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Good morning blues

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Sep 24, 2008
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Half-Life 2's weapon selection is pretty stale; the only ones that are really any fun to use are the gravity gun, which I honestly can't really complain about, and the Combine Standard Issue, which doesn't have enough ammo available to use as much as I'd like. I really don't feel like I'm in control of anything very powerful when I'm using the majority of these devices.

Quest for Glory commits one of the cardinal sins of gaming: it has a walking death scenario. That is not the sort of thing that should ever be in a video game.

Additionally, I don't see how people are having difficulty finding flaws with Deus Ex ? I want so badly to love it, but it just doesn't want me to. The animation is among the worst of any game I've ever played, lots of the voice acting is terrible, the sound design in general is terrible, and worst of all, the weapons and combat are profoundly unsatisfying. I feel like I'm using pop-guns when I'm in a firefight, and the AI is atrocious. These flaws have prevented me from ever getting any further than the Hong Kong section.
 

LordSphinx

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Apr 14, 2009
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Slenn said:
Let's see, my overall number 1 game? Legend of Mana. Hmmmm... I think I can do some justice while still making the top of my list.

For one, while the background art is fantastic being entirely crafted from watercolor it would have been a lot better if it was somewhat 3 dimensional. If it remained 2D, then I would have to say that there needed to be more backgrounds that were less repetitive and got you lost like in the Jungle and the Junkyard. They're all well crafted, but seeing the same picture over and over again seems really boring.
The animation of the characters seems a bit lazy at times, sometimes I can't even tell what particular emotion they're trying to get across.
The concept art for the boy character is REALLY girly. When I first played it I thought it was another girl.

Other than that the musical score is incredible, borderline epic. It really opens up the world and expands it to more than what appears to be a kiddy game. The variety of environments were enchanting to me and backgrounds are fantastic, like I mentioned before. The characters are a bit strange, but very charming and each of them has their own quirks even the small ones. The number of things you can do such as crafting and farming is kept simple enough that its complexity doesn't get in the way. Other than that, the last thing that makes it remain at the top of my list is that it's a reflection of my own nostalgia and traveling to different places with my family as a kid.
It is so rare to find someone who appreciates Legend of Mana, one of the msot underrated game of all times.

The Cons:
The game wasn't just obscure, sometimes it just didn't give any hint on how to do things. You can control anything in this game, and that's wonderful, but it felt like the game was TRYING to push people away from it. For instance, they never explained how the crafting worked, or how mana and weekdays affected the regions you were in. This meant that a guide was needed to really get through the most interesting features. Thus, it never appealed to as many gamers as it should, and got forgotten. Also, the Jumi storyline was filled with plotholes, and that's sad because it's also the story with the most potential. Finally, there was a way to make some weapons ridiculously strong, taking away all challenge from the game, and some pets were not well balanced.

All that being said, it is certainly one of the most unique game, and it's philosophical nature makes it even better. There was always something more to explore, to discover, and was one of these games that seems simple at first, but is in fact one of the most complex game on Earth. It has features that even modern day games can't even dream to have.
 

Terminal Blue

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Feb 18, 2010
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Sexual Harassment Panda said:
Max Payne 2.

It ended, I wanted it to be forever. Oh, and the drug sequences are slightly annoying when you're replaying it for the 10th time.
No.. really.. those get annoying? ;P

What about combat being really quite repetative with little variation, and the fact that I forgot how many times I reloaded after a fight I won just because I got shot a couple of times and didn't want to have to use some of my precious painkillers.

The story and atmosphere compensates many times though..
 

IWCAS

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Jul 28, 2009
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Splinter Cell Conviction: Very repetitive. Clear room, clear room clear room clear room clearroomclearroomclearroomclearroomroomroomroomclear. I love that game though. Very entertaining. It's also a little bit too easy on realistic.
 

hopeneverdies

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Oct 1, 2008
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Zelda Wind Waker has the very annoying Triforce Shard quest. Not only can it be terribly boring, but probably the least liked character, (in the West) Tingle, grubs for your money through it all. It's also extremely easy.
Now I know TP was made afterwards, but a kid should not be taking less damage than a teenager/adult would. Seriously, it's a lot harder to die and that removes the tension of possible death that keeps you focused.
 
