"Damn, I wish I could play a good version of this"

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luckshotpro

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Oct 18, 2010
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Dark Sector: It took heavy inspiration from Resident Evil 4 and Gears of War, two of my favorite games, and added a glaive, a three-bladed Frisbee of death that you could charge up for power and specially enhance with fire, ice and electricity. Sounds great, right? Well for a while, it was, but a few hours in, it just gets extremely repetitive. If only it had the nice variety of Gears of War two to break up some of the cover-based shooting monotony, it would have been excellent, but sadly, it was not meant to be.
 

Dog Killa

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Jan 26, 2011
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ctuncks said:
Dog Killa said:
IMO, Arcanum is the king of this sort of thing. An amazing setting and world, amazing character creation and levelling system, great writing, open ended quests and lots of freedom. But then halfway through it turns into a linear series of dungeons, and the combat is horrendously bad and unbalanced.

If they left out real time combat, used a turn based system much more similar to fallout's, fixed up the balance and ai a bit, added more side quests and larger areas and improved the writing in the later stages, it would probably be the best rpg ever. As it is I still love it, but I can only stand to play it infequently because of the combat
Er Arcanum did have turn based combat, the real time combat was an option, or a neccesity for the horrid mutiplayer mode.
I know, I never use the awful real time combat when I play it, the turn based system is a lot better, but it's still crap. It's really annoying and unbalanced. I meant use the fallout system instead because that works very well: the clear action point count, the good method of putting in aimed shots, the fact that it is balanced so any combat style can work (well, except throwing).
 

Arkley

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Mar 12, 2009
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Naughty Bear. C'mon, if you've seen, played or even heard of Naughty Bear, you know it was one of the coolest concepts of last year.

You play as a worse-for-wear teddy bear on an island with other teddy bears. But they don't like you very much, so you terrorise, maim and murder them, with bonuses for creative kills. Creative kills like barbecuing their heads or frightening them 'till they go insane and kill themselves. You sneak around, hiding in bushes and closets, waiting for the right moment to jump out and terrify or dismember your cuddly bear victim.

The problem? Only three areas, all very small and very similar. All the objectives were the same, the different scenarios only introduced different "enemies", who were all more or less the same. There were very few creative kills, the stealth and melee were horrible, the camera was awful and there was no actual plot to advance.

If they applied a few fixes to the combat and stealth, added a few more kill types and interactive environmental pieces, some more ways to terrorise your enemies, made the scenarios different and added a story to advance along with the high score system...it'd make a decent $10 downloadable title.
 

varulfic

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Jul 12, 2008
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Zelda: Wind Waker

Yeah, most of you probably like this game. For me, it was just lazy. Zelda is such a fantastic concept that any game in the series has the potential to be Best Game Ever (which Ocarina of Time might just be), but for the gamecube games, particulary WW, some things just destroy the game completely.

Biggest problem with Wind Waker: the difficulty. There is none. This was the easiest game in the world. I didn't die once, the closest I got was one time when I had to use one of my three bottled faeries. What more, the game features pretty interesting combat mechanics but what for? The enemy can't hurt you, and if they die they all drop atleast 4 hearts(seriously), making you invincible. A game like Zelda that revolves around exploration NEEDS to be challenging, otherwise why would I bother exploring? I don't need any more pieces of heart, my health bar is already a mile long.

Also, the exploration sucked. The treasures you got were either superfluous (like the heartpieces) or completely useless, like rupies. THERE IS NOTHING OF VALUE TO BUY IN THIS GAME. What's the point of giving me 5000 rupies if all I can spend it on is bombs and fish bait? Coulnd't the developers add SOME incentive for me to gather money? Like in Link's Awakening, you could buy a bow if you had enough money... ANYTHING would do. Actually, the money have one use: Later in the game, you need to buy some arbitrarily expensive maps to progress. So stupid.

Also, the exploration sucked. Seafaring was a stupid waste of time. Hush with your "atmosphere" bullshit, if I can put down the controller and leave the room for TEN MINUTES without either taking damage or even reaching my destination, the game has failed. The seafaring provides zero challenge and takes up far too much time, it plays like a fucking loading screen. SUCK.

This game makes me mad just thinking about it. It could easily have been the best game ever if the difficulty was higher, and there were more interesting items to find. Twilight Princess had similar issues and same potential.
 

Super Toast

Supreme Overlord of the Basement
Dec 10, 2009
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Trolldor said:
JourneyThroughHell said:
Trolldor said:
JourneyThroughHell said:
Alpha Protocol.

Why was the gameplay so terrible, Obsidian? Why? Couldn't you just have ripped off Mass Effect or any given James Bond game and be happy?

If Alpha Protocol's gameplay would've been as good as that of ME2, I would've had a different GotY this year.

Alas.

