Windcaler said:
DrunkOnEstus said:
I didnt think anyone was actually going to read that post. So yay we get to talk about how games are art!
I've learned that there's always people who've read your post, even if it wasn't quoted. Don't forget the lurkers too.
I realized while going over the thread again that while arguments were made as to why
Dark Souls shouldn't have any easy mode, nobody directly tackled the question of "Even if it did and you never used it or looked at it, why would it affect you?" I'm going to be brave and attempt to tackle that head-on. Please don't flame me as I make an effort to never do the same.
For me personally, and I imagine it's the same for many others, the mere presence of an easy mode would be a conceptual loss.
Dark Souls was released on its own terms, with such a degree of creative freedom that in Japan the publisher and developer are the same small company. It was made without regard to industry standards, what sells well, focus groups, or any goal other than to fill a void left during the shift to "next-gen". At the core, when looking at the game as a work of art, a request to have them cater to a wider market is looking at
Dark Souls as a product; like a car or a toaster. The makers of products are very interested in focus groups, what the public wants their product to be, and what they can change to maximize the number of people purchasing and using it.
Dark Souls is much more a piece of art, and an artistic statement than it is a product. Just as you can find it on the shelf like products, prints of paintings and albums of music are available like products. That does not make Dark Souls a product, subject to change based on suggestion and demand. Many people love Dark Souls not just for what it is, but what it represents. It is a AAA game made outside of the traditional publisher model that has grown to continue poisoning traditional gaming, with all of the homogenization and stagnation that it brings. From did not ask for an outside publisher in Japan, who would provide additional funding as well as input, demands, a deadline, and insistence that it not alienate any consumers. The inclusion of that would detract from their stated goal and the core of what they set out to do.
Asking that they add or remove anything because "most games do that/offer that" is a step away from the concept that video games can be legitimate artistic statements that are individually unique without regard to what other games do. I and many others don't want From to do
anything with the Souls series in the interest of "being like other games/'the system'" or to detract from the artists' stated wishes. McMillen had a reason for not including a mode in
Super Meat Boy where a portion of the saws were removed (or however else you'd handle that). If we have a vested interest in the growth and maturity of our medium as an art form, then we'd have no place to insist that he alter his creation in order to make it more palatable to a wider range of people.
The debacle regarding the fans of
Mass Effect and more specifically ME3 is a different issue. It was published by EA, who has no wish offer a video game as an artistic statement and who views the games they release as money-making products. They may contract developers who initially have a goal and artistic vision for a game they'd like to make, but that vision
very frequently ends up in pieces on the cutting room floor as deadlines move along and the publisher insists on further changes. The ending to ME3 was changed as a business decision, due to bad PR and outcry. As
Dark Souls represents the unique position of AAA level funding for the kind of independent freedom usually found in the lower-budget indie market, its fans wish to see
nothing modified or added to it where the basis is as a business decision or to undermine the unique position it has outside of that system.
All of this said, it's important to reiterate the argument that
Dark Souls already offers an "easy mode". If the opposing argument is that "easy mode" would simply be the scaling down on damage, then you can put more points into resistance/defense to lessen damage taken. If you need the hits to do less damage because you can't get out of the way, then wear the heaviest armor available because you aren't trying to roll anyway. You can level yourself too high for an area if the enemies are too tough. You can get a Drake Sword if you're having trouble leveling up the lower-powered weapons. The point is that
Dark Souls is magnificent due to the choice it offers. No two people play exactly the same, and it's a beautiful thing that ties into the collective internet-based struggle that the game offers. If you can't get to the point where you can make those choices, then this isn't your game. It wasn't made for you, and that doesn't make you any less of a gamer, you just aren't this kind of gamer. If you find certain aspects interesting, than the way to handle this would be to ask that other games include those aspects, not that Dark Souls change the other aspects you don't like in order to accommodate you. Dark Souls, from the very beginning has no interest in accommodating anyone other than the people who were dying to be totally left alone and experience something totally unaccommodating.