Dark Souls has ruined the RPG for me...

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Baddamobs

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jhoroz said:
Damn...I only have like 90 hours capped in Dark Souls, and I considered myself a "fan" of the game. Talk about feeling like a casual.
Anyone with at least one solid play through of the game, should NEVER consider themselves a casual fan, considering how much (literal for your character) blood, sweat, and tears went into that play through. Trust me, you wouldn't have gotten through the third hour if you weren't determined to get to the end.
 

DanielBrown

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Fuck. There is a game that looks and plays exactly like Demon's/Dark Souls, that was mentioned in another thread on this site. I looked into it and was intrested, but the graphics were very outdated(2003 game or something) so I discarded it... Can't remember the name though.

Think it was the thread where someone asked for games with realistic sword play. Gonna check for it!

Edit: Found it!
http://www.youtube.com/watch?v=Egad_InYl6I
Severed: Blade of Darkness!
Hope it fills your need.
 

Headdrivehardscrew

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Welcome to the club that never was and never will be.

Ever since King's Field, I felt this hunger for certain games. Games that made you think, made you feel inadequate, made you better yourself.

Games that would invade your dreams and change your perception of the world you live in.

Demon's Souls was awesome, but a lot of people didn't even want to try to get it, on the contrary. They discouraged people from even trying it on for size. That's a shame.

Dark Souls got a bit more love. And yet... sure, we get Dark Souls II. But it's called Dark Souls II. Not Dragon Souls, not Diamond Souls, not Darker Souls. Nothing of that shit. Just number two.

That sees me a bit worried.

But, yeah, going back to 'other' games is difficult. I still love me some modded Skyrim, but plain vanilla Skyrim tastes like cardboard and long forgotten dreams of love, peace and happiness in a bleep dee bloop world.

Pretty much everything you see or do for the first time in the Souls games is memorable. Pretty much 90% of the things I do in other games are entirely forgettable. Not cool.
 

michael87cn

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Yes you are. Most games are total shit these days, Dark Souls is like a shining diamond amongst a giant heaping turd that is other RPGs.

Part of the problem is some people consider making games their JOB, while others... do it for raisins other than the money.

Raisins!
 

Phoenixmgs_v1legacy

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Ishal said:
No roleplaying? You are the chosen undead, what that means, how you interact with the NPCs, what choices you make all are roleplaying. I don't think you understand what roleplaying is.
There's barely any NPCs, the game's focus is squarely on the dungeon crawling. If DnD had the same setup as Dark Souls, it would cease being an RPG, it would be a dungeon crawler. Dark Souls also has no stats or skills that aren't tied to combat (where's your speech or lockpick skill for example), that's a HUGE sign that you are not playing an RPG.

Ishal said:
Wrong again. There are no skill trees in Dark Souls with abilities that are unlocked. But to say that leveling up doesn't change gameplay is demonstrably incorrect. Each weapon has specific move sets with certain requirements in each stat, to use them effectively you must level accordingly, thus changing gameplay.
The stat requirements to use weapons are rather low. Weapons don't have specific move sets with certain stats requirements. I used the Iaito much of the game, new moves didn't open up as I leveled Dex, I had the same moves available with the Iaito from the second I got it to the second I beat the game. Fucking God of War gives you more moves and abilities as you progress than Dark Souls.

Ishal said:
you can put everything into Vit & End because you can put an element on a weapon thereby negating needing to invest in Str/Dex
You have no idea about weapons scaling with stats, do you?
I made my character with high Dex for the weapon scaling for my Iaito. That doesn't mean that I'm not aware that I could've forgone leveling Dex, put lightning on the Iaito, and it would've been basically as effective. I just understand game systems and mechanics and I know you that you can min/max in Dark Souls like no other game.

