Crysis 2 put into perspective

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icame

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CCountZero said:
icame said:
I fail to see the difference between hitting an enemy once or twice and it dieing and hitting it hard enough that it flies away. Either way it is dead, and with the former you don't have to turn off another power to do it. As I said, with the power kick you can still kick things hard enough that they hit an enemy so hard they die.
The juggeling of powers was a major gameplay factor in Crysis, and if you were good at it, it felt absolutely awesome. The removal of Speed and Strength mode is truely a loss.
Having to turn off another power to kick someone across the map is a great thing. It means you have to weight your options before doing it, and Crysis 2 could definetely use more of that.

I enjoyed Crysis 2 on it's own, but the gameplay of the original and Warhead was far superiour, and yes, the game being released on consoles is the sole cause for that.

I'm a PS3/X360 player as well, and I love my Call of Duty, Halo and whatnot on there, but Crysis 2 sacrificed valuable gameplay to fit itself onto a console control scheme and tech limit, and it deserves the flame it gets for it.

After all, console players wouldn't have had Crysis 2 if PC players hadn't paid the expenses of the original, even with the piracy numbers, which are most certainly influenced by people pirating it to see if it'd run at all, and they paying for it afterwards if it did.
Personally I find that it helps keep the flow of gameplay which crysis 1 lacked but we are all entitled to our opinions as long as you can support them with legitimate reasons, which you did, so fair enough.

Also, to quote Yahtzee (Atleast in a general sense. Forget the exact words.)"Crysis' is a PC exclusive through and through, which means that its control scheme is built to be as counter intuitive as possible."
 

Vibhor

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Archangel357 said:
Astalano said:
Note: Wanting a PC game that feels like a PC game does not make you an elitist.
It does if it's not a PC exclusive.

Look, I really do understand where you're coming from. I bought DA:O for the PC because I thought the wheel system on consoles was bollocks. In the last few years, I've played Bioshock, BF:BC2, Mass Effect 1 & 2, Velvet Assassin, Gray Matter, DA:O. Fallout 3, C&C3, The Witcher, Painkiller, Empire at War, and indeed Crysis/Warhead (among many, many others) on my PC. And loved every minute of it.

BUT, Crysis 2 isn't a "PC game". It's a multi-platform game which is also available on the PC. It shouldn't feel like a PC game any more than it should feel like an Xbox 360 game. It should feel like a bloody first person shooter, full stop.
So you mean we should stop expecting good games and deal with shit?
You do know what kind of problems we had to went through to give Crytek support?
First because of the leaked version people thought that pc gamers would not buy the game. Do note PC gamers not just pirates. And then we also signed a petition to give support to crytek just to get a bollocks game in terms of PC support.
Tell me, would you not complain if the next Call of duty required you to buy keyboard and mouse extension for the console and didn't had auto aim?

icame said:
Game engines are versatile. Just because they have the capability to create open world games does not mean they have to. The source engine was not made for MMO's but a ftp one was made with it. Why? Because they can.
Yeah, we should totally make a go karting racing game with the cryengine.
Of course you can do that but there is no denying that less open levels killed the potential, and this is where Crysis 1 shines.

icame said:
Games are games. There is no difference between a game for PC, and a game for console other then how they are controlled. Modability has nothing to do with the game. Just because you can create mods does not make a game better because it has nothing to do with the game. Besides they will probably release a toolset soon anyway.
WE ARE FUCKING TALKING ABOUT PC GOD DAMN SUPPORT WHICH CRYTEK PROMISED FOR GOD SAKES!
Moddability does matter. If we could create mods we could change any feature we like and make the game more to our liking. We could also make our own levels easily. And moddability and PC go hand in hand.

icame said:
I fail to see the difference between hitting an enemy once or twice and it dieing and hitting it hard enough that it flies away. Either way it is dead, and with the former you don't have to turn off another power to do it. As I said, with the power kick you can still kick things hard enough that they hit an enemy so hard they die. Haven't tried kicking a car off a cliff yet so i can't test if it flies or not...
Just like you fail to see the difference between flying and walking? I mean in both we just get to our destination. The power opened lots of opportunities, many tactical choices and made you feel badass.

icame said:
Finally, you cannot speak about ad hominem when you commit it yourself.
Could you point the part where I said you were pulling things out of your ass?
 

