve item y" to fit in with whatever storyline there is. Each level would thus be able to ranked. For instance, you could perfect a level by taking no damage and doing it in a certain amount of time. This would result in you being able to ace a level and gain an ability bonus. For instance, you might not be able to do a wall run as far as you want on gravity equivalent to half of the Earth. Perfect a level and you can choose to up that ability, and now you can wall run farther, yadda yadda yadda.

And I think everything should be done not in gun metal gray or military green, but pink, yellow, and orange. Sure, it's slightly unrealistic but colors involved in this would make the game more fun to play and be easier on the new players.
I just haven't figured out if this could be made multiplayer...

perhaps thoughts?
 

Cheshire Cat

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Sep 26, 2008
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I'd like to see a game made like the first 10 minutes or so of the movie 28 days later, where you wake up alone in the world and have to find out what happened to cause the zombie/demon/flesh-eating plant apocalypse whilst trying to survive said nasty's.

This would include finding food and water as well as clothes for armour and warmth and finding and securing safe places to rest and sleep for the night so you don't get killed in your sleep and your character isn't a super-soldier/trained fighter/scientist/gun user type hero, but a normal everyday person with no special skills at all.

I would like it to really make you feel like you are the last person alive and as such give you the sense of isolation, depression and pointlessness of what your life has become. Then really far into the game once you've explored your starting city and multiple others (with the depth of GTA4/Saint's Row 2/etc.) you finally begin to see signs that you might not be alone and you can start to hope that you might find another person to help you survive and not lose you mind, then you follow the signs of potential other person into a building and find a secured fairly safe, well-stock home. As you explore the home you find a daily journal that the person was keeping in their day to day life after the disaster and their explorations of the world trying to find others and finding nothing. Then you move into the next room to find their body hanging from the ceiling where the committed suicide. Then the final scene is your character collapsing on the floor in pure desperation....
 

Thaepheux

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Dec 30, 2008
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A prison game in the wizrd of oz. Where you can choose to shiv either the lion or the scarecrow.
 

itsnotyouitsme

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Dec 27, 2008
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An action/adventure horror. It's a lot to ask of a game, but i'm asking for a non-linear game with a normal guy in a real zombie apocalypse that turns into mind fuckery as you and all your mates go insane. The zombie attacks turn into alien attacks as the enemies desert forks become larger.