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Joey245

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Jan 29, 2009
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Kingdom Hearts 2: Some minigames are blatantly not fun, too easy at times, too hard at others, those Goddamn Crimson Jazzes (the ones who summon explosive orbs), story was confusing, Aerith's voice acting is terrible, Haley Joel Osment cannot sing, Atlantica was horrible, the whole sub plot with Sephiroth was awful, and the Keyblades are all too weak.

That said, it's still one of the best games I've ever played. It's my King game.

Aquaria: Jumping controls out of water was horrible, Frozen Veil was a nightmare, a bit hard to figure out at times, annoying enemies, and not very user-friendly editor.

Despite this, it's the other best game I've ever played. It's my Queen game.

Bionicle: The Game: EVERYTHING IS HORRIBLE.

Yet, it's THE game that introduced me to gaming. I was a major Bionicle fan at the time, so I kept playing it. It is, as Ms. Arendt would say, my "Booty Call" game. I still love it for the hideous, malformed abomination that it is.
 

Grey_Focks

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Jan 12, 2010
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Mass Effect had horrible vehicle combat and was glitchy.

Mass Effect 2 had planet scanning, and it got boring fast. (The scanning, NOT the game)

KotOR had....oh! The parts where you have to shoot down 4 enemy fighters were boring and repeated too often.

Portal was too short and lacked replayability.

Red Dead Redemption had bad "vehicle" combat. Aiming while trying to maintain your speed on horseback is just stupid.

Halo 3 was too short and the Arbiter got janked story-wise.

Dragon Age: Origins was a bit ugly, and it was difficult to come back to after having not played it in a while.

Diablo 2...is the perfect game. I suppose the other players who cheat are a criticism.
 

Galad

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Nov 4, 2009
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The Witcher: While it maintains an awesometastic balance of picking a shade-of-grey moral dilemmas during most of the game, the ending is just one. Also, the game's not challenging enough after act II even on hard difficulty.

evilthecat said:
Sexual Harassment Panda said:
Max Payne 2.

It ended, I wanted it to be forever. Oh, and the drug sequences are slightly annoying when you're replaying it for the 10th time.
No.. really.. those get annoying? ;P

What about combat being really quite repetative with little variation, and the fact that I forgot how many times I reloaded after a fight I won just because I got shot a couple of times and didn't want to have to use some of my precious painkillers.

The story and atmosphere compensates many times though..
MP2 wasn't challenging enough on the highest difficulty either -_-
 

Akihiko

Raincoat Killer
Aug 21, 2008
952
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NeutralDrow said:
Akihiko said:
NeutralDrow said:
Akihiko said:
God, there was more than that awful one in the original Fate sceanario? Thank fuck I quit during that one, then. Seriously, killed the story for me, that it did. Which is a damn shame, considering I thought it was intriguing up until then.
...wait. You abandoned an 84-hour long game, because of a single five minute long scene?

I'm sorry, that's downright bizarre. I'm assuming you weren't liking anything in the game up to that point.
Not really. I found the story quite good up until that point, admittedly the lack of interactivity was a bit on the boring side for my tastes(It was my first visual novel), but I was willing to over come that. However, I lost all respect for the story at that point. You even admitted yourself, the scene is undefendable. It came out of no where, and made no sense what so ever. It just, killed it for me.
No. I said I wouldn't defend it. I certainly can defend it, from a certain perspective (it set up the principle that sex transfers mana, something used later in both actual scenes and backstory, it was a method of solving the problem of Saber dying, and it provided a turning point in Shirou and Saber's relationship). That's the thing, what I don't defend about most of Kinoko Nasu's sex scenes is is simply the quality of writing; most of them, I can easily justify from a story perspective.

So again, if you "lost all respect" for a story because of a single, incredibly short aspect of it, I don't believe you had any respect for it in the first place. And I sincerely consider that your loss.
It was definitely not short, and it wasn't brought up previous to that in the story. It felt more like a dues ex machina, an extremely stupid one at that, just to solve the Saber problem. If a writer has to include that, to solve a problem, then quite frankly it isn't worth my time.