Vibhor

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Zhukov said:
- Level design. Crysis had rather open levels. But they were also rather boring. Just copy-pasted trees and the occasional rock. The level design in Crysis 2 has a lot more detail and variety. It's a bit more linear, but there is usually still enough space that you can make your own way through the battlefields.
That is more of a personal opinion as open levels are better than less open linear levels. Also, the less openness is kind of removes some tactical choices which is a no-no

icame said:
- More detail in the environments. They're finally attempting to support the story through what you see around you.
Story?
The story is shit and doesn't makes sense. Thus your point is invalid.

icame said:
- Graphics. I don't know if Crysis 2 has better graphics from a technical standpoint (y'know, texture resolution and poly count and whatnot), but in terms of visual design it's much better then the original. More variety, more colour, better layouts etc.
Crysis 1 had much more lush jungle environment. I don't see how urban buildings provide more vibrant colors? Plus the game does not have DX11 support.

icame said:
- Controls. The suit modes are a lot more streamlined now. You don't have to screw around with radial menus to turn on strength to punch someone or turn on speed to sprint.
I would agree to this if they hadn't removed both speed and strength.


icame said:
- More variety in weapons.

- More variety in enemies.
Can't say anything to both of these.
 

TheComedown

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Abedeus said:
Yes, the game was ported to PC and it was made with consoles in mind.

it looks better than Crysis 1 at Very High, and works smoother) and DirectX 11. Besides, the game controls well, plays well with keyboard and mouse.
It isn't a port, all platforms were being developed side by side.

As for graphics. No, No, and no, its running DX9, The Textures where a shitload crisper in the first game, didn't spew so much bloom into your face, developers need to understand that more bloom does not equal better graphics.

Yeah the game runs smoother again cause a) It is a new engine, so obviously streamlined what they could, b) The game isn't even using half the engines potential, Cryengine 3 is capable of stuff that shits all over what we got in crysis 2. Cryengine 3 can easily be the back breaker of most current high end machines, the only reason its not is because the scaled everything right back, for the most part to squeeze it into the consoles.
 

icame

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Vibhor said:
Snip because you talk to much
icame said:
Snip because I talk to much.
CryEngine was not made for open worlds, it was made with the ability to create them. They decided to go with a different approach for the second game. Deal with it. I understand wanting another open world, but not having such a thing does not make a game suddenly suck. At least try to realize the benefits of such a thing.

*Caps lock on to match your own*
SINCE WHEN DID THEY EVER SAY THERE WAS GOING TO BE MOD SUPPORT. I READ NO SUCH THING. THIS IS A GOOD EXAMPLE OF YOUR AD HOMINEM. DERP DERP.
*Caps off*
Unless your speaking of DX11 and such which is being patched in. Also this might interest you:

http://pixelsmashers.com/?p=8686

Rumor says Nvidia is getting the DX11 patch held back for the release of GTX 590. (Which is a massive dick move if true.)

Please explain how a man flying away when you punch him opens up tactical opportunities? All I can see is that giving away your position to enemies, a bad thing. Finally, I don't know about you but I feel pretty bad-ass when I do stealth kills. Watching an enemies path before coming in at the perfect time to stab him in the head is awesome.

P.S. Why does it say in the 2nd post after your one responding to me that I was the one saying those things? That was Zhukov
 

Fidelias

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Vibhor said:
Zhukov said:
Why is it such a big deal that the game say, "Press Start to begin"?

Seriously, that is the most pathetically petty complaint I have ever seen. It makes PC gamers look like those whiny creatures who complain about superhero costumes.

If the port has other issues then fine, complain to you heart's content. Lord knows, I would.

But "Press Start to begin" is just not worth it.
Go away, you haven't even played crysis 1.
You do not even have any reason to even criticize our criticism because you haven't even played what we are comparing the game to.
Go away, and enjoy your poor-of-a-sequel-but-still-just-fine-as-a-game.
I've played the original Crysis, and you know what? I think the sequel is just as good as the original. The graphics ARE better, and this is from someone who played Crysis 1 on Maximum settings without any lag whatsoever, and then bought Crysis 2 for X-box.

Crysis 2 controls very well, and I'm sure it's just as easy on the computer. If it isn't, I'm sure that you could pay 40 bucks for a game controller. I mean, if you could pay for a computer to run Crysis, investing in a game controller shouldn't be a big deal.

