If you can make that game look that good on $1000 I will applaud you.Wolfram01 said:Well I have to wonder if that's just a CGI video... but considering the first game, who knows. Also, to run a game at that quality of graphics... oh man, no WAY you could play it without a $1000+ super gaming rig lol.
Pretty sure a pair of these will solve that problem *gigglesshaboinkin said:lol was thinking the same thingComic Sans said:As usual, Crysis graphics look better than real life.
If only life looked that cool
Really... You're saying that you've noticed no extreme enhancement since 04 in Computer Game graphics.Arcane Azmadi said:Oh yay, shiny graphics, big deal.
If you ask me (you didn't, but whatever) FPS graphics peaked in 2004 with Doom 3. Everything that has come after is just so much window dressing. What's going to make this game worthwhile from a gameplay perspective?
Extreme enhancement? Hell no, of course there haven't been any vast improvements since Doom 3! Since it's been 6 years since Doom 3, let's compare to another game that came out (roughly) 6 years before that- Quake II. Doom 3 still looks fucking awesome, [http://www.youtube.com/watch?v=lvbBZrP0H5I&feature=PlayList&p=52230FC402EC3EEB&index=3] while Quake II looks like something made out of ass [http://www.youtube.com/watch?v=0AtlxXh7AVw&feature=related]. OK, that's a bit of an exaggeration, since Quake 2 still looks pretty good for its time, but it still doesn't look realistic enough to be fully immersive. What I'm saying is that 2004 roughly marked the year where graphics became "good enough" (it was the smoothing out from the original FarCry to Doom 3 that marked the final transition). Improvements in texture and lighting? That's splitting hairs. Graphics became realistic enough that you don't need to subconsciously use your imagination to smooth the edges of the polygons YEARS ago and everything since has been eye candy for the sake of marketing.danosaurus said:Really... You're saying that you've noticed no extreme enhancement since 04 in Computer Game graphics.Arcane Azmadi said:Oh yay, shiny graphics, big deal.
If you ask me (you didn't, but whatever) FPS graphics peaked in 2004 with Doom 3. Everything that has come after is just so much window dressing. What's going to make this game worthwhile from a gameplay perspective?
No jawdropping Since Direct X 9.0b, since Far Cry 2, Since PhysX... you've noticed no vast improvement in texture//lighting//in-game architecture quality? If these screenshots here don't open your eyes to what's changed since Doom 3 then I'm afraid there's little hope for that sheltered viewpoint of yours.
Just to recap;
Doom 3 - http://i48.tinypic.com/f42rcy.jpg
Crysis 2 - http://i47.tinypic.com/i3e0r4.jpg
You've gone a bit off track there, mentioning SoTC - Sure it's a beautiful game but it's far from realistic. We're talking primarily about what you've just rejected in your post "Polygon Pushing Power" at which Cryengine is all about and what the topic at hand is.Arcane Azmadi said:Extreme enhancement? Hell no, of course there haven't been any vast improvements since Doom 3! Since it's been 6 years since Doom 3, let's compare to another game that came out (roughly) 6 years before that- Quake II. Doom 3 still looks fucking awesome, [http://www.youtube.com/watch?v=lvbBZrP0H5I&feature=PlayList&p=52230FC402EC3EEB&index=3] while Quake II looks like something made out of ass [http://www.youtube.com/watch?v=0AtlxXh7AVw&feature=related]. OK, that's a bit of an exaggeration, since Quake 2 still looks pretty good for its time, but it still doesn't look realistic enough to be fully immersive. What I'm saying is that 2004 roughly marked the year where graphics became "good enough" (it was the smoothing out from the original FarCry to Doom 3 that marked the final transition). Improvements in texture and lighting? That's splitting hairs. Graphics became realistic enough that you don't need to subconsciously use your imagination to smooth the edges of the polygons YEARS ago and everything since has been eye candy for the sake of marketing.danosaurus said:Really... You're saying that you've noticed no extreme enhancement since 04 in Computer Game graphics.Arcane Azmadi said:Oh yay, shiny graphics, big deal.
If you ask me (you didn't, but whatever) FPS graphics peaked in 2004 with Doom 3. Everything that has come after is just so much window dressing. What's going to make this game worthwhile from a gameplay perspective?
No jawdropping Since Direct X 9.0b, since Far Cry 2, Since PhysX... you've noticed no vast improvement in texture//lighting//in-game architecture quality? If these screenshots here don't open your eyes to what's changed since Doom 3 then I'm afraid there's little hope for that sheltered viewpoint of yours.
Just to recap;
Doom 3 - http://i48.tinypic.com/f42rcy.jpg
Crysis 2 - http://i47.tinypic.com/i3e0r4.jpg
To this day, I insist that Shadow of the Colossus is the most beautiful game ever made, even though it's a 4-year old PS2 title. Because beauty isn't measured in polygon pushing power, but what you choose to illustrate and how. Crysis 2? Just another shooter.