Crimes against gaming

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hippieshopper

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Oct 18, 2008
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Escort Missions- Babysitting anything is annoying, but when they fly towards danger like moths to light and refuse to fight back in any way, you've got a one-way ticket to the worst level in any game ever.
I personally hated that. Usually at whatever stage it was on I was pretty well armed, and armored...and smart. It seems that nobody can design really good AI, and the person whose being escorted seems to like catching the bullets and stepping on the land mines. The usually like catching my bullets.
 

Ursus Astrorum

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captain awesome 12 said:
I personally am a fan of Far Cry 2's health system, too bad the rest of the game was a disappointment. The best idea so far was one that Yahtzee himself came up with. On his website he has a script written for an FPS, and the way he did health was assigning a percentage to each body part. As you took damage you'd eventually lose the ability for that part, like if you get to 0% on an arm you can now only use one handed weapons. You limp if you take damage to your leg, and you die if you take too much head damage etc.
That sounds a lot like Fallout 3's system, oddly enough. And personally, I love Fallout 3's damage system. It's always fun to get hit with a plasma grenade and then have to limp about shooting people with my pistol while my vision keeps going out of focus.
 

captain awesome 12

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Michael_McCloud said:
captain awesome 12 said:
I personally am a fan of Far Cry 2's health system, too bad the rest of the game was a disappointment. The best idea so far was one that Yahtzee himself came up with. On his website he has a script written for an FPS, and the way he did health was assigning a percentage to each body part. As you took damage you'd eventually lose the ability for that part, like if you get to 0% on an arm you can now only use one handed weapons. You limp if you take damage to your leg, and you die if you take too much head damage etc.
That sounds a lot like Fallout 3's system, oddly enough. And personally, I love Fallout 3's damage system. It's always fun to get hit with a plasma grenade and then have to limp about shooting people with my pistol while my vision keeps going out of focus.
You know, I just realized that, it is like Fallout 3, and Yahtzee wrote the script back in 2006! Yahtzee you Oracle of Wizardry.
 

DirkGently

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Oct 22, 2008
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KaZZaP said:
DirkGently said:
Ditto the 'walk over medkit, you are healed' type of thing. Not realistic at all.
Its sort of realistic, if you sprained your ankle or cut yourself badly a tenser bandage and some guass would stop you from limping or bleeding to death.
Yes, but typically games don't have you limping or bleeding out. Nor do they have you stop, bend over, pick up the health kit, then open it, take out the necessary tools, use them, and then get back to playing. Walk over health kit, health gets restored, move on.

Also, regenerating health can make sense and be 'realistic'. See Halo.
 

Arawak

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Dec 31, 2008
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captain awesome 12 said:
You know, I just realized that, it is like Fallout 3, and Yahtzee wrote the script back in 2006! Yahtzee you Oracle of Wizardry.
Actually fallout 3 is like that because the fallouts before it did that.

But whats really cool is some rouglikes have specific location based damage, Like in IVAN you can have your swordarm chopped off and run after that kobold with your shield like the black knight bashing it, then you pick up your arm and get it magically reattached. Or just pray to a god for an arm and hope you get one that isn't made of bread.

But as far as it goes I personally love it but in many rougelikes when you die your saves are deleted and you have to start again, cause you died.
 

birdbrain18

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PedroSteckecilo said:
I've got one...

Silent Protagonists in the vein of Dead Space!

Isaac's lack of dialogue and character wrecked the game for me.
some games though might have been bit better with out voice acting (looks coldly at super mario sunshine).

On a seprate note any game that has online multiplayer should have split screen (looks coldly at GTA4)
 

magicmuffinman

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Dec 30, 2008
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Trying to pass a game off as a horror game, while giving you enough weaponry to conquer a small country.

I'm talking about you, Dead Space, Bioshock, and Resident Evil 4.

Doom did this too, but it made up for it by having 40 zombies ambush you instead of 2. Doom 1 that is.
 

letsnoobtehpwns

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realism- usually a gimmick in games. if a game is suppose to be realistic then take out the regenerating health and make me die after a couple shots.
 