I find the story to be MUCH better in the second game. It feels more like a steady progression, rather than the first game, where you go through half the game and then, "Ooooh aliens".

I do have issues with the different way to control the nanosuit modes, and effectively taking out speed a strength mode.
I also have gripes with how linear they made the game.

But overall, Crysis 2 is an excellent game that I will be playing through multiple times, and enjoying every bueatiful second of it.
 

Jaime_Wolf

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Astalano said:
It has/had quite a few mind boggling issues (press start to begin, adjust tv brightness, auto-aim) and going with the New York setting has limited the open endedness that defined the original. Yes, powers are more limited than before and yes, the AI is worse.
What does brightness callibration have to do with TVs? Monitors need callibration too. "Press start to begin" was only in the demo and was even patched there after a couple of days. Auto-aim was only ever for people playing with gamepads and it was taken out even for them by the last patch.

Astalano said:
However, I am willing to give Crytek the benefit of the doubt because it is a good game at the end of the day. No, I'm not going to buy it until the Steam sale at the end of the year because it is a step backwards from Crysis and there's little reason for me to buy what amounts to a stripped down version of the original, but I still have to ackowledge that some of the community reactions are unjustified.
This is an extremely myopic view. You're basically condemning the game because it wasn't Crysis with better graphics. It's a different game. It makes no sense to criticise it based on it not being a completely different game.

Astalano said:
Overall, I don't agree with a lot of the design decisions and while the multiplayer isn't anything new or different, at the end of the day, it is a good game and I think we should put away our pitchforks, if only until Crysis 3.
You've got an awfully large pitchfork of your own to be saying that.

Astalano said:
I will overlook this misstep, but I do expect a revolution with Crysis 3.
I lol'd. I'm sure Crytek is really happy you're willing to overlook this misstep. Hopefully they'll go a bit further out of their way to please you with Crysis 3.

Astalano said:
I expect more powers and more focused powers (forget the new game + idea and focus on having, let's say 8 powers while providing limitations for each and shaping level, enemy and general gameplay design around those limitations). I expect more open levels. I expect it to be the graphical king, combining the revolutionary graphical design philosophy of the first game with the optimization design of the second. I expect it to take the gameplay of Crysis and meld it with the story philosophy of Crysis 2 (albeit an improved storyline and storytelling of Crysis 2), providing great gameplay with a thrilling story. I expect actual alien AI (not making aliens just aggressive humans). All this I think everyone expects.
You expect a completely different game. The fact that everyone expects this is the reason we're seeing so much complaining. You're not even critiquing Crysis 2 anywhere in here, you're just pointing out that it isn't the Crysis 2 you would have designed.

Astalano said:
What do you all think? Should Crytek be given another chance?
Lol'd again.
 

MrTub

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Archangel357 said:
Stavros Dimou said:
Stop discriminating pc gamers!!
We are not pirates!!
Crysis sold 3 milion copies+,which is more than double that what Mortal Kombat vs DC Universe sold on both xbox360 and ps3 combined.
I'm not discriminating against PC gamers; as a matter of fact, I myself have been a PC gamer since 1991, and there's a Dragon Age: Origins Ultimate Edition DVD in my drive as we speak.

However, the mere fact that a game sold well does not mean that it couldn't have sold BETTER if not for piracy. Not to mention that comparing a hugely publicised shooter to a fighting game isn't exactly fair.

Mate, as I said before, I am not trying to insult anybody. I am just stating facts: the vast majority of PC games are not paid for. That's not to say that PC gamers are somehow more criminally inclined than their console brethren - piracy on the PSP and DS is rampant as well, and much for the same reason: it's easy. If PS3 games were as easy to pirate as PC games were, I'm sure that PS3 piracy would be just as ubiquitous.
Well one of the reason Crysis 1 was pirated a lot simply cause people wanted to see if they could run it (at least people I know)
 

MrTub

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Xzi said:
My terrible and pissed off day...achieved with CryEngine 3.

