Those reasons I can understand. I'm curious as to why the OP would choose to focus in on the graphical aside as opposed to the aspects that could be much more valuable to the growth of the medium--AI, for instance. Generally speaking, AI is an area that has always struck me as lacking somewhat compared to other core technical component of a game, especially graphics.DishonoredElderSouls said:Really, the primary reason why consoles could potentially be holding back gaming are because of the smaller amounts of space with which to fit items, features, and world area into a product. Not to mention, graphics already take up a large amount of that space. So in truth I can get what hardcore PC gamers are getting at, but aren't games of the scale of Oblivion and Dark Souls already good enough? Having TOO MUCH content would be overwhelming, which fits in with the "limitations are a good thing" argument.
As for the other point you brought up here, I often feel overwhelmed already by the number and scale of open-world games on the market these days. Don't get me wrong, I love sandbox-type games and they can easily give you the most bang for your buck (good ones anyway), but I simply don't have the time to experience them to their fullest when there are so many on the market. I realize that's a bit of a silly complaint, but I'm a big fan of variety. Not to mention developers can easily get caught up in creating a large map with lots of places, but skimp on details in those environments. Having a mid-sized or even small number of dungeons to explore yet with great depth, for instance, is much better than having oodles of empty ones. So yes, I agree that limitations can be good, especially if it means developers will have to get more creative.
Oh lawrd, creativity to compensate for limitations is something I could probably go on about for another few paragraphs, but I think I'll restrain myself for the time being.