Dark Souls isn't an RPG, there's like no role-playing in it; therefore, it's not an RPG. Maybe you want to look at survival horror games (for the atmosphere) or games like DMC or Bayonetta that have actual deep-as-fuck combat systems. I haven't even played Dragon's Dogma (I'm actually going to borrow it from a friend this weekend) but just from video alone, the boss fights are way better, you get on the beasts and stab them instead of just getting close and slashing at them with a sword. And you get moves and abilities as you level up in Dragon's Dogma (and basically every other RPG ever made) whereas in Dark Souls you just level stats that don't change gameplay whatsoever. Dark Souls has such poor RPG mechanics like a stat literally not doing anything (Resistance) and you can min/max in Dark Souls like no other RPG; you can put everything into Vit & End because you can put an element on a weapon thereby negating needing to invest in Str/Dex and you can use fire magic (for magic purposes) to avoid investing in a stat for magic. Dark Souls falls into a pit no RPG should ever fall into and that's where you only get stronger by literally upping your stats, you don't get new moves or abilities (outside of magic).
Dark Souls is really not much more than a 6/10 game because of all its flaws. The only things it actually does really well are atmosphere and level design. Outside of those 2 aspects the game is lacking in every other area. I bought and played Dark Souls hoping for a great combat system and a hard game (due to all the damn hyperbole from fans), and I got neither.
BloatedGuppy said:
It's an ongoing "Praise for Dark Souls in general has gotten excessively hyperbolic" issue.
Dark Souls has so many issues it's not even funny. The combat system is way too simplistic, you can do the same thing basically the whole game. The bosses for the most part are poorly designed, they are either way too easy (Gaping Dragon, Quelaag, Seath, etc.) or just cheap like the Capra Demon (who isn't even hard, it's just the dogs that make the fight hard).
BloatedGuppy said:
Rutabaga_swe said:
There's nothing wrong with the controls. The only time you'll have problems with the controls is if you just go nuts on the controller, because the game has a tendency to remember what buttons you pressed while in that last animation, and execute those commands.
Meh. They're ponderous as hell. And the combat is nowhere near complex enough to require it. And don't even get me started on the lock on/circle. So clumsy. SOOO clumsy.
The controls do kinda suck. The fact the game relies on a lock-on system makes fighting multiple enemies at once way way harder than it should as you can't backpedal with a shield up if you aren't locked-on, which is beyond stupid. I can't even name another game where your character will turn around when you move backwards while you have your shield up.
And, the combat is really simplistic as well when you actually break it down.
Rutabaga_swe said:
The controls, just what is your problem? How are they bad, or "ponderous" as you put it? I think they are pretty straight forward, aside from the somewhat unorthodox (but quite functional) layout. The lockon works fine, the only real beef i have with it is that some times it snaps on to weird enemies in your periphery after killing your current target, but that happens so rarely that it's hardly something worth taking up. Otherwise, look at an enemy in range, click the stick and that's it. What part of that is bad?
Read right above this quote for why the controls are bad.