So I decided to give in and buy Crysis 2 despite having several issues with the way it was designed. Why the hell not, I enjoyed the multiplayer demo, so it should hold me over until Brink. Guess what? It's damn near unplayable on my system. I have crossfire HD 6870s, and just like the rest of the internet:

http://www.google.com/search?source=ig&hl=en&rlz=1G1GGLQ_ENUS283&q=crysis+2+crossfire+flicker&aq=f&aqi=p-p1g1&aql=&oq=

I get a terrible flicker that was not present in the demo. I can't use any of the presented solutions with the Steam version of the game. Best I can do to remedy the problem is disable crossfire and get a jumpy 35-60 FPS. Been trying to find a fix that works all day.

So good job for getting me to buy an unplayable game at $60, Crytek. I should have just stayed on the fence for another month or so.

Go rant on Radeon not releasing a crossfire profile update.
 

Still Life

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Wow.

The self-entitlement complex has been turned up to 11 in here.

I'm a PC gamer, and very happy with Crysis 2. Slick and fast gameplay, but still retains the depth of the first. Smaller environments, but with an excellent amount of flexibility for an urban shooter.

Wicked art design, though I'll admit there are lower res textures; improved lighting and the detail in the environments is better than the first. It's remarkable that Crytek have made such a great looking game multiplat.
 

Still Life

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Xzi said:
Still Life said:
Wow.

The self-entitlement complex has been turned up to 11 in here.

I'm a PC gamer, and very happy with Crysis 2. Slick and fast gameplay, but still retains the depth of the first. Smaller environments, but with an excellent amount of flexibility for an urban shooter.

Wicked art design, though I'll admit there are lower res textures; improved lighting and the detail in the environments is better than the first. It's remarkable that Crytek have made such a great looking game multiplat.
It's not a bad game by any means. It just doesn't come anywhere close to measuring up to its predecessor. So, just as with Dragon Age 2, it probably would have been better if they had just declared it as a new franchise rather than a sequel. That way we wouldn't be expecting all the same features to be present, in addition to some new ones.
I'm not going to begrudge anyone who prefers the first. I enjoyed Crysis a lot, though for me, it was mostly due to the visuals and how they immersed you in the world. I do take issue with the amount of vitriol and rampant 'elitism' that is being spouted by some in the community, however.

For me, the sequel delivers very high quality visuals and improves upon the gameplay and story elements a lot. It has flaws, but not nearly enough to turn me off from having an absolute blast.

I simply haven't had this much fun in a singleplayer FPS for quite a while and the MP isn't too shabby either.
 

Vibhor

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icame said:
CryEngine was not made for open worlds, it was made with the ability to create them. They decided to go with a different approach for the second game. Deal with it. I understand wanting another open world, but not having such a thing does not make a game suddenly suck. At least try to realize the benefits of such a thing.
Deal with it?
Thats the best you can do?
How about this, The game sucks, deal with it.
And those were my opinions that less open world makes the game crap. I didn't like the change so I complained about it. And losing the open worlds is losing a feature and what you are saying is like losing an arm is a benefit. You don't have to clean your arms. Not that writing, simplicity in eating matters anyway.

icame said:
*Caps lock on to match your own*
SINCE WHEN DID THEY EVER SAY THERE WAS GOING TO BE MOD SUPPORT. I READ NO SUCH THING. THIS IS A GOOD EXAMPLE OF YOUR AD HOMINEM. DERP DERP.
*Caps off*
Unless your speaking of DX11 and such which is being patched in. Also this might interest you:

http://pixelsmashers.com/?p=8686

Rumor says Nvidia is getting the DX11 patch held back for the release of GTX 590. (Which is a massive dick move if true.)
Ad hominem is when you use personal insults in an argument, shouting has nothing to do with it, but telling someone that they took their opinion out of their ass is.

icame said:
Please explain how a man flying away when you punch him opens up tactical opportunities? All I can see is that giving away your position to enemies, a bad thing. Finally, I don't know about you but I feel pretty bad-ass when I do stealth kills. Watching an enemies path before coming in at the perfect time to stab him in the head is awesome.

P.S. Why does it say in the 2nd post after your one responding to me that I was the one saying those things? That was Zhukov
You see, removing a feature is removing a feature. Tell me what fun is shooting a gun when they could just have added a laser that kills the enemy and removes a little percentage of your health?
And the reply thingy was because I am blind and actually cannot read user names or if you want something more fake then I just didn't care.Because I am blind
 

Still Life

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Xzi said:
Still Life said:
Xzi said:
Still Life said:
Wow.

The self-entitlement complex has been turned up to 11 in here.

