Personally I find that it helps keep the flow of gameplay which crysis 1 lacked but we are all entitled to our opinions as long as you can support them with legitimate reasons, which you did, so fair enough.CCountZero said:The juggeling of powers was a major gameplay factor in Crysis, and if you were good at it, it felt absolutely awesome. The removal of Speed and Strength mode is truely a loss.icame said:I fail to see the difference between hitting an enemy once or twice and it dieing and hitting it hard enough that it flies away. Either way it is dead, and with the former you don't have to turn off another power to do it. As I said, with the power kick you can still kick things hard enough that they hit an enemy so hard they die.
Having to turn off another power to kick someone across the map is a great thing. It means you have to weight your options before doing it, and Crysis 2 could definetely use more of that.
I enjoyed Crysis 2 on it's own, but the gameplay of the original and Warhead was far superiour, and yes, the game being released on consoles is the sole cause for that.
I'm a PS3/X360 player as well, and I love my Call of Duty, Halo and whatnot on there, but Crysis 2 sacrificed valuable gameplay to fit itself onto a console control scheme and tech limit, and it deserves the flame it gets for it.
After all, console players wouldn't have had Crysis 2 if PC players hadn't paid the expenses of the original, even with the piracy numbers, which are most certainly influenced by people pirating it to see if it'd run at all, and they paying for it afterwards if it did.
Also, to quote Yahtzee (Atleast in a general sense. Forget the exact words.)"Crysis' is a PC exclusive through and through, which means that its control scheme is built to be as counter intuitive as possible."