Aiddon said:
What I mean "serious" is that gamers actually don't respect gaming that much. They're willing to reap BENEFITS of "victories" gaming has gotten (such as the Supreme Court saying gaming is protected by the First Amendment), but they're unwilling to actually start taking RESPONSIBILITY and willing to tell the medium to GROW UP. For all we demand that gaming be taken just as seriously as film or literature, we are unwilling to do so by acting like ADULTS. And until then, gaming is truly the bastion of children pretending to be adults
Here's the funny little thing about the First Amendment:
People seem to think that that means that they can say what they want/get their message across in the way they want to express it, without somebody saying, that's stupid, gross, wrong, immature, etc, etc, and then stopping what the people want to make/say.
And guess what, they are right.
Truthfully, there is no "responsibility" or telling the medium to "grow up".
Look at all the "drivel" that is created through other mediums like literature and film. The stuff that people harp on about games being "sexist" and how things need to "change" still happen in those forms of media. It is just that there are so many more examples of "good" products that people see less of the so called "bad stuff". People haven't given the industry enough time to make more of the so called "good stuff" which it actually has been doing since the beginning of the industry. Really, since the 23 or so years since I became a gamer, with my experience, what those people would call "good stuff" already out numbers the "bad stuff".
But basically, if people would claim that other people don't deserve or aren't earning their First Amendment right because of how they view or work within the games industry, then those people would have to turn around and say the same thing about literature and film or those people would be hypocrites.
Aiddon said:
very interesting; the article is basically telling gamers to grow some spine and stop thinking that criticizing sexism and juvenile behavior is somehow demanding that gaming be censored. For all the stock gamers put into the medium, they sure as hell don't take it all that seriously
It has been said but it needs said again. For people to attack something so viciously(and horribly done) like in the article the OP brought up, it's obviously means such people want such things in the games industry to changed/be removed. Really those are the same things, because if you add more "good" things that such people would like, there would still be the things they hate, and they would still comment and argue about those things.
Look at the other established mediums, literature, film, and even art in general, you still have people that attack things that they don't like and think should be stopped, it is just that there are many more people that are smart/mature and tell those attackers to "leave/don't look, if they don't like it."
Really the "Adult" thing to do, is to let people have what they want.
The First Amendment is a wonderful thing, because it protects a person's "creative license", and if the amendment is used correctly, that "license" can't be taken away.
What the article talks about, and the whole "problem" in general, is a huge case of, "you don't like it, don't look".
erttheking said:
What was cyberpunk 2077 portraying? I'm sorry, I don't get the damn trailer at all. The premise seems to be "people are getting a lot of implants, people with implants want to kill the meatbags, men in combat gear shooting half naked lady with impractical looking blades coming out of her arms and massive honking tits. Oh and her skin is bulletproof apparently." I'm sorry but what the flying fuck was going on in that trailer? Why did she have to be half naked? Why did she need the F cup? I don't get why that trailer got everyone so hyped for the game, it couldn't turn me off faster.
I say, "Why not?" If that is what they wanted to make, let them do it. Is it hurting people? No. If that is the way they want to use their creative license, so be it.
If you don't like it, move on. As I mentioned above, what the article talks about, and the whole "problem" in general, is a huge case of, "you don't like it, don't look".
Ignore it and move along, find something you do like, and do that.