Dirty Hipsters said:
To me I always felt like Drangleic in Dark Souls 2 is supposed to be a whole kingdom, and every area transition is actually you walking for days to reach the next area. That's why some of the transitions don't really make sense, because they aren't actually back to back but are supposed to be days apart. Your character is starting to succumb to the undead curse, their memory is lapsing, they're forgetting how they got to the next area and how much time it took.
See, as cool as the world of Dark Souls 1 is with all of its inter-connectivity, it's never really made sense to me. You're telling me that all of Lordran is roughly 2 square miles? The entirety of the history of this world took place in areas separated by 800 meters of straight running? Izalith was abandoned because of a demon infestation and they decided to build the Undead Burg 100 feet away? The scale is just too small. You learn the world very intimately, and I appreciated that, but at the same time it makes the world feel tiny.
For all of its problems at least the world of Dark Souls 2 feels much bigger. It feels like you're traversing a country rather than just running over the same spots over and over.
Lol, that?s honestly a point you can make about most open world games. I can drive from south Liberty City to north Liberty City in about 6 minutes real time; I?ve a sneaking suspicion a similar trip in the real New York City after which Liberty City is modeled might take just a
tad longer. Or Oblivion or Skyrim: you mean to tell me there?re ancient ruins scattered throughout the land, each filled with powerful, arcane weapons, items and creatures, each within a five minute walk of nearly every modern city in Cyrodiil, and
still undiscovered, huh? Genuine scale is something hard to pull off in video games. Considering they?re about interactivity, it really wouldn?t behoove devs to take what constitutes reasonable content (say the entirety of Dark Souls 1?s non-topographical content) and stretch it out across a land the size the epic tale truly merits; it?d be a lot of empty space and/or busy work (i.e.: how long did it take for that walk from the first Anor Londo bonfire to The Archers to get old?) That being said DS2 finally does feel quite a bit bigger than DS1, bigger if incoherent: I kill a scorpion lady who leads me to a dwarven ruin which opens up to encampment with undead farmers and pigs which leads to a spider hole and the boss is a dark priest and re-animated corpses?. Yeeeah, mind if I see those cliffnotes? But I?m beginning to appreciate that disjointedness; didn?t think I would, but I am. Now that the game has opened up, I?m just picking one of several new bonfires I?ve discovered and *shrug* see where they go!
hanselthecaretaker said:
IIRC only the current gen versions changed up item/enemy locations, and the old consoles/DX9 PC version simply had the additional DLC content tacked on. Best way to test would be to just use the old guide and if stuff is where it says, you're A-OK.
Also, b[]if you got through the Gulch and The Rotten without much trouble, consider your DS2 mettle tested;[/b] at least until the DLC. But even then, it's completely manageable and has some of the best content of the series, let alone game.
That?s encouraging to hear. I?d avoided the Gutter/Gulch because I?d heard it was a pain (not a fan of areas that hang their identity on inflicting status ailments,) but it was surprisingly easy, easier than the Shaded Woods which I
stil have problems in. I just stayed at the edges and took out each of those spitting statue things; once they were down, there really wasn?t a threat left. And The Rotten got me once because of course a boss that big who hangs his hat on melee is going to have a grab attack; once I knew that, it was just a dance.
But as the rest of the game is growing on me, the combat is still a sticking point for me. I got my Adaptability (still a dick-move stat IMHO) up to 20, and haven?t noticed much of a difference; combat is just punishing. It?s damn-near impossible to land more than one hit without the enemy connecting a counter-attack; the player?s hit box is fucking HUGE and every other enemy has unreasonable reach, lightning-fast reflexes, and oh yeah, here?s four of them at once. The dog thingies in the Gutter? I don?t think I killed a single one without taking damage myself as they answered every attack with that bite attack that only requires that I be in the same area code to register damage. I almost suspect the game is reading my inputs in some cases, like my pressing my attack button is essentially pressing the attack button for enemy I?m attacking. Also, the damage enemies deal seems arbitrary; the lion warriors in the Shaded Ruins? Sometimes, their axes take half my health, then other times, the same attack takes damn near ALL my health. And nothing drives me further up a wall than being knocked down or staggered, which is every gank fest. Just saying, the finesse hasn?t found me yet; it?s mostly frustration and luck. The combat steps on its own feet; yes, my weapons have a 2-3 hit combo, but the risk is so rarely worth the reward: swing once, roll away, take damage while doing so, flask/lifegem up, rinse and repeat
Avnger said:
As @hanselthecaretaker said, I'm pretty sure the 360/PS3/DX9 version of SOTFS is essentially the "game of the year" edition of DS2 w/DLC instead of the revamped version. Actually, a quick and easy way to tell: in the Heide's Tower of Flame area, were there any Heide Knight enemies?
If yes, you're playing the revamped version. If not, you're playing the unchanged version and should disregard any SOTFS walkthroughs/wiki entries.
Nope, no Heide Knights in Heide?s Tower area, so it sounds like you and hanselthecaretaker are correct; I?m playing the vanilla DS2 with the SotFS DLC tacked on. Thanks for clarifying; should help the wiki?s be a lot more useful.
So, I finally freed Ornifex AND Straid, so I?ve got access to boss weapons. So far, I?ve killed:
The Last Giant
The Pursuer
The Dragonrider
The Dragonslayer
Flexile Sentry
Ruin Sentinels
Lost Sinner
Scorpioness Najka
Royal Rat Vanguard
The Rotten