Competitive Multiplayer Choices That you don't Respect

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Naeras

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When someone cries "OMG OVERPOWERED" at any point in time.

No, really. I was active as a strategy specialist(basically someone who reviews replays and answers player questions in regards to strategy) in the old Company of Heroes-community, and a lot of the time I'd see people react with "X is overpowered omfg" when their response actually should have been "okay, how do I deal with this?". It is always your own fault if you lose, and rather than venting to other people about that, you should take a look at what made you lose and try to fix that rather than wasting your time whining. Not only is it annoying for others, it's flat-out counterproductive, because you'll be telling yourself "I only lost because X is overpowered" rather than "if I had done Y rather than Z, I'd be in a much better position in that game I just lost".

..and speaking of which...
ObsidianJones said:
I've always love Fighting Games, so it goes without explanation that I love fighting against a human opponent. I like to test my skills against them, and see what skills they have.

But you always come across that one person who always picks the cheap stuff. The One Shot Cannon, The Broken Character, The stage that they know they can exploit the most. So, I'm asking you what are some of the choices that a competitive player makes which causes you to lose respect for them instantly.

In Ultimate Marvel Vs Capcom 3, it seems like Balance was never apart of the game design from the beginning, and I get that. Some things are questionable to me (Like Why isn't Spiderman top tier given that his power set puts him light years above some of the Top tier cannon power sets, like Wesker and Spencer), but I know what I'm getting if I play a match.

However... I will never respect Zero May Cry players. Zero May Cry is a name of a team, which is Dante from Devil May Cry (with some of the best assists for locking the other player down), Vergil (who is a bit broken) and Zero, widely accepted as the most broken character in the game due to his giant hit boxes for attacks and infinite loops. http://www.youtube.com/watch?v=wwXDw0IrvwQ is an example of a typical Zero May Cry match up

I find nothing high level about taking the most broken characters in the game and treating yourself like you're an elite player. Due that shit with Hsein-Ko, and then we'll talk. A lot of people say 'Learn to play' when you get bodied by the team, as a long time fighting game player I get the response. But picking nothing but high tier makes me feel like you can't play, only exploit. So I will always hate on a Zero May Cry choice.

What are some of the choices in Multiplayer that when selected, you just lose all respect for that player?
..yeah, about that. Discussing balance is one thing. Complaining about someone using a strong strategy, on the other hand, is just dumb. Purposefully using a weak/overly risky strategy for the sake of being original is okay, but if someone beats you with something cookie-cutter, you've made your own bed and have no business complaining about losing. This goes for every game, not just fighting games.

Also, with the specific case of Marvel, that game is broken beyond belief anyways. It's a game where being bottom-tier essentially means "you can't touch-of-death-combo everyone in the cast with ease". High/top tiers are mainly up there because of their neutral game and their assists, meaning they have to take fewer risks than a lower-tier character to get their game going.
 

natster43

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1. People who smoke bomb and poison in Ass Creed. I hate those guys.
2. Newer Yugioh in general. Oh look in two turns I can make a synchro that destroys everything on the opponents side of the field and can be removed from play for 1 turn to negate any ability then return him to the field, wiping your side again. Fuck you synchros, you make the game not fun.
3. My friend considering any level that is not Final Destination to not be worth playing as it doesn't take skill if it isn't there. Also him getting annoyed when I play Diddy Kong.
 

Not G. Ivingname

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Ninjamedic said:
Not G. Ivingname said:
The red tape recorder, however, is so dangerous for an engineer. "Spent minutes building up your position to defend your teammates, and went away to get metal 20 seconds away? Lol, nope, level ones."

Level ones can be take down by just about every class even if you are hammering it, so your nest is now useless until you build it up again.
Seriously? I stopped last year since I thought it was broken THEN, this is what players can do now?
 

