Critical Miss: Skyrim Tales

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theultimateend

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Nov 1, 2007
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CaspianRoach said:
I got 1400 armor in Dragonscale Light armor set thanks to 250 blacksmithing, 125 enchanting and 170 light armor.
Oooh! There is a light armor of dragon! I'm almost to blacksmithing 100 and thought it was only heavy :D.

You've made my night :eek:.

aristos_achaion said:
BlueInkAlchemist said:
I'm glad I'm not the only one who puts on a blacksmith's apron when I'm actually blacksmithing.
I tend to enchant a blacksmith's apron with a smithing buff, so I actually get a bonus (in addition to the role-playing benefits).
I enchanted a cooks hat and called it "Cooking with Iron".

So proud of myself.
 

TimeLord

For the Emperor!
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Aug 15, 2008
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Kopikatsu said:
That's the problem I have with Skyrim. The only trade skills that are worth leveling are Smithing and Enchantment. Any other ones will get you reamed by the super powerful...everything. Enchantment breaks the game wide open, though. Hello +5000% one handed damage and 0% Destruction Magicka Cost.
I've seen plenty of comments about stuff like that on YouTube and the like and I still don't get how you're supposed to do it :/
I get that you have to disenchant an item and whatnot but the quality of your enchantment is directly proportional to how lucky you are in acquiring the original item to disenchant?
Maybe it doesn't help that my enchantment is 29 or something but after Smithing a Daedric Bow and having people on YouTube claim they can get stuff like 600 damage out of it confuses me when my character has 75 archery and the bow has 80 damage.
So basically I'm confused.
 

Deadlock Radium

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Mar 29, 2009
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I got ganged by Draugr at level 2, and it was HORRIBLE. I managed (Through excessive quicksaving and potion-drinking) to fend off SIX Draugr. Haven't met a Deathlord yet, but I've got a lvl 13 Dark Elf with 40 Destruction (Fireball+Fire-combo), 40 Archery, 30-something sneak and almost 40 one-handed, so I might not die THAT easily, considering I've killed several giants and stuff..
 

Alphalpha

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Jan 11, 2010
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But you're good at Restoration, and the Draugr are undead, you can use Turn Undead on them...

Hilarious comic, though; I've definitely been noticing the scaling lately, all of a sudden I'm swimming in ebony.

TimeLord said:
I've seen plenty of comments about stuff like that on YouTube and the like and I still don't get how you're supposed to do it :/
I get that you have to disenchant an item and whatnot but the quality of your enchantment is directly proportional to how lucky you are in acquiring the original item to disenchant?
Maybe it doesn't help that my enchantment is 29 or something but after Smithing a Daedric Bow and having people on YouTube claim they can get stuff like 600 damage out of it confuses me when my character has 75 archery and the bow has 80 damage.
So basically I'm confused.
Once you disenchant an item, the strength when you apply the enchantment is determined entirely by your enchanting skill and relevant perks; the strength of the original enchantment has no effect. Your enchanting skill can be boosted by enchantments and potions, which you can then use to make stronger enchantments to boost enchanting and alchemy, which in turn allow you to make even better enchantments and potions, eventually resulting in 600 damage weapons, et cetera.
 

The Artificially Prolonged

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Jul 15, 2008
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HAHA so true. I was having a lot of trouble killing high level draugr up until about lv 35 because my mage kept running out of potions to restore magicka.

ocelot0222222 said:
Summon two Dremora Lords ... problem solved. Ancient Dragons are the only things giving me trouble, otherwise ..."I smell weakness!"
This, run in fear mere mortals of the might of the daedra!

Also most Draugr can be dealt quite easily with turn undead spells. It never gets old to send 5-6 draugr fleeing only to set off a trap and get sent flying by a spring loaded spiked gate :D
 

RockPlazaCentral

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Oct 28, 2010
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I really don't see what the problem was with your first character. You met up with the draugr in the finest, shiniest suit of armor. You had the deadliest poison on the tip of your blade. You'd talked the best warrior in Skyrim to join you, and you'd gotten the best price for your bodyguard's high-powered weapons and gear.