I'm a PC gamer, and very happy with Crysis 2. Slick and fast gameplay, but still retains the depth of the first. Smaller environments, but with an excellent amount of flexibility for an urban shooter.

Wicked art design, though I'll admit there are lower res textures; improved lighting and the detail in the environments is better than the first. It's remarkable that Crytek have made such a great looking game multiplat.
It's not a bad game by any means. It just doesn't come anywhere close to measuring up to its predecessor. So, just as with Dragon Age 2, it probably would have been better if they had just declared it as a new franchise rather than a sequel. That way we wouldn't be expecting all the same features to be present, in addition to some new ones.
I'm not going to begrudge anyone who prefers the first. I enjoyed Crysis a lot, though for me, it was mostly due to the visuals and how they immersed you in the world. I do take issue with the amount of vitriol and rampant 'elitism' that is being spouted by some in the community, however.

For me, the sequel delivers very high quality visuals and improves upon the gameplay and story elements a lot. It has flaws, but not nearly enough to turn me off from having an absolute blast.

I simply haven't had this much fun in a singleplayer FPS for quite a while and the MP isn't too shabby either.
I'm actually enjoying the multiplayer a lot more than the campaign. It just feels a bit too simplistic. No speed/strength suit modes, more linear level design, and a hold-your-hand approach to all the different angles. The first Crysis' multiplayer, on the other hand, was pretty bad. There were some awesome mods for it, though. So at least Crysis 2 is a big improvement in that regard, even if some say it's just like CoD (which I've never played online).
The shooting and level sizes are similar to COD. It borrows from other games, though. Notably BF: BC2 and Halo.

I like it. It's not anything new, but it feels different and fresh. Love cloaking in multiplayer.

Glad to hear you're having fun!
 
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Xzi said:
Now I'll just sit here and wait patiently for Crytek UK to make the next Timesplitters game. That's a definite pre-order if it ever happens (and comes to the PC).
After this game, I don't know if I want another Timesplitters game. If they're just going to make it like Call of Duty like they did with Crysis, they can let the series lie where it is.
 

Watchmacallit

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This whole 'the graphics aren't good enough' i getting on my nerves.

THEY ARE GOOD GRAPHICS!

Graphics for games that are coming out don't need to get better, they are beautiful as they are, unless you want them to actually start filming the scenery and characters I don't know what you people want.

Crysis 2, IMO, made a lot of improvements. The AI is BETTER! If you play on easy of course the AI is going to be stupid, its supposed to be. The AI also doesn't have pin-point sniper aim with a machine gun like in Crysis.

The game is also much, much more slim line. From not having to switch to speed or strength powers to peering over a wall simply being right click when crouched behind a wall, none of that sticky stuff other cover shooters have.

On top of that it is a Stealth game, a cover shooter and a plain old shooter all in one. I mean, I've gone from assassinating an enemy to gunning down 3 others that turned around, then I ran off, slid under a truck, went stealth and assassinated the last guy...Name the amount of games that let you do that.

The scenery was much, much better than Crysis. Not the look, but the usefulness. There was NO cover in the original...except for bushes, that don't do anything. Also, in this Crysis you were to be feared by the enemy. You were actually really dangerous and powerful, something the first failed to get across.

I enjoyed the Single player for Crysis 2, much better than the first. For the first part of the game you're so alone and its amazing. Seeing New York absolutely devastated was awesome.

Yes, the AI do walk into walls but killing one will make another send up a flare calling for reinforcements.

The multiplayer is good. I hate seeing 'CoD' clone...CoD made a good semi realistic shooter...What was Crysis supposed to do? Make you farm or mine? ITS A SHOOTER! THEY DON'T GET MUCH DIFFERENT!

The servers are horrible, the disconnections are horrible and the online info doesn't get saved nearly enough but I accredit some of that to Game Spy >_>


I expect others to have their own views and I respect them. But the way people talk about this game bothers me. It is a good game and a lot of people put down the WHOLE game because the graphics weren't Godly and for some reason shooting a gun means its a CoD clone...Even though you fight aliens...And can run really fast...and mount buildings and jump to another building and then assassinate an enemy while cloaked? Oh wait, why am I being sarcastic, I remember doing that is MWF2 and BlOps.

Lastly, I don't blame companies for focusing on the consoles, PC suffered a huge hit in the last 10 years. Illegal downloading almost killed it.