Criticize your favorite game.

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Dango

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Feb 11, 2010
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Soul Calibur 2, ummmmm, well actually, there was nothing wrong with the PS2 version that I liked so much. I guess all I can say is ummmm... well screw it I'll just say that in Soul Calibur 4 they gave Talim (the best character ever) a stupid hat.
 

JackRyan64

New member
May 22, 2010
295
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Majora's Mask: Snowhead Temple was an ass, as was the saving system.

Braid: That fucking puzzle in world 2 that makes you make a platform out of puzzle pieces you don't have yet.

Banjo-Tooie: Fetch quests

Banjo-Kazooie: Losing all notes upon death.

Half-Life 2: Cars

BioShock: Got a tad bit repetitive. Ending sucked.

Shadow of the Colossus: No saving during a fight.

Portal: ...

Metal Gear Solid: Unpauseable cutscenes. I can stand long ones as long as you can fucking pause.

Paper Mario: The Thousand Year Door: The "stage" aspect of the combat was gimmicky and stupid.
 

Kiju

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Apr 20, 2009
832
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Okami.

Lesse...few problems with it, really.

First up, and the most glaring issue in my opinion: the difficulty. It's way too easy to get from start to finish, do all the sidequests, and see all there is to see in-game, without dying once.

Secondly, the combat looks like it could be a much more in-depth, combo-oriented fighting system. But in reality it's rather shallow and simplistic, where the only in-depth part of it being what kind of fighting style you want to use: reflector, sword, or beads.

Thirdly, the game is way...way too much akin to the famous Legend of Zelda series. But then, that might also be a plus, something it's got going for it. If you've played any of the Legend of Zelda games for console, then you'll enjoy Okami. But it's alike on the copyright infringement level, almost.
 

Wayneguard

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Jun 12, 2010
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Hitman Series

The Hitman games are great but they have a couple flaws worth mentioning.

- Awful, floaty targeting

When I'm playing a world-renowned assassin, I want to be able to walk into a men's room and cap the first person I see all cinematic-like. Thanks to the floaty targeting, this is difficult to accomplish. Supposedly, hitman 5 is supposed to correct this with some kind of auto-locking feature like red dead redemption. Thank God.

- Hit/Miss level design

The single most valuable element in the hitman franchise is the open level design in which there are 5 or 6 ways to assassinate your targets. That's why it breaks my heart when the devs decide to throw in levels like the steamboat one from Blood Money. Linear level design does not belong in hitman; the ability to go anywhere in the level at any time means nothing when the only reasonable way to assassinate all the targets is to do so in a straight line (in the case of the steamboat level, from bottom of the ship at the spawn to the top of the ship at skip muldoon). There are more ways to complete the seafood massascre in contracts than there are in the last three levels of blood money.
 

The Rookie Gamer

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Mar 15, 2010
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Well, i'll just criticize my favorite series: Halo.

The levels tend to be repetitive.
The enemys feel like comedians instead of, well, ENEMIES.
The characters are mostly stereotypes.
The online community has a lot of asshats.

BUT.

The multiplayer is fun and simple.
The art direction is nice.
The good people in the community are a BLAST to hang out with.
The game modes can be customized for great results
There are some awesome maps with forge.
The storys are decent.
 

Xaknm

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May 9, 2010
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Hmm.... How can I criticize a game that I love so much....
Well, I guess in both Golden Sun games, there is a LOT of dialogue, making it hard to save at some points.
But everything else I really like: The combat, the characters,etc. Can't wait for Golden Sun 3 on the DS...
 

ZombieGenesis

New member
Apr 15, 2009
1,909
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Final Fantasy VII:
There's been no remake! Okay I kid- more seriously, the game gets very broken later on with you able to trash just about everything you come across with ease. The end bosses are especially guilty of this, and don't pose any threat at all unless your characters are all 99 (he gets bonuses). Also, a personal gripe, my disk is scratched and doesn't play every cinematic.

Fallout 3:
F-ING DLC freezing. Cannot cross the marsh to the cathedral in Point Lookout- game crashes, every time, anywhere near it. Game breaking glitch on MANY copies of the game.
No real need to eat/drink/sleep. If this is a post-apocolypse, make me NEED these things.
 