KaZZaP

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DirkGently said:
typically games don't have you limping or bleeding out. Nor do they have you stop, bend over, pick up the health kit, then open it, take out the necessary tools, use them
Thats why L4D has the best healing system ever
 

whyarecarrots

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captain awesome 12 said:
Michael_McCloud said:
captain awesome 12 said:
I personally am a fan of Far Cry 2's health system, too bad the rest of the game was a disappointment. The best idea so far was one that Yahtzee himself came up with. On his website he has a script written for an FPS, and the way he did health was assigning a percentage to each body part. As you took damage you'd eventually lose the ability for that part, like if you get to 0% on an arm you can now only use one handed weapons. You limp if you take damage to your leg, and you die if you take too much head damage etc.
That sounds a lot like Fallout 3's system, oddly enough. And personally, I love Fallout 3's damage system. It's always fun to get hit with a plasma grenade and then have to limp about shooting people with my pistol while my vision keeps going out of focus.
You know, I just realized that, it is like Fallout 3, and Yahtzee wrote the script back in 2006! Yahtzee you Oracle of Wizardry.
Deus Ex had the body part damage back in 2000 (and I can;t help feeling that the original fallout did it too). Whether it had the effect that the scropt that Yahtzee wrote did I;m not sure, but it's not Yahtzee's idea by any stretch of the imagination.

Personally I really dislike regenerating health; the health pack system just seems to work better, as not only do you have to find a health kit, but you have to take a risk in going to find one on low health. If you can just sit behind a rock and heal up before shooting at the enemy again it becomes just as bad as the infinite respawn problem that people are complaining about. Left 4 Dead (as has already been mentioned) takes this idea, and makes it even better in my opinion.

Personally, I really dislike gameplay lengthening fetch quests, something Bioshock suffers from VERY badly (and it's this thats stopping me from carrying on to be honest). The vitachambers don't annoy me, as the respawning time is irritating, as is the loss of ammo.
 

buggy65

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Aug 13, 2008
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1. Quicktime Events in Boss Battles- normal quicktime events are ok for QUICKLY killing cannon fodder (God of War) but when I'm trying to watch the cool cinimatic of combat it's hard to appreciate the fight scene when pop ups are telling me what to do (Resident Evil)

2. Exclusion of Splitscreen- I have friends. I want to play a game with them in the same fucking room! I have a 42" TV for that very reason! Fix it!

3. Crappy Rail Shooter Levels- this is the stupid tank/ boat/ mine cart/ chopper level where you are only given control of a turret and nothing else. They useually go too slugishly and if you die chances are you restart the whole level. Extra Bonus Hate for the games that do this for a shitty final boss battle! Gears of War 2!!!!

4. Shitty Final Bosses!!!- listen, it doesn't have to kick my ass, but make the fight last longer then 5 minutes please! give the monster multiple forms, anything!

5. Unskipable Cutscenes- Cool to watch the first time. But if I die, don't force me to watch it over and over again!

6. Unreadable Minimaps- WTF! Where am I? What does this even look like? Can I zoom in? Why is it in 3 dimensions if I can't even tell what I'm looking at?

7. Slow Box Pushing Puzzles- We get it! the box is heavy! But why is it at the complete other end of the temple if it takes 3+ minutes to move it to a damn switch!

8. NO Save Game Ending! This is were you beat the game, but there is no continue feature. Start over from the begging of the game or your last save. (Zelda: Twilight Princess/Fallout 3)
 

hIiMboB

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Dec 10, 2008
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For the halo heal he dident acualy heal it was his armor that was regenerated they got rid of his acual health after the first game
But put very simply i HATE the unskipable cutscenes right before a boss fight
 

cainx10a

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captain awesome 12 said:
Michael_McCloud said:
captain awesome 12 said:
I personally am a fan of Far Cry 2's health system, too bad the rest of the game was a disappointment. The best idea so far was one that Yahtzee himself came up with. On his website he has a script written for an FPS, and the way he did health was assigning a percentage to each body part. As you took damage you'd eventually lose the ability for that part, like if you get to 0% on an arm you can now only use one handed weapons. You limp if you take damage to your leg, and you die if you take too much head damage etc.
That sounds a lot like Fallout 3's system, oddly enough. And personally, I love Fallout 3's damage system. It's always fun to get hit with a plasma grenade and then have to limp about shooting people with my pistol while my vision keeps going out of focus.
You know, I just realized that, it is like Fallout 3, and Yahtzee wrote the script back in 2006! Yahtzee you Oracle of Wizardry.
The first SIN used that system. So did Deus Ex?
 