Considering I wasn't enjoying the prospect of a Visual Novel to begin with, I don't think quitting was that irrational at all. The story(Which I did enjoy up until then, by the way) kept me going through the monotany that was constantly clicking the mouse button, and once that started going downhill, it set the red alarm off. In retrospect, it probably was my fault to begin with. I went into the Visual Novel expecting something entirely different, something more interative, which much to my dismay, I didn't get.

Sorry I even brought this up, though. Never expected it to start an arguement.
 

NeutralDrow

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Mar 23, 2009
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Akihiko said:
NeutralDrow said:
Akihiko said:
NeutralDrow said:
Akihiko said:
God, there was more than that awful one in the original Fate sceanario? Thank fuck I quit during that one, then. Seriously, killed the story for me, that it did. Which is a damn shame, considering I thought it was intriguing up until then.
...wait. You abandoned an 84-hour long game, because of a single five minute long scene?

I'm sorry, that's downright bizarre. I'm assuming you weren't liking anything in the game up to that point.
Not really. I found the story quite good up until that point, admittedly the lack of interactivity was a bit on the boring side for my tastes(It was my first visual novel), but I was willing to over come that. However, I lost all respect for the story at that point. You even admitted yourself, the scene is undefendable. It came out of no where, and made no sense what so ever. It just, killed it for me.
No. I said I wouldn't defend it. I certainly can defend it, from a certain perspective (it set up the principle that sex transfers mana, something used later in both actual scenes and backstory, it was a method of solving the problem of Saber dying, and it provided a turning point in Shirou and Saber's relationship). That's the thing, what I don't defend about most of Kinoko Nasu's sex scenes is is simply the quality of writing; most of them, I can easily justify from a story perspective.

So again, if you "lost all respect" for a story because of a single, incredibly short aspect of it, I don't believe you had any respect for it in the first place. And I sincerely consider that your loss.
It was definitely not short, and it wasn't brought up previous to that in the story. It felt more like a dues ex machina, an extremely stupid one at that, just to solve the Saber problem. If a writer has to include that, to solve a problem, then quite frankly it isn't worth my time.
Eh. Like I said, it set up things farther down the line (and it's also not the first time the concept is used in the Type-Moon games; Tsukihime and Kagetsu Tohya also used it). When it comes up before the second, final erotic scene in Fate, it's a setup to a genuinely emotional and touching character moment.

Considering I wasn't enjoying the prospect of a Visual Novel to begin with, I don't think quitting was that irrational at all. The story(Which I did enjoy up until then, by the way) kept me going through the monotany that was constantly clicking the mouse button, and once that started going downhill, it set the red alarm off. In retrospect, it probably was my fault to begin with. I went into the Visual Novel expecting something entirely different, something more interative, which much to my dismay, I didn't get.
Okay, that's more comprehensible.

...I'm still sad to hear it, naturally, since I love the game, but I know nothing's for everyone, let alone visual novels or eroge. It's just that in this particular case (as opposed to, say, <url=http://www.escapistmagazine.com/forums/read/326.135672-Neutral-Drow-reviews-A-Drug-That-Makes-You-Dream>A Drug That Makes You Dream), the sex scenes are such an incredibly small part of the game as a whole that I can't accept them as an excuse to not play it.

Sorry if I came off as aggressive... ^^;
 

Yosato

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Apr 5, 2010
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Oblivion

People say it's glitchy but honestly in the 200 hours of game time I've played in total I've only come across one major glitch, in which I could not finish the quest to cure you of being a vampire (which was very infuriating). It was fixed in a later patch but by then I'd got bored of sticking to the damn darkness and had made a new file.

If I had to properly criticise it I'd say that in later levels fights take ages to complete at the standard medium difficulty; my main character is level 51 and standard encounters can sometimes take agonisingly long to defeat, especially if you go in with a damaged weapon, and if you're wearing light armour it's always down to like 50 by the end of it.

