There there, defending a game you don't even know personally.icame said:Never realized a typo or allowing for the adjustment of the brightness of your screen to be considered mind boggling issues' Would the entire think be just peachy if it said monitor? Are you people really that fucking anal?
Less open ended...Yeah so what? That isn't necessarily a bad thing. They wanted to go with a more linear structure because guess what, they wanted to tell a story that wasn't ass (Example: First Game) and a linear levels allows for this to happen much easier. Also, powers are not more limited. You want speed? Sprint. Strength was useless in the first game anyway.
I hate these types of PC gamers with entitlement comlex's that think everything should be exactlythe same. If it ever changes, even for the better, IT SOOOOO MUCH WORSE OMGOMGOMG! EVEN THOUGH THE POWERS WERE USELESS IN THE FIRST GAME BECAUSE THE POWER RAN OUT IN BARELY ANY TIME, IT SUCKSSSSSSSSSSSSSS...
And a bad game at that. And if you weren't living under a rock, the main gripe of Cryengine is huge open non linear levels not corridor shooters. The levels are linear and less open to compensate for the lack of RAM in consoles, not because they are easier to do. Also everyone knows its easier to thinly spread the cheese on the toast instead of cramming it in one place, especially if your toast is 9 inches big.
I hate the type of stereotyping console fanboys that go as far as defending a pc exclusive that got ported to consoles as ignoring all logical and correct arguments and use ad hominem attacks.
And who the fuck told you strength was useless in the first game!? Ever punched a building, even an old shack, in crysis 2 with your bare fists? No? OH I forgot, they removed fists so I am unable to grab things by throat and drown them in water. Not that emergent gameplay matters anyway.