ME:2 was a shooter. Alpha Protocol was a Stealth/Action-RPG. The two are not compatible.
Alpha Protocol needed to be more like Classic Splintercell, a greater emphasis on stealth and far, far, far less emphasis on shoot outs.
I played AP as a shooter.

So, yeah. It can be a shooter, in fact, most both battles kind of assume it is.
If you played it as a shooter, then you were playing it wrong.
You can't. I think you completely missed the point of the game.
 

AnAngryMoose

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Nov 12, 2009
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Jelly ^.^ said:
Who remembers Superman 64?
And WWF Warzone?
And Shadow of the Empire?
And Wetrix? *Shudders*
I remember WWF Warzone! I thought it was decent. But then again, I loved Battle Tanks.
 

GeorgW

ALL GLORY TO ME!
Aug 27, 2010
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Alpha protocol and Kane and Lynch. Alpha actually made choices affect the game and not just the story and Kane had some awesome ideas for multiplayer.
mParadox said:
[PROTOTYPE]

Loved that game but man that game could use a better story, graphics and characters. So a total revamp. :p
Check out prototype 2 then, completely new main character, the rest ought to follow.
 

Sn1P3r M98

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May 30, 2010
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Sniper: Ghost Warrior. Great concept, terrible execution. It was glitchy as hell, and the animations were very shoddy. With all the kinks worked out, it could have been an amazing game.
 

MaxP779

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Jan 21, 2011
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GeorgW said:
Alpha protocol and Kane and Lynch. Alpha actually made choices affect the game and not just the story and Kane had some awesome ideas for multiplayer.
mParadox said:
[PROTOTYPE]

Loved that game but man that game could use a better story, graphics and characters. So a total revamp. :p
Check out prototype 2 then, completely new main character, the rest ought to follow.
Cool, wiki says

"The sequel follows protagonist Sgt James Heller on his mission to destroy Alex Mercer."

Excellent, i never liked mercer much anyways.
 

Ironic Pirate

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May 21, 2009
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octafish said:
JourneyThroughHell said:
snippage

Still, you know, it's worth it just for the story.

Seriously. Not ruined. Needs a sequel.

I might go harsh on the gameplay, but, man, beating every stinking laggy mission was totally worth it for the awesome ending.
I couldn't move past Thorton's character, if TF2 is a hat simulator, Alpha Protocol is a jerk simulator...

Tom Clancy's Rainbow Six Vegas 2, the cover system is pretty good really, why couldn't they have made it a proper Rainbow Six game? I don't want to play a regenerating health soldier in an anti-terrorist game.
Maybe I was wrong, but I always thought the health system was how close you are to being shot. The way the screen blurs, it's like you're panicking because the bullets are coming close to you.

That said, I like regenerating health, so it doesn't bother me.
 

-Drifter-

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Jun 9, 2009
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Farcry 2 comes to mind. The mechanics of the game are just about perfect, but traveling anywhere is a monumental pain because the roads are littered with enemy camps and patrols that will immediately drop what they're doing and shoot you the moment you come into sight. The facts that a) you need to do side missions that don't advance the plot to unlock better gear and get the funds to buy said gear, and b) missions are almost always half-way across the damn map only compound the problem.

As such, it takes forever to get anything done. I played for easily 20 hours, only doing a few side-quests for the weapon merchants and mysterious assassination guy, and I still wasn't even half-way through the game (I'm likely to just never finish it now, since my save was corrupted.)

Oh, and the voice acting sucks.
 

RuralGamer

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Jan 1, 2011
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treeboy027 said:
The Force Unleashed. It could have been sooo much better
[Mild Rant]
Seriously the features announced early on made it out to be epic and the early tech demos looked brilliant. Physics, pretty good graphics, good scale of enemies and it promised to be a good story-based game... then we got a linear, poorly ritten (for emphasis) and shallow story, short play time and you got to make just ONE decision in the whole game which automatically awards you with a bad ending if you decide to be evil;
Sure, maybe I want to repay Vader for repeatedly being a jerk, but side with the Emperor, oops don't have the choice; been a dick once, so got to be again and go out of my depth. They could have made the endings both lead on in a 'cannon' way, but perhaps that was too hard. Also why was this choice available, considering the rest of the game was so ridiculously linear?

Also the combat felt unbalanced and button-mashy and the locations a bit clichéd.

I can't help but feel that LucasArts have kind of lost the plot in recent years; a lot of their games have really great potential, but they miss the mark.
[/Mild Rant]

Edit: Won't even touch the second game with a barge pole.
 

Arjen Swellengrebel

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Feb 15, 2010
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Pokemon, I think. The games were good when they were new, but taking a formula with so much potential and making exactly zero changes to it is a terrible waste. I'd be all over a Pokemon game where you could create teams of Pokemon that complement each other, or if they made it a turn-based strategy game or something. Why would you make a game with over 400 playable characters, and limit you to using one at a time? It just doesn't make sense to me.