Zelda: Wind Waker
Yeah, most of you probably like this game. For me, it was just lazy. Zelda is such a fantastic concept that any game in the series has the potential to be Best Game Ever (which Ocarina of Time might just be), but for the gamecube games, particulary WW, some things just destroy the game completely.
Biggest problem with Wind Waker: the difficulty. There is none. This was the easiest game in the world. I didn't die once, the closest I got was one time when I had to use one of my three bottled faeries. What more, the game features pretty interesting combat mechanics but what for? The enemy can't hurt you, and if they die they all drop atleast 4 hearts(seriously), making you invincible. A game like Zelda that revolves around exploration NEEDS to be challenging, otherwise why would I bother exploring? I don't need any more pieces of heart, my health bar is already a mile long.
Also, the exploration sucked. The treasures you got were either superfluous (like the heartpieces) or completely useless, like rupies. THERE IS NOTHING OF VALUE TO BUY IN THIS GAME. What's the point of giving me 5000 rupies if all I can spend it on is bombs and fish bait? Coulnd't the developers add SOME incentive for me to gather money? Like in Link's Awakening, you could buy a bow if you had enough money... ANYTHING would do. Actually, the money have one use: Later in the game, you need to buy some arbitrarily expensive maps to progress. So stupid.
Also, the exploration sucked. Seafaring was a stupid waste of time. Hush with your "atmosphere" bullshit, if I can put down the controller and leave the room for TEN MINUTES without either taking damage or even reaching my destination, the game has failed. The seafaring provides zero challenge and takes up far too much time, it plays like a fucking loading screen. SUCK.
This game makes me mad just thinking about it. It could easily have been the best game ever if the difficulty was higher, and there were more interesting items to find. Twilight Princess had similar issues and same potential.