barbzilla said:
Everyone I've seen argue the Pro easy mode, has argued to only slightly enhance survivability through stats modification. So I would assume that it would arguably remain a very similar experience for the players who actually "need" that extra time.
If that was true, they would have put easy mode in the game to start with. I really wish you would understand how untrue that is. That's how it works for most games. But
Dark Souls is not most games. The only reason the player "needs" that extra time is because they haven't learned yet. It isn't because they can't do the ultra-precise aiming- there isn't any. It isn't because they can't do the ultra-precise timing- there isn't any. It isn't because they haven't figured out some complicated strategy- there isn't any.
They "need" the extra time so they don't have to figure out the game. But in
Dark Souls, figuring out the game is what you
do. The easy mode player is not having a similar but less intense or demanding experience. He is having a fundamentally different experience. If you could just make
Dark Souls easy but leave it basically the same, like you can with
Halo, I can only assume they would have just done that. Playing
Dark Souls with more lenient stats takes away the
CORE Dark Souls experience. You rip the backbone right out of the game.
It sounds like a lot of people would be fine with that. But it is not safe to assume that cutting out the CORE design philosophy, the basic premise of the game, the whole idea of it, the obstacle that the whole game is built around, would result in a similar experience for easy mode players. They would effectively be skipping to the end of the game without playing it. Figuring out how to make
Dark Souls easy
is Dark Souls. If it's easy to start with, that is to say, if you can beat it without learning, you may as well just make your character and skip directly to the end credits.
I am thinking about how to make everyone complete the game while maintaining the current difficulty and carefully send all gamers the messages behind it.
barbzilla said:
However if From could walk the line between "selling out" and "selling more" wouldn't you want them to?
Of course, but the question is how.
SkarKrow said:
Don't get me wrong I'm not huge on the "games as art "thing, and I certainly wouldn't waste my energy arguing about it with people, but games are definately an art form, they're a valid form of expression and potentially the highest form of expression, because rather than simply describe or depict your vision to your audience, you can throw them into your vision so they may experience is for themselves.
I also like when games try new and unique things, and take risks, though I understand that business requires stability in order for those risks to be less likely to be catastrophic failures.
Recently I got rather annoyed at Assassins Creed 3, because it seems to have really lost sight of what was special about Assassins Creed (and especially the second game) and gone after a more action packed appraoch, which we're already saturated with, I prefered to more intellectual and philosophical approaches of the first 2 games, and the gameplay focused more on stealthy assassination and covert actions against secret organisations than, forgive me for generalising the rather complex issue of the american revolution, the approach of a big action packed "'MURICA FUCK YEH!".
On a similar note I just did some reading into Black Ops 2, and they've apparently brought in a lot of new things to the single player mode and actually been creative for once, which is both astounding and very helpful for the industry. By all means keep making shooters of the military variety, but make them varied and creative damn it!
-grumble-
Sorry I kinda lost my focus, but there's my view of games as art and hopefully the two examples make my perspective a touch more easy to understand, as my perspective on things is very rarely a black or white approach.
I wasn't addressing you in particular about the "games as art" thing, but other people were talking about it. Sorry, I can see how unclear I was. But it worked it out, because you make some good points.
I think most hobbyists can agree that games are art. But it is so obvious there is a total lack of groundwork and language for discussing games as art. We REALLY need some scholarly literature on this topic. I mean
Mass Effect 3 ending? artistic integrity!
Dark Souls? easy mode please! It's art without merit, and until we can distinguish kitsch from art, there can be no serious conversation about games as art.