Apr 24, 2008
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evilthecat said:
Sexual Harassment Panda said:
Max Payne 2.

It ended, I wanted it to be forever. Oh, and the drug sequences are slightly annoying when you're replaying it for the 10th time.
No.. really.. those get annoying? ;P

What about combat being really quite repetative with little variation, and the fact that I forgot how many times I reloaded after a fight I won just because I got shot a couple of times and didn't want to have to use some of my precious painkillers.

The story and atmosphere compensates many times though..
You're playing it wrong. Trying to survive with a tiny bit of health encourages making good use of the bullet time and makes for some very tense and involving play. I know it's tempting to abuse the quick load button but...just don't.

Repetative?...aren't all games? What is there is masterfully delivered, the mechanics are quite satisfying, and yes!...I am defending this game too hard because I love it.
 

Demondaze

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Jun 8, 2010
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Every GTA game since GTA3: Controlling anything other than a car is frustrating and messy. I'm not asking for MS Flight Simulator controls for the planes, but surely Rockstar can come up with something that works a bit better...

KOTOR 2: Is an incomplete game.

Burnout Paradise: Where's my offline multiplayer?

Oblivion: Oh, hey, this cave looks awfully similar to the last fifteen I was in...
 

GameOverGoblin

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Feb 3, 2010
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Well, my favorite series (which is the Legend of Zelda, if you haven't noticed by now) is just basically one game, but remade 13 times (14 times if you count Zelda Wii).

As for my favorite game, Ocarina of Time, well I only hated one part of it: Navi.
 

Clueless Hero

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Oct 5, 2009
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KOTOR 1 and 2 simply did not age well, especially in terms of graphics.
Mass Effect 1 and 2 are pretty predictable.
Looking back, Fallout 3 is just plain boring without mods.

But of all these, this one pains me the most to say...Team Fortress 2 is dying a very slow, painful death.
 

SoranMBane

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May 24, 2009
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Half-Life 2:
-Gordon can beat zombies and soldiers to death with a crowbar, but apparently he can't do a pull-up.
-Those idiot rebels that walk straight into sniper fire and hopper mines.
-And on the subject of the rebels, that fucking annoying escort mission thing at the end of Episode 1 (I usually only stick through it because I like the strider fight that comes after).
-Where the hell is Adrian Shephard?!
-Ravenholm was REALLY scary the first time, I admit, but on all subsequent playthroughs, it only felt about as scary as any other level.
-The airboat controls were pretty sucky, although I did like the chopper battle near the end of that chapter.

Portal:
-***** promised me cake! D:<

Call of Duty 4:
-Modern Warfare 2.
 

ShankHA32

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May 10, 2009
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Dragon Age: Origins, the dialogue isn't witty...oh wait yes it is.
I think my main complaint would be the side quests which can get repetitive.

Team Fortress 2: The people that think they can play sniper. Also, the heavy is too damn easy to be mediocre with.
 

laol1999

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Apr 15, 2010
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mega man battle network games
i dont know why i love these games considering the battling is really repetitave and you only have 9 squares to stand in
 

teutonicman

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Mar 30, 2009
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Knights of the Old Republic; the romance cutscenes were bullshit. Combat got repetitive and could be easy to exploit. Some of the boss battles felt cheap.... no, anti-climatic thanks to some of the short-comings in the combat system.
 

Tharwen

Ep. VI: Return of the turret
May 7, 2009
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Portal:

Carrying things is extremely awkward and you drop them when you go through portals.
There wasn't enough opportunity for hardcore speedportalling (I don't care if I made that up, it's still a word) and hardcore turret fights. Otherwise, you have to play something else for your action fix.
The Cube Dies :(

Rome - Total War:

The AI for walking around cities is absolutely terrible. Also, having one soldier stuck on a rock means that the whole unit has to wait for him.
 

Giantcain

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Oct 29, 2009
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Disgaea: really obscure difficulty curve it starts out normal then gets really difficult then normal again.

Jade cocoon 2: Mugwort + mugwort = mels elixer 1 Mels elixer 1 + Mels elixer 1 = Mugwort.

Dark chronicle / dark cloud 2: damn medal challenges the firsrt on on the first floor in the game is dont heal on a floor where a clown can remove bout 1/5th of your life of in one hit.