That is far and away the best idea I've ever heard for any artistic medium.Namewithheld said:Awesome stuff
You should be given full creative control and an unlimited budget on whatever you feel like working on.
That is far and away the best idea I've ever heard for any artistic medium.Namewithheld said:Awesome stuff
they made that, black and whiteXojins said:A God game in which you compete against another God figure.
I like this idea, it seems a lot like I am Legend, although it would make more sense.Cheshire Cat said:I'd like to see a game made like the first 10 minutes or so of the movie 28 days later, where you wake up alone in the world and have to find out what happened to cause the zombie/demon/flesh-eating plant apocalypse whilst trying to survive said nasty's.
This would include finding food and water as well as clothes for armour and warmth and finding and securing safe places to rest and sleep for the night so you don't get killed in your sleep and your character isn't a super-soldier/trained fighter/scientist/gun user type hero, but a normal everyday person with no special skills at all.
I would like it to really make you feel like you are the last person alive and as such give you the sense of isolation, depression and pointlessness of what your life has become. Then really far into the game once you've explored your starting city and multiple others (with the depth of GTA4/Saint's Row 2/etc.) you finally begin to see signs that you might not be alone and you can start to hope that you might find another person to help you survive and not lose you mind, then you follow the signs of potential other person into a building and find a secured fairly safe, well-stock home. As you explore the home you find a daily journal that the person was keeping in their day to day life after the disaster and their explorations of the world trying to find others and finding nothing. Then you move into the next room to find their body hanging from the ceiling where the committed suicide. Then the final scene is your character collapsing on the floor in pure desperation....
This could be brilliant, but very difficult to pull off. It's creative, having the analog sticks work a separate gun and would definitely be unique. I believe it would best be set in space, sort of dead space like, only brightly colored like it was meant as an entertainment area or something actually livable. Definitely has potentialninjablu said:I've been hatching an idea.
MY IDEA. If this comes out in a year I. will. destroy. >.< But it's not slated on anything so...
Essentially, what do we like about the Martix stunts? Mostly, It's the flipping off of walls and popping people in the head. Now, no game has ever been able to actually capitalize on this to full extent. Even games with bullet time abilities have a very limited number of available options. I want customization and what's more, I want dual wielding with dual targeting too.
For instance, let's say you can do the wall running from Mirror's edge and PoP. But instead of maybe shooting something in front of you, as soon as you begin wall running you are switched from third person to first person and put into a bullet time mode. Now, instead of one stick controlling movement and one stick controlling aim (I have no idea how to do this with out dual analog sticks), you have two targeting reticles pointing out away from the wall. You can use both guns to spray the far walls in two different directions.
The game would essentially be God of War/PoP with guns. I've been thinking that the story line has something to do with a special forces unit that specializes in low gravity combat, and thus the floating abilities of God of War could be blamed on the said low gravity.
This all being said, there has to be a really good physics engine- one that involves momentum being factored in. I want to be able to change a level's gravity so that on one level a super awesome spinning move might work, but pull it again on a level with higher gravity and suddenly you wind up hitting the ground half way through either stumbling as you catch yourself or even falling on your ass if you don't plan it right.
I want someone to be running down a narrow street and see an entrance that they don't need coming up, but that they can tell is filled with enemies. I want them to be able to run right up to before that entrance, and pull sideways on the aim stick and jump to enter into a bullet-time jump where they barrel roll past the entrance while using the dual targeting feature. Or for them to be trapped at the end of a hall and be able to jump straight up over the fire while spinning, dual targeting, and then kick off the low ceiling and spin again, saving themselves from death by bullets.
That, and this game would require a health meter ranging from slightly forgiving to three bullet death as well as division into levels. Each level would be a mission involving "kill person x" or "retrieve item y" to fit in with whatever storyline there is. Each level would thus be able to ranked. For instance, you could perfect a level by taking no damage and doing it in a certain amount of time. This would result in you being able to ace a level and gain an ability bonus. For instance, you might not be able to do a wall run as far as you want on gravity equivalent to half of the Earth. Perfect a level and you can choose to up that ability, and now you can wall run farther, yadda yadda yadda.
And I think everything should be done not in gun metal gray or military green, but pink, yellow, and orange. Sure, it's slightly unrealistic but colors involved in this would make the game more fun to play and be easier on the new players.
I just haven't figured out if this could be made multiplayer...
perhaps thoughts?
I'd change up that ending... not the depressing aspect of it... but I don't know if the impact would be as much if you never saw another person in the entire game. The sense of isolation however would be awesome.Cheshire Cat said:I'd like to see a game made like the first 10 minutes or so of the movie 28 days later, where you wake up alone in the world and have to find out what happened to cause the zombie/demon/flesh-eating plant apocalypse whilst trying to survive said nasty's.
This would include finding food and water as well as clothes for armour and warmth and finding and securing safe places to rest and sleep for the night so you don't get killed in your sleep and your character isn't a super-soldier/trained fighter/scientist/gun user type hero, but a normal everyday person with no special skills at all.
I would like it to really make you feel like you are the last person alive and as such give you the sense of isolation, depression and pointlessness of what your life has become. Then really far into the game once you've explored your starting city and multiple others (with the depth of GTA4/Saint's Row 2/etc.) you finally begin to see signs that you might not be alone and you can start to hope that you might find another person to help you survive and not lose you mind, then you follow the signs of potential other person into a building and find a secured fairly safe, well-stock home. As you explore the home you find a daily journal that the person was keeping in their day to day life after the disaster and their explorations of the world trying to find others and finding nothing. Then you move into the next room to find their body hanging from the ceiling where the committed suicide. Then the final scene is your character collapsing on the floor in pure desperation....
Well, good. Now I can have some pure, tangible fun.seydaman said:they made that, black and whiteXojins said:A God game in which you compete against another God figure.
Jesus Christ!Danzorz said:Damnit You stole My Idea!Magnaflame said:For me it would be a 3rd person fighting game with over 30,000 weapons, where you just keep going lower into a dungeon, mowing down wave after wave of increasingly strange and powerful enemies with a bunch of attacks and aerial manuevers resulting in a gory display from their arteries. And multiplayer wouldn't be filled with 60% jerks. Well, post yours.
Ok I got one
Saints Row 2 + Fallout 3 + Fable 2 + Farcry 2 + Oblvion IV = My dream Game
Yeah that'd rule...
Say Anything said:An online FPS with stunning visuals that should not in any way, shape, or form, should be associated with guns and violence. Lots of hiding places so I can snipe my enemies, too!
A guy with a rifle and a dog, wearing a sleevless shirt, a cow mask, a pair of linen pants, in a post-nuclear wasteland, trying to kill magical creatures that come out from gates?Danzorz said:Saints Row 2 + Fallout 3 + Fable 2 + Farcry 2 + Oblvion IV = My dream Game
Yeah that'd rule...