MrRaggaedeman

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I think I mentioned this somewhere else on the escapist but I really dislike the dorkmoon blade/sunlight blade in Dark Souls. Not because I think they`re overpowered but because this means that my opponent probably uses the falchion and is going to spam R1 or he`s using one of the rapiers and will only poke from behind this shield.

This usually leads to really boring fights because I tend to fight boring tactics with other boring tactics i.e. I`m going for backstabs or parries
 
Sep 14, 2009
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eh, there are the people who play to win (not me), and the people who play with whatever they find fun (me)

i personally dislike alot of obviously broken/OP mechanics of lots of games, and i know plenty of people who every nanosecond of every game use those broken mechanics to their advantage, and it usually ends in people raging hard or no one really having "fun". more often then not the game creators didn't have enough time to see every single aspect of their game to know if or if not it was under/over powered and in what way, so it's understandable when weapons are used on certain maps in certain combos that the designers would've never realized to be so fucking broken, which is why i tend to not use them or if they aren't even fun in the first place (camping on top of a certain vantage point to use the weapon in a certain way that guarantees a kill) then i just don't do it.

but then again, this is why i hardly play multiplayer anymore, i dislike alot of the griefing and overly competitive nature of people online, so don't take my opinion as a majority.

granted, this is all based off of video games, in real life/shooting/war, anything goes for strategy, regardless of how cheap or unbeatable it is.
 

Naeras

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Raika said:
I find it really difficult to take people seriously when they tell me that they're a "competitive player" of any fighting game that's come out since 2008 or so(with the exception of the newer Tekken games). Street Fighter IV and Marvel vs. Capcom 3 in particular have little to no competitive value since they reward the losing player with overpowered gimmick mechanics.
And yet there are top players that are consistently placing high at tournaments in these games, despite the fact that the people they beat get overpowered super-attacks handed to them.

I don't really like the mechanics behind ultras myself(especially how you combo into them compared to "regular" supers), but condemning SF4 because of them is like condemning CvS2 for having K-groove. Yeah, it's kind of dumb that you only get meter for taking damage, but it doesn't really matter. Fundamentals are still the most important thing in that game. Doing random ultras is still a massive risk.

X-factor is kind of bullshit, though, but that goes along with everything else in UMvC3.
 

RJ 17

The Sound of Silence
Nov 27, 2011
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ObsidianJones said:
This one - as well as your first response to G-Force - are why UMvC3 suck...ever think of that? I find it funny how you're playing a game where you admit that balance was a laughable side-thought, where every character can easily be broken and exploited, and you're complaining about people breaking and exploiting the game. Does it suck when someone locks you into some BS 10K hit combo where you might as well just set your controller down and watch yourself lose the match? Yeah...but that's the name of the game:

Cheese.

You have to out cheese your opponent. If all the characters and teams can easily be exploited and broken, then the game never had anything to do with skill from the beginning. The entire thing just revolves around who can exploit the hardest. I used to be like you. I've never been exceptionally awesome at fighting games but damnit, I could hold my own against equally-skilled opponents. I used a team of Doom/Zero/TheDoggyWhoICanNeverSpellHisNameRight. It wasn't because of some super-cheese combo that I figured out, it was based off of team-building: zero for strong melee, doom for range, and doggy for quick striking. That worked just fine when I was building up my confidence in the arcade mode before going out to Multiplayer. And what happens when I go to multiplayer? SUPER-CHEESE-COMBO-LOL-L2P-YFS!!!!

So I quite playing that game because, just like Soul Calibur, it became quite obvious to me that online multiplayer wasn't based around fair play and skill. Like I said, it was based on exactly what YOU said: all the characters are broken, build the right team and it can be exploited to hell, kthxbi.

You know what I think is the best fighting game out there? Dead or Alive.

Yeah, I said it, and not because das bewbies.