In Skyrim, you can certainly level yourself into a corner...if that's what you're trying to do.
 

duchaked

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Dec 25, 2008
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My second character is a warrior, he doesn't speak much.
LOL oh that's just too funny

I've always been a warrior class type myself...not terribly invested in being a specialist :/
 

Zydrate

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Apr 1, 2009
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Hey, Artist? You know you probably should have sharpened your swords, right?

With an admirable smithing, you can pretty much double the damage of your current weapon.
 

RelexCryo

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Oct 21, 2008
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I was going to comment on how much I hated Oblivion for this stuff, but I have not played Skyrim, and I am not knowledgeable on Skyrim specifically, so I probably shouldn't comment.
 

punipunipyo

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Jan 20, 2011
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True, so true, sometimes, I felt the exact same way... why did I use these points on pocket pick?(extra inventory space) Why did I put points on Smiting? (Dragon/Dedra Armor) Why did I waste points on Enchantment? (strong equipments at end game) Why do I need to invest points on Sneak? (assassination skills) while I had almost none melee/destruction buff? at level 13, a bandit leader would one hit KO my ass, and ice spike means death. Giants are out of the question.... they should NOT scale the game by your level, they should scale by your damage/magical damage output, otherwise the thief class will NEVER survive to be dragonborn....
 

Therumancer

Citation Needed
Nov 28, 2007
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I think Bethesda might want to consider putting their combat and non-combat skills into differant catagories, and have the monsters buff up based on your combat skill progression. Perhaps hiding the numbers for this behind the scenes and not specifying that it computes things that way.

Of course if you spend time experimenting with a lot of differant combat types you could still screw yourself.

That said NPCs and conjurations are your friends if your in that position. Make sure you bring a burly companion with you and pull out an atronach to support them . Even the high end opponents have some problems with that.

Likewise:

If you haven't done it yet the Clavious Vile quest appears at about level 10, the dog that ultimatly gives you the quest and travels with you for a time is literally invincible, and the quest does not appear to have a timer. The exploits here are obvious.
 

EvolutionKills

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Jul 20, 2008
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Grouchy Imp said:
Too true! I had to shelve my Khajiit Nightingale due to that exact problem. And Dwemer Spheres. Plus that perk that makes sneak attacks with daggers do x15 damage looks good and all, but against more than one opponent it's not worth the paper Ra'Viir's obituary is written on.

Join Dark Brotherhood, their armor doubles sneak attack with one handed weapons. You're dagger now do X30 damage. Combine this with 100 Smithing (plus smith boosting gear) and the Blade of Woe, and you're looking at 80+ damage X30. This drops Dwarven Centurions (the two story tall bipedal ones) in 1 shot. Also make sure you get hold of the Throw Voice dragon shout. Can use it from hiding to draw people's attention to a selected spot, useful for singling out prey.


100 Enchantment is the way to go really. That plus 100 in Smithing, I made a full set of Legendary Ebony Armor with matching weapons and shield and jewelry. I made my own 'Battlemage' set, with 4 separate 'Fortify Destruction 25%' enchantments, I can throw fireballs around for free. It also gives me 46% Fire/Shock resistance, which dovetails nicely with my Nord's innate 50% Frost resistance (provided patch 1.2 hadn't broken all of the resistance mechanics). Plus 124 Magika points, and 186% Magika regenration, and +40% One Handed damage. So I have a rather large Magika pool to cast Summons or for Healing, but I can throw Fireballs as fast as I can cast them with no worries. All Destruction spells cost 0 Magika.
 

maxben

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Jun 9, 2010
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SoopaSte123 said:
No matter what my goal at the start, I always end up with a similar character: some weapon skill, some armor skill, smithing, restoration. The farthest I've strayed is an assassin character, so that just replaces restoration with sneak haha. But since combat is always my goal, I've never encountered your Deadly Draugr scenario.

