JourneyThroughHell said:
Alpha Protocol.
Why was the gameplay so terrible, Obsidian? Why? Couldn't you just have ripped off Mass Effect or any given James Bond game and be happy?
If Alpha Protocol's gameplay would've been as good as that of ME2, I would've had a different GotY this year.
Alas.
Ooph, Alpha Protocol is just about the poster-child of wasted potential.
Though one thing I have to say is that I wish Obsidian would rip off Bioware LESS than they already do. If their games had lived up to their predecessors then I'd support them but as it is, it just doesn't do it for me.
Anyways, Alpha Protocol. The game could have been quite good, but they just did so many things wrong.
The dialogue system sounded nice on paper, but ultimately, as Yahtzee pointed out, it was like a shot in the dark, you may think you're saying one thing then end up saying a completely different thing. Another thing that bothered me is that the +1 Like or -1 Like thing was really annoying. First of all it shouldn't be THAT obvious, subtlety please. Secondly, it's really distracting, I'm occasionally a perfectionist(as odd as that sounds), so when I see a -1 Like every 3 seconds, rather than just go "oh, second playthru" I reload, and it ends up wasting a lot of time. Maybe I'm being too overbearing but I don't want every little uttered comment to make someone get pissed at me.
The skill system, I wanted to be stealthy, and it was shaping up nicely but ultimately there are two points why it failed. First, it's IMPOSSIBLE to be stealthy without the abilities. Second, the abilities are complete bull. Instead of assisting your stealth, it's a magic 'turn-invisible' spell for a little while, which removes all difficulty. On another aspect of the skill system, it was rather unbalanced. Yet another example of referencing Yahtzee, Deus Ex had a wide, varied skill system and it really worked well... Alpha Protocol, if you don't specialize in a gun, maybe even a good gun (assault rifle) then your experience of this game will suck. In boss fights, even if you sneak up behind them (being invisible and all) you can't do jack, they're magically invincible to having their neck broken. I somehow managed to take out the drugged up douchebag with dual golden SMGs (which was actually kind of a cool boss fight other than the fact that it wasn't balanced well in the slightest, the background music was fun though) but it took a looong time, a lot of running, and a lot of abusing the time that he's stunned from the 3 bullets from my assault rifle to punch him for bonus damage... all-in-all boss fights in this kinda flopped.
The game really did have a nice setup, but if they had taken the time to revise it and see what worked and what really didn't it could have been quite a game, rather than a failed experiment. Hopefully they'll learn from their mistakes and go on to make better games that they put more thought into in the future.
tellmeimaninja said:
[PROTOTYPE]
It fell just short of working in almost every way, and if it had worked, it could have been a truly amazing game.
Actually don't know what you're referring to. I didn't beat it but I got rather far and I didn't find any particular aspect to not work as intended. The timed minigames can go to hell though.