DoA is ingenius in it's simplicity. It's got a very basic paper-rock-scissors fighting style: hit beats throw, throw beats counter, counter beats hit. That's all there is to it. Sounds simple, but it's very tricky to perfectly master and actually does require skill in reading your opponent and deciding what you should do next. If you become predictable in DoA, it doesn't matter what character you're using: you will be DESTROYED. Just ask the guy I beat 18 games in a row because he was playing as Hitomi and kept doing the same 5 punch combo over and over. That's all he did, nothing else. He beat me the first round because I couldn't figure out a way around it, but I adjusted and overcame and never got touched again. You'd think that after game 5 he would have though "Maybe I should try something else" but nope, he just stuck with the same five-punch combo and I kept smashing his face in.

Getting back to my point: MvC3 and UMvC3 are terrible fighting games that attract terrible players, you really shouldn't be surprised when everyone just uses cheap, exploitable teams when - by your own admission - that's what the entire game is designed around.

NOW! As for my own thing that really pisses me off: noobtubers. :3
 

Nigh Invulnerable

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When it comes to video games and competitive play, I don't really think anything of people who choose to use the "low skill+high power" combos, as I really don't care about competition anyway. What does annoy me sometimes, is D&D or other similar games where a player decides to abuse rules and interpretations to create "broken" character builds. Sure, I'm the DM and can just invoke rule 0 (DM gets final say), but it's still frustrating when a player wants to take away the spotlight from others by powergaming. D&D and such games are more about cooperative storytelling than competing against the other players, so the "I must be the best!" mentality gets a bit tiresome. Plus, the DM can just kill some Munchkin character without a second thought, so why try to spoil the fun for others?

Sorry about the rant. I do get tired of competitive play of ANYTHING pretty quickly, unless it's just amongst friends who aren't taking it seriously anyway.
 

Ftaghn To You Too

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Anyone who plays Mount and Blade: Warband online will see players running around with no armor or clothes and a two-handed weapon, jumping and spinning around for maximum speed. Those people are scum.
 

Blade1130

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My biggest problem is when people use the same character/loadout/strategy every single time they play the game. Regardless of how effective it is, it just annoys me going through the exact same thing every time. Yes, I know you like playing Shiek, I know she's not particularly OP, and I don't want to fight her for the 14th time in a row! When the other 3 people playing go rando, you should too!
 

Abomination

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Legion said:
Natural Selection 2 is a game with no kill or time limit, the match is over once the enemy command structure(s) has been taken out.

In a lot of servers you will spend a fair amount of team getting the teams balanced, convincing people to choose to play as the commander (they don't fight in FPS, they control construction like in an RTS) and eventually get the game started.

Then one team decides to suicide rush the enemy base to end the game within less than two minutes.

I don't mind the tactic itself, I just despise spending more time in the lobby than actually playing the damn game. I don't see how it is fun, especially considering it happens a lot on "rookie friendly" servers.
Nothing frustrates me more than that very thing. I've had to change my entire build order in pugs to accommodate for people being dicks to "win easy". Now I need to build an armory, observatory and second infantry portal which essentially means half my pug team builds shit when I only want one doing so while the rest secure resources.

There is ZERO benefit to an early win in Natural Selection 2 because it's a game played for fun, not rankings or experience. The fun is when you've got Fades chasing down jetpackers and Onos trying to ambush dual minigun exos and Gorges struggling to take out Arcs with flamethrowers trying to counter the toxic Lerk gas being thrown at the people welding the exos who are trying to help the jetpackers with their Fade problems... not 3 Skulks bite the infantry portal and insta-gib any marine that pops out 2 minutes into the game.
 

schiz0phren1c

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personally when I was playing the original street fighter in arcades a looooooooong time ago(in a galaxy far away...) and it was like a pool table,you stay on as long as you're winning and the challenger pays,I used to fucking HATE people who spammed blanka's electric attack or e honda's hand job,or even chun li's kicks attacks,
I used to love playing as guile against m bison or something interesting where a bit of skill and reflexes could turn the game around,
in modern terms I pretty much quit playing blops 2 and sold the disc back to cockbluster because of all these jumpy little faggots that invest only in speed perks and hop around like spastics the whole match,they're worse than campers(to be fair I only got blops 2 cause my friend is mad into it,I'd never consider myself a cod type gamer).
 