Did anyone ever take perks in speech or lockpicking or pickpocket? I've found all those perks to be useless (and the pickpocket skill itself).
Haha, I do.
When I play games like this the first thing I do is empty every town and citizen of valuables.
Anything that above a certain threshold of worth and rare items (in this case also ingredients), the threshold gets higher as I get richer.
Pickpocketing perks also add carry capacity, and its fun to loot town people's equipment, some of which can be very rare), lockpicking (not the perks, especially once you get the skeleton key), and speech are key in this game if you want to play like that. Speech means that shpkeepers have more money, you make more money, and you can sell stolen property to any shop you invest 500gold in (which at that point is nothing, and its awesome to own every shop).
With that gold, I buy a ridiculous amount of items for smithing, alchemy, and enchanting. I then up those as far as I can.
Than I build the best equipement possible.
I enchant every item twice, offensive attacks and stamina or magicka upgrades.
By this point you are a high level, and hopefully spent your perks a proper fighting build as well.
Because you cleaned out every town you also grabbed all the quests you can.
Questing becomes awesome. On Master, its far more complicated. But up to Expert, I roll through baddies like a God. 2 Double-Sword Standing Power Attacks usually take down a dragon, and with high stamina I can run for ridiculous distances.

I also alternate between the above and doing Misc. quests because I don't want to hit the problem in this comic. They are easy enough quests, help level weapon skills enough that you aren't made of paper. Then proper quests from beginning areas. You just have to play smart when you suck at combat :)
 

Byere

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Jan 8, 2009
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CaspianRoach said:
I got 1400 armor in Dragonscale Light armor set thanks to 250 blacksmithing, 125 enchanting and 170 light armor.
I have to wonder how you got your skills that high...
When I trained with a Master-level trainer, the most they could train to was 90... When I leveled up to Lv100 in a skill, I stopped gaining exp in that skill...

Tut tut on the cheating... (says the guy who gave himself millions of gold out of thin air ¬.¬''')
 

RedEyesBlackGamer

The Killjoy Detective returns!
Jan 23, 2011
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Byere said:
CaspianRoach said:
I got 1400 armor in Dragonscale Light armor set thanks to 250 blacksmithing, 125 enchanting and 170 light armor.
I have to wonder how you got your skills that high...
When I trained with a Master-level trainer, the most they could train to was 90... When I leveled up to Lv100 in a skill, I stopped gaining exp in that skill...

Tut tut on the cheating... (says the guy who gave himself millions of gold out of thin air ¬.¬''')
Not cheating, just using smithing potions and enchanted items that boost smithing.
 
Mar 30, 2010
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EvolutionKills said:
Grouchy Imp said:
Too true! I had to shelve my Khajiit Nightingale due to that exact problem. And Dwemer Spheres. Plus that perk that makes sneak attacks with daggers do x15 damage looks good and all, but against more than one opponent it's not worth the paper Ra'Viir's obituary is written on.

Join Dark Brotherhood, their armor doubles sneak attack with one handed weapons. You're dagger now do X30 damage. Combine this with 100 Smithing (plus smith boosting gear) and the Blade of Woe, and you're looking at 80+ damage X30. This drops Dwarven Centurions (the two story tall bipedal ones) in 1 shot. Also make sure you get hold of the Throw Voice dragon shout. Can use it from hiding to draw people's attention to a selected spot, useful for singling out prey.


100 Enchantment is the way to go really. That plus 100 in Smithing, I made a full set of Legendary Ebony Armor with matching weapons and shield and jewelry. I made my own 'Battlemage' set, with 4 separate 'Fortify Destruction 25%' enchantments, I can throw fireballs around for free. It also gives me 46% Fire/Shock resistance, which dovetails nicely with my Nord's innate 50% Frost resistance (provided patch 1.2 hadn't broken all of the resistance mechanics). Plus 124 Magika points, and 186% Magika regenration, and +40% One Handed damage. So I have a rather large Magika pool to cast Summons or for Healing, but I can throw Fireballs as fast as I can cast them with no worries. All Destruction spells cost 0 Magika.
Wow. That sounds ... er ... broken.

The throw voice shout (roar, for a Khajiit?) would indeed be useful. I did find one of it's words, but with a different (non-stealth) character who had no use for it. And when I created Ra'Viir I couldn't remember where I'd gotten Throw Voice from. Curses.
 

badgersprite

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Sep 22, 2009
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So true. It makes for some genuinely awesome challenging experiences, though. The first time I encountered a Dragur Deathlord (at a really low level, mind), the only way I could beat him without lowering the difficulty was to snipe him, and then run away in sneak mode shouting CRAP CRAP CRAP CRAP to myself until he lost track of me, then run back and sneak attack him again.

If I hadn't been lucky enough to find an ebony bow in those same ruins I would have had to leave or reload an earlier save or lower the difficulty I guess, because I was in an area way too high for my level.