PPB

Senior Member
May 25, 2009
257
0
21
- Baldur's Gate II could have used more in the exploration department. BG1 was great in that respect with lots of optional areas, and when I played BG2 for the first time I found it a bit disappointing that I couldn't wander around the whole world map.
- Knights of the Old Republic is too short.
- Knights of the Old Republic II has no ending, and in my opinion deviates too much from core Star Wars material in some areas.
- Warcraft II: the two sides are practically the same, but then again it's tough to expect more from an old game like this.
- Warcraft III: I honestly can't think of any here. I guess there's always some balance issues, but that's a given considering the game's competitive nature and 4 unique sides.
- Neverwinter Nights: as much as I would have liked to join in the module-making community, the toolset is too damn hard to work with for people like me with no knowledge of scripting and such. The one in NWN2 was even worse in that regard. Also, the implementation of the 3.0 D&D ruleset is questionable in some areas.
- World of Warcraft: not really objective criticism, but I just think the lore has been going down the drain since BC.
- Morrowind: the combat as a whole (melee, ranged and casting) is very wobbly.
- Zelda games as a whole: I've always found these to have anticlimactic endings. Nintendo's unwillingness to change the core story between each games is largely responsible for this.
 

Lizmichi

Detective Prince
Jul 2, 2009
4,809
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UGH it pains me to do this but to keep in the spirit of the topic. Dragon Age felt like it was a cluster fuck allot of the time in battle. The NPC where dumb and didn't always fallow my orders. I wish the Warden spoke, you get to pick a voice and you can't hear it really much at all. Use it in more then just battle cries and give the Warden a personality. Bio god we know you can do all that. Look at Mass Effect. It's very buggy in some places and at one point made me delete a game and start over again because I was stuck in a mission. MAKE BETTER DLCs, like the ME2 and Kisumi Goto. I really really wish the origin and race you picked had more of an impact on the game then it did. I was a human noble and all it changed was I got to become queen and hated Howe more, oh and I got a dog faster. Please please please don't make me have to horde mana and health pots just to stay alive to get to the boss. DA:A was... SHIT so not worth the money I put into it for that. God I still haven't finished it.
 

Not G. Ivingname

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Nov 18, 2009
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tehweave said:
After reading a few threads about people bad mouthing game series A or video game B, I thought I might try a thread about criticism.

This isn't a flame thread, this isn't about antagonizing bad games or games that are overrated. To understand what is good, we need to come to terms with what is bad, so here's our chance.

Pick either one or two of your favorite games of all time. Name a couple of critical problems with them (be tasteful) and then praise them.

The Legend of Zelda Ocarina of Time is rather formulaic and repetitive. All the dungeons follow this path:

1. Go to town A.
2. Find a person or item A that helps you progress.
3. Use item A to enter a nearby dungeon.
4. Fight through said dungeon using item A and fight boss monster A for a different item B.
5. Go back through the dungeon and use item B to open doors you couldn't previously open.
6. Fight boss monster B for magical mcguffin plot device thingy.
7. Exit dungeon and go to the next one.

Now this formula can be followed for EVERY SINGLE Zelda game. And OOT is essentially a 3D remake of Zelda: A link to the past.

But you know what? It works and its really fun. The areas are nice and varied, the story is compelling, and the game, although pretty easy, does present a nice challenge (especially if you're doing a 3-heart run).

Your turn!
You could of critised that game with only four words.

Navi and that Owl.
 

Lizmichi

Detective Prince
Jul 2, 2009
4,809
0
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Xaknm said:
Hmm.... How can I criticize a game that I love so much....
Well, I guess in both Golden Sun games, there is a LOT of dialogue, making it hard to save at some points.
But everything else I really like: The combat, the characters,etc. Can't wait for Golden Sun 3 on the DS...
Oh god yes. I loved Golden Sun....... but all the dialogue was just.... bad. They told you the same thing over and over or it was useless information.
 

LamborghiniJackson

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Jan 15, 2010
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Uncharted 2. Sometimes I get lost, then I have to wait like..3 mins til it tells me what to do.

Uh, that's all I can think of right now.
 