spartan231490

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Jan 14, 2010
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I do multiplayer mostly in cod. I don't respect noob-tubers, quick scopers, or the OP weapon(there's always one). The more unusual ones I don't have respect for are running shotguns as your primary weapon, it requires no skill, and it's soooo easy to work around, it's just a bad choice. I also lose a lot of respect for tac-knifers(don't get me wrong, it's a fun way to play, but it doesn't require much skill either.

In card games I don't really disrespect any strategy. I've run everything from mill to beat-down to stall, and they all take skill. Don't get me wrong, if you run a mill deck against me I will desire your blood in the worst way, but that's different from not respecting you.
 

bjj hero

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In COD I hate quick scoping. Its not skill, its exploiting the auto aim and the developers dont have the back bone to take it out because the community os so toxic.

In Bloodbowl online Ive stopped playing match making as randoms only seem to play farmed killer teams. I stick to league play where I know the coaches now.

In general I hate people who drop out when they start losing. I thought grown ups would be able to play games without having to always win. Its the sort of thing small children do. Dont think Ive played fighting games since SSFIV. In that I find firball spamming tedius. I dropped out when they started adding charecters and charging for it.
 
Jun 11, 2008
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Personally, stuff like spawn camping in FPS games and ludicrously long juggle combos in the likes of MvC3 which is why I don't play those types of fighting games. Back when I used to play CoD stuff like the Ppsh in 2 and P90 in 4 for quite nooby in that they had high ammo/clip, good accuracy, high rate of fire and good damage. For what it was they had too much stats on 1 gun. I can't remember an even semi serious clan match where the latter wasn't banned for just being better overall than most weapons for most maps.

I have a screenshot somewhere of a random game of S&D I for most part single-handedly brought back from being 9-0 to the other team by just using the Ppsh as I got sick of the other team spraying and praying. It was a 3v3 on our clan's server with mostly clan members. That said I understand 1 game with no replay to prove is anecdotal evidence but that gun was OP and this is the only 1 I have left of a game with it.
Enough of the epeen stroking(after this next image) though random nades are the best.
 

shootthebandit

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May 20, 2009
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Battlefield 3

Me and my friends tend to play a lot on noshaar canals and 50% of the time the admin get all the choppers and pin us down on the carrier and spawn rape us. Its fairly easy to stop this happening if you have a good squad but once its already happened its unstoppable to the point where we find a new server.

Out squad usually consists of an engineer (with javelin), a recon (with soflam) and a support for ammo. Quite often we can javelin the fuck out the choppers but we almost always get kicked when we do
 

G-Force

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The Wykydtron said:
Does the name ChrisG mean anything to you? MorriDoom is actually unbeatable, unless he lost the last EVO I didn't watch it yet, he wins every tournament ever because if you can play the team well it's near impossible to deal with.
ChrisG lost to Justin Wong using Storm at Evo this year which goes to prove that there is a way around every strategy
 

Evil Smurf

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Nov 11, 2011
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BQE said:
I don't like anything that prevents the opponent from even having the opportunity to react. I've seen combos in Magic: The Gatering, YuGiOh, PoxNora and various other competitive games that just completely lock out an opponent. While it may a strategy, I believe it's one that detracts from the game and entertainment it's supposed to provide. What was supposed to be a contest is one no longer, and you're effectively just running through a checklist.

Also I don't like people that bandwagon onto whatever they research to be the most powerful strategy or figure out what the top competitive players are doing and just mimic it. I've seen that aspect in DotA, LoL, HoN, Warhammer 40K tabletop, as well as Magic too.
It is so fun playing with a blue/red mill/spell deck though!