fatalist

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Jan 1, 2009
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captain awesome 12 said:
The best idea so far was one that Yahtzee himself came up with. On his website he has a script written for an FPS, and the way he did health was assigning a percentage to each body part. As you took damage you'd eventually lose the ability for that part, like if you get to 0% on an arm you can now only use one handed weapons. You limp if you take damage to your leg, and you die if you take too much head damage etc.
This is in fact word for word the health system from Deus Ex.
 

mitrovarr

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Jan 1, 2009
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First of all, the major ones. The things that can, individually, stop me from buying a game, regardless of the game's merit.

1. Fixed controls. This is non-negotiable: you must let me remap my controls in every game and let me use arbitrary control devices. Computers have done this for like a decade, but consoles still aren't on board.

Yes, that means using a mouse and keyboard for a console FPS, and it had better not be gimped either, not even in multiplayer. I don't like gamepads for FPS games, never have despite trying them extensively, and probably never will. This can be a deal-killer for me.

2. Unfixable bad framerate - I find even the smallest disruption of framerate to be extremely jarring and to completely destroy my aim, so it is imperative that you avoid this. On the PC, you can spent more money or turn down the graphics, so it's not as big a deal. On the console, there is rarely any solution. I'd rather the game look like Quake than have serious framerate problems.

3. Don't transparently bilk me for money. Stuff like obviously overpriced memory cards or accessories, charging for content that should be free (bug fixes, stuff that was obviously intended to go in the original game), online services that don't provide servers (a lot of computer game publishers provide servers for free), and such. Even if the money you want is trivial, charging for it when you don't deserve it just angers me and makes me less likely to buy anything from you.

4. Bad hardware. I really hate dealing with returns, so the odds of me ever buying a Xbox 360 are not very high. Sorry guys, but I'm going to buy something I can reasonably expect to break soon. Consoles are not disposable.

Annoying trends that seem to be due to multiplatform games / console ports:

5. Punishing accuracy - Many games seem to think that accurate shooting at long range is to be avoided, or at least rationed, and provide the player with a sniper rifle that has approximately half a clip of ammunition in the entire game. For every other combat they're usually forced to rely on an assault rifle or SMG that has a ten foot spread when firing across a small room and was apparently made by airsoft. This virtually ensures that combat is changed from something challenging that rewards skill into an arbitrary trade of x health to pass y opponent, since you can neither kill them quickly nor from a distance.

6. Too much health, both you and the enemy - In many games, such as Fallout 3 and Bioshock, the amount of damage most targets take to go down is insane. Most monsters late in the game require an entire clip of assault rifle ammunition emptied continuously into their head to go down, and the player is rarely any less resilient (except on higher difficulty settings, in which case you die quickly, but the targets take even MORE damage to go down.) This makes the game unthreatening, and makes most enemies an obnoxious chore to kill unless you use the overpowered headshot gun. Which you never have enough ammo for (I'll make an exception for Bioshock, but any game that has you picking a crossbow over an assault rifle or shotgun for close-range combat has worse problems with its weapons.)

7. Audio instead of text. I don't want to spend five minutes listening to some flow-breaking audio diary, particularly if the voice actor sucks. I could read that much text in 30 seconds. I'm not illiterate, and I'm not on a low-res TV, so at least give me the option of reading a transcript.

8. Clipping issues. Clipping failure is jarring, it can unexpectedly block your shots, and it breaks immersion. Many of my attempted stealth kills in fallout 3 were stopped by some mysterious bullet-blocking empty space (but which still made enough noise when shot to alert the enemy.) And that's a game without severe clipping problems! I can only imagine the ones that actually get complained about in the reviews.
 

captain awesome 12

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Dec 28, 2008
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Really? That must be where Yahtzee got it from then. So then, Bad Yahtzee Bad! I never played those games so I wouldn't have known.