Biosophilogical

New member
Jul 8, 2009
3,264
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My Favourite Game: FFX
My Criticisms: The advanced Sphere Grid is tricky for customization at the start because if you want to send person A down Person B's path, you have to move like ... 15 plaes just to get to the start of their's, when a proper costomize thing should give you like ... an automatic teleport on your first sphere grid attempt ... or something.

That's really my only criticism of the game.
 

xvbones

New member
Oct 29, 2009
528
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Mass Effect 1 had a great story but really weak, shallow combat.
Mass Effect 2 did its best to pull the gameplay up to the level of the writing.

One of the changes they made was to institute an ammo system.

Guns in ME 1, you see, are only limited by heat. With the right talents, it becomes possible to fire pretty much infinitely with at-least-decent-at-most-pinpoint accuracy.

In ME 2, weapons shunt their heat into clips that fit any and all weapons in a manner that is almost exactly like firing bullets out of a normal, modern gun.
You discharge filled heat clips by smacking the side of your gun, sending white-hot slivers of undoubtedly radioactive metal careening out. This is called 'reloading' for some reason.

The game's attempts to explain this sudden and universal shift in tech it are just too laughably contrived for words, making it sound like technology has actually devolved in the years since ME 1... and yet the mechanic itself is a significant improvement for gameplay.
 

MrGFunk

New member
Oct 29, 2008
1,350
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Casual Shinji said:
Okami - The fucking platforming SUCKED..., but God, how I love that game.
Shadow of The Colossus - The smallest of the Colossi where really irritating to fight
Silent Hill 2 - Some of the voice-acting is horendously bad.
Firstly, I you like Timesplitters we should hang out -
Shadow of The Colossus - The smallest of the Colossi where really irritating to fight
That's the only one I wanted to kill...


OP:
ICO
Hey Yorda stop looking at the birds, no the shadows aren't your friends. I don't think I'm doing it right

Burnout Paradise
The map cannot be changed from objective to subjective which alienates all my friends that liked GTAIV and means I have to do challenges with disruptive moron timewasters. Introduce a kick count with reasons for kicking so these idiots are weened out.

Any FPS without customisable controls
Lazy programmers. a=a or a=* (Do it for all the buttons) an amstrad could handle that. Maybe I don't want to use your exclusive controls
 

tehweave

Gaming Wildlife
Apr 5, 2009
1,942
0
0
Not G. Ivingname said:
tehweave said:
After reading a few threads about people bad mouthing game series A or video game B, I thought I might try a thread about criticism.

This isn't a flame thread, this isn't about antagonizing bad games or games that are overrated. To understand what is good, we need to come to terms with what is bad, so here's our chance.

Pick either one or two of your favorite games of all time. Name a couple of critical problems with them (be tasteful) and then praise them.

The Legend of Zelda Ocarina of Time is rather formulaic and repetitive. All the dungeons follow this path:

1. Go to town A.
2. Find a person or item A that helps you progress.
3. Use item A to enter a nearby dungeon.
4. Fight through said dungeon using item A and fight boss monster A for a different item B.
5. Go back through the dungeon and use item B to open doors you couldn't previously open.
6. Fight boss monster B for magical mcguffin plot device thingy.
7. Exit dungeon and go to the next one.

Now this formula can be followed for EVERY SINGLE Zelda game. And OOT is essentially a 3D remake of Zelda: A link to the past.

But you know what? It works and its really fun. The areas are nice and varied, the story is compelling, and the game, although pretty easy, does present a nice challenge (especially if you're doing a 3-heart run).

Your turn!
You could of critised that game with only four words.

Navi and that Owl.
Oh, truer words have not been spoken.

"Do you want to hear what I said again?"
(accidentally press yes, he starts all that random dialogue over)
 

Fbuh

New member
Feb 3, 2009
1,233
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0
Sonofadiddly said:
Cloud of FFVII is kind of an emo douchebag. There, I said it.

Still better than most of the main characters of Final Fantasy games.

Edit: Oh, sorry, I missed the "be tasteful" part. Eh, there's no tasteful way to say "emo douchebag."
Emotionally disturbed vaginal water might work.

OT: My favorite game is still Chrono Cross, but it can be a bit childish and silly at times. Also, there is very little need for 45 characters, though it does make playing interesting.