Raiyan 1.0 said:
Ummm, Crysis and FarCry sold 3 million+ copies each on the PC. BF2 sold 6 million+ on all platforms, around 4 million of which were on the PC. Half Life 2 was leaked like Crysis, and yet it outsold Halo:CE. Piracy is rampant, but that didn't stop Steam from racking nearly a billion dollars last year. Note, nearly every single franchise has set itself up on the PC, and after they gained enough revenue, they started working on console development kits - which are damn expensive, and the chief reason why small developers usually make PC exclusives only. Piracy has not stopped games like STALKER, Metro and The Witcher sell millions of copies and warrant sequels. These developers didn't even spend money on large ad campaigns, and gained popularity through word of mouth.
That argument doesn't hold water. You know why? Because, "well, 75% of people who played the game pirated it, but it still sold a lot of units" is stupid. That's like saying, "they stole most of my game library, but I still have a lot of games left, so it doesn't matter."
Why should Crytek be happy with the fact that 3 million people honoured them with their business and patronage if it could have been 10, 6, even 4.5 million? They STILL didn't make as much money off of Crysis as they could have.
PC gamers appear to think that Crytek abandoned them and "sold out" to the console crowd out of spite, when it was nothing but a business decision. The proof lies in the pudding: if they had thought that they could make enough money off of a PC exclusive,
then they would have made a bloody PC exclusive. Instead of, you know, buying expensive console dev kits and programming for unfamiliar hardware.