Also I thought you should've got more for doing the Thieves Guild. Fences and a mask that just makes guards chase me and certain people react differently? Are you shitting me?
 

DarkHourPrince

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May 12, 2010
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Final Fantasy IX.
Who the hell is Necron and WHY is he my final boss!? There has been NO previous mention of this terrible world-threatening evil besides me getting teleported into this dimension and stuck in front of it right this second!
 

Akihiko

Raincoat Killer
Aug 21, 2008
952
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NeutralDrow said:
Eh. Like I said, it set up things farther down the line (and it's also not the first time the concept is used in the Type-Moon games; Tsukihime and Kagetsu Tohya also used it). When it comes up before the second, final erotic scene in Fate, it's a setup to a genuinely emotional and touching character moment.

Okay, that's more comprehensible.

...I'm still sad to hear it, naturally, since I love the game, but I know nothing's for everyone, let alone visual novels or eroge. It's just that in this particular case (as opposed to, say, <url=http://www.escapistmagazine.com/forums/read/326.135672-Neutral-Drow-reviews-A-Drug-That-Makes-You-Dream>A Drug That Makes You Dream), the sex scenes are such an incredibly small part of the game as a whole that I can't accept them as an excuse to not play it.

Sorry if I came off as aggressive... ^^;
I suppose so, but from an outsiders point of view, it came off somewhat random really.

Maybe one day when I've more time I'll give it another try, as I believe I've still got it installed. Although, perhaps I would be better just watching the anime, as I don't doubt that overall the story is good, despite its oddities.
 

monkyvirus

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Jan 3, 2009
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Bioshock: being terrified out of your wits only to have an annoying NPC going "dude you forgot to collect all the ADAM" and then hanging your head in shame as your whipped into going back for it rather wrecking the atmosphere... but of course it is one of the most beautiful and immersive games I've ever played.
 

zagazsano

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Mar 19, 2009
400
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Left 4 Dead: (I don't wanna do this!) I hate how the bots are so stupid. Several occasions of getting smoked, my other friends being dead, and one bot looking at a dead zombie.
I know that bots can't be perfect, but its just ridiculous sometimes.
 

clipped crow

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Nov 27, 2009
57
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The F.E.A.R. series isn't scary with any stretch of the imagination, and while the controls and movement feel fluid the actual guns all feel like shite...

Far cry 2, I think the rest of the world can speak for me but I'll say it... "hello! any one there! I'm driving I don't see anybod- OH GOD THE CHECKPOINTS! THE JEEPS ARE EVERAUAGHH!" *dead*

The splinter cell series sold out and became an everyday bland shooter...
 

xvbones

New member
Oct 29, 2009
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Oblivion should not need the number of mods I use to make it enjoyable.
It's just fucking stupid. I run fifteen separate mods to perform somewhere in the neighborhood on nine thousand tweaks ranging from increasing arrow and spell velocity, innumerable player-made bug fixes, mods that alter the way i level, mods that alter how i level, mods that alter skills, mods that alter the economy, more bug fixes, texture fixes, UI fixes, a mod that pre-sets the level of every mob in the game so there is a genuine ramp in difficulty and I can't beat the game at level 1, a mod for more dynamic combat, a mod for more action slots and more fucking bug fixes.

I have installed Oblivion on three new computers now. Before I can even boot up the game, I have to make sure all of those mods are installed and working.

I use a mod that does nothing but manage all those mods and makes sure they all work together.
I use a mod that does nothing but permit half of these mods to work.
Once I have all these mods up and running, I can finally play this game.



Also:
Do not ever give a follower in Fallout 1 any weapon that can possibly be burst-fired.

Or else you die.
 

Aesir23

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Jul 2, 2009
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Too many favourite games so I'll just go with what's in my 360.

Mass Effect 2: Scanning the planets is incredibly tedious and boring.
 

maxben

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Jun 9, 2010
529
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The 1st Baiten Katos had some of the worst voice acting this side of localization.
The card "ageing" was slightly retarded when some cards like the shampoo took an average of 360 hours of play to age (which you needed if you were a perfectionist freak like me).
Some areas felt unnaturally hard, others oddly easy, but it was linear game so there was no where else to go.
The linear storyline was great but started slow/conventional and the ending was lackluster (though the middle twist was fantastic).
I haven't played it in a while as I don't have my gc with me, so that's off the top of my head.
 

Kavonde

Usually Neutral Good
Feb 8, 2010
323
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0
Final Fantasy VI: Cyan's higher-level Technique attacks are worthless due to the charge time, Gau is annoying to power up, I could freaking NEVER get Sabin's Bum Rush to work, and having to level up all of your party members individually (rather than having a shared XP pool for inactive characters) is a major drag, especially considering the final battle.

And it is the best JRPG of all time. Hurry up and remake it, Squeenix!
 

NeutralDrow

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Mar 23, 2009
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Akihiko said:
NeutralDrow said:
Eh. Like I said, it set up things farther down the line (and it's also not the first time the concept is used in the Type-Moon games; Tsukihime and Kagetsu Tohya also used it). When it comes up before the second, final erotic scene in Fate, it's a setup to a genuinely emotional and touching character moment.

Okay, that's more comprehensible.

...I'm still sad to hear it, naturally, since I love the game, but I know nothing's for everyone, let alone visual novels or eroge. It's just that in this particular case (as opposed to, say, <url=http://www.escapistmagazine.com/forums/read/326.135672-Neutral-Drow-reviews-A-Drug-That-Makes-You-Dream>A Drug That Makes You Dream), the sex scenes are such an incredibly small part of the game as a whole that I can't accept them as an excuse to not play it.

Sorry if I came off as aggressive... ^^;
I suppose so, but from an outsiders point of view, it came off somewhat random really.

Maybe one day when I've more time I'll give it another try, as I believe I've still got it installed. Although, perhaps I would be better just watching the anime, as I don't doubt that overall the story is good, despite its oddities.
As for the anime...well, if you'll take something that's possibly a minority opinion, the Fate/Stay Night anime actually wasn't all that bad (especially compared to <url=http://www.escapistmagazine.com/forums/read/326.142352-TYPE-MOON-reviews-Shingetsutan-Tsukihime-anime>Shingetsutan Tsukihime).

It did adapt the Fate route's story quite well, while throwing in an extra arc loosely cribbing together stuff from Unlimited Blade Works and Heaven's Feel, enough to give the otherwise neglected characters (Caster, her master, Assassin, and Sakura) a spot in the limelight. It also managed to keep the characters pretty consistent with how they are in the novel, and even managed to drop strong hints about certain things (like Archer's and Rider's identities, and Rider's relationship with Sakura) while leaving in some mystery. Also, the music and artwork are still awesome, it's got two of the best anime openings I've ever seen, the Japanese voice acting is great, and the English dub wasn't terrible (Liam O'Brien made a great Archer).

I've only got a couple of problems with the anime. Oddly enough, one of them is the animation; for all that the artwork is impressive and consistent with Takashi Takeuchi's style, the animation for pretty much the first 20 episodes is just lazy, which sucks in an action-based show. Also, I've noticed that people who only watch the anime have disproportionately negative opinions of Shirou (seeing his actual thought process in the game really helps him seem less sexist and unintelligent).

In any case, I do recommend it.

...though, if I were to be truly honest, I do hope you give the visual novel another try some day, since the anime doesn't hold a candle to it. Altogether, it probably requires a different approach, more like a book than a game (really, there's five normal endings, forty "bad endings," and a huge amount of choice in the game...FSN is just so staggeringly long that the choices are all spaced really, really, really far apart).

Just hope someone makes a non-ero patch like Tsukihime has...or just fast-forward when you hear <url=http://www.youtube.com/watch?v=qnSj66jZ7N0>Pursuing Minds or <url=http://www.youtube.com/watch?v=bVE86HGFUQk>Embrace start playing!