Ishal said:
Pyromancy and spells are different. If you want to use spells you must invest stats in intelligence per requirement.
Are you saying miracles aren't spells as well? They rely on Faith, not Int. Come the fuck on, Pyromancy is just fire magic even the Dark Souls Wiki says it's fucking magic. And if you want some kind of magic, whether it be fire, sorcery, or miracles, you can choose to use fire without any stat investment. Attunement is the only thing you may have to level a little to get a few more spell slots.

Ishal said:
You do realize level design includes the placement of enemies right? You know, the thing you were complaining about in that other thread about being "ganked" by the AI so you "cheesed" them?
It can or can't. The dungeon design is really good. There's a lot more issue with enemies than their placement, which isn't bad for the most part. It's just annoying having enemies camping corners like a noob in a FPS. And the occasional stuff like the Anor Londo archers.

Ishal said:
The controls do kinda suck. The fact the game relies on a lock-on system makes fighting multiple enemies at once way way harder than it should as you can't backpedal with a shield up if you aren't locked-on, which is beyond stupid
From the wording of this, the game doesn't rely on it, but YOU do. The amount of weapons in the game allows for a variety of options in dealing with combat situations. In fact, most pole weapons have wide cleaves and arcing swings for those situations used BEST when not locked on. But those weapons require dexterity stat investment which you already stated was "worthless." I really think you have no idea what your're talking about.
My complaint about the lock-on system isn't my inability to use weapons when not locked-on, it has to do with how much your movement and blocking is fucked when you're not locked-on. Name a game that when blocking your character will turn around instead of backpedaling? No game does that bullshit other than Dark Souls. The game's controls don't allow you to backpedal while not locked-on, that is just a fact of something I can't do because of the controls.
 

Ishal

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Baddamobs said:
For the original post: I'm going to have to agree with what some others have been saying: Dragon's Dogma isn't a amazing game by any stretch of the imagination, and it took me quitting playing for a long while after I flubbed the first character to really get what you had to do in that game, which is a testament to it's pretty lack tutorial, but if you work at it, the 'boss fights' are pretty freakin' incredible.
After my Dark Souls high I searched high and low for games that might be similar. Dark Arisen, the expansion for DD was real close in terms of atmosphere. I enjoyed it, but the game is no where near Dark Souls. Best thing they did in Dark Arisen was put in a fast travel system which wasn't in the first game. That really killed it for me. The monotony of running everywhere and killing the same mobs and even bosses over and over and over was simply terrible.

It had potential, and Dark Arisen improved but ultimately it fell flat on its face. Without those boss fights the game would have had zero appeal, imo.
 

Phoenixmgs_v1legacy

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Baddamobs said:
Phoenixmgs said:
Dark Souls isn't an RPG...
Oh, jeez...

Look, I respect that we all have opinions, and that sometimes we want to voice those opinions, but after that MINEFIELD that the KoA thread became, I think we all know what yours is by now. I respect that you have your opinions of games, and not everyone may agree with them, but try and...regulate, yourself in the future.
The focus of Dark Souls is dungeon crawling, not role-playing. If DnD was exactly Dark Souls but pen and paper, DnD would not be an RPG. There isn't even a single stat or skill (there's not even skills) in Dark Souls that isn't about combat.

Explain to me how Dark Souls in anyway fits the definition of an RPG:
A role-playing game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making or character development. Actions taken within many games succeed or fail according to a formal system of rules and guidelines.

Have a listen to the following Escapist podcast:
http://www.escapistmagazine.com/videos/view/escapist-podcast/5431-035-What-Defines-An-RPG-More-Mass-Effect

Notice how at 8:18 the guy explains the essence of what an RPG is (and how easy and simple it is to define an RPG). Basically, RPGs are about player agency. And, at 16:10, he blatantly says JRPGs are not RPGs as well. It's not at all just my opinion. The problem is that video game RPGs started out as something different from DnD because of the hardware at the time didn't allow for the role-playing experience in video games and thus gamers think RPGs are something entirely different than what they really are.
 

Rheinmetall

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It's funny, I'd bet my head on that if I posted a similar thread, most people would go insulting me and tell me I'm crazy, or idiot- and that's the main reason I usually avoid forum discussions, but for some reason people seem to respect your opinion and actually agree that Dark Souls is a great rpg and great game in general. Now that I'm thinking of it, I even believe that I did post a couple of years before something similar to this, like how DS has raised the bar too high and that I can't easily play any other game. Who knows maybe I have bad karma.
 

Ishal

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Phoenixmgs said:
There's barely any NPCs, the game's focus is squarely on the dungeon crawling. If DnD had the same setup as Dark Souls, it would cease being an RPG, it would be a dungeon crawler. Dark Souls also has no stats or skills that aren't tied to combat (where's your speech or lockpick skill for example), that's a HUGE sign that you are not playing an RPG.
No, it's a huge sign that it's an RPG that focuses on combat more than other aspects. Most dungeon crawlers are RPG's. There are 32 different NPC's that you can interact with in one way or another. The only huge sign here is that you have no idea what you're talking about.


The stat requirements to use weapons are rather low. Weapons don't have specific move sets with certain stats requirements.
Yes they do. I can only two hand the gravelord sword at 16 strength. It takes 24 to use it with one hand and an off hand weapon or shield. In Dark Souls, that is fundamentally changing the gameplay. A two handed strong attack may be different than a one handed depending on the weapon. You said leveling stats does not change gameplay, and you were wrong.


I made my character with high Dex for the weapon scaling for my Iaito. That doesn't mean that I'm not aware that I could've forgone leveling Dex, put lightning on the Iaito, and it would've been basically as effective. I just understand game systems and mechanics and I know you that you can min/max in Dark Souls like no other game.
You understand little. The damage of an elementally buffed weapon is significantly weaker than that of a regular weapon properly scaled with it's specific stat.

Are you saying miracles aren't spells as well? They rely on Faith, not Int. Come the fuck on, Pyromancy is just fire magic even the Dark Souls Wiki says it's fucking magic. And if you want some kind of magic, whether it be fire, sorcery, or miracles, you can choose to use fire without any stat investment. Attunement is the only thing you may have to level a little to get a few more spell slots.
You complain about min maxing and the avoidance of investing in certain areas. The only magic not tied to a stat is pyromancy, but that requires investment as well. Souls are both the currency to purchase consumables and the requirement for leveling. There is no difference between leveling your pyromancy flame and leveling intelligence for magic. Both require souls. It isn't as if you are cutting corners by using one resource to level magic and using another for something else.


My complaint about the lock-on system isn't my inability to use weapons when not locked-on, it has to do with how much your movement and blocking is fucked when you're not locked-on. Name a game that when blocking your character will turn around instead of backpedaling? No game does that bullshit other than Dark Souls. The game's controls don't allow you to backpedal while not locked-on, that is just a fact of something I can't do because of the controls.
Why is this "bullshit?" This is not a problem of the game. It's simply something you don't like. The lock on feature can be terminated at any time after you've backpedaled enough. Enemies telegraph their attacks almost 99% of the time. I don't know why you would insist on going into combat without using the feature designed for the combat. As a strictly third person game it's essential to have to enable proper movement of the camera.

Name a game? Okay, just about any top down RPG out there. Any of the hack and slash games like God of War only allow you to block and back pedal from an enemy when you are locked on. Just like this one... hmmm. If not, the character turns around and runs away.
 

00slash00

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Ponyholder said:
I hated the original Witcher. One of the most boring games I have played in quite a while, haven't touched the sequel though, however from the looks of it they fixed all I hated. I am also a huge Dark Souls Fan (Still trying to get a Plat on that and Demon Souls, been busy with other games though).

Try games like Monster Hunter, Soul Sacrifice, or Dragon's Dogma: Dark Arisen.
Did you ever finish The Witcher? That game had a pretty slow burn and I feel like I didn't really get in to it until around chapter 3. Regardless, it's probably one of my favorite rpgs to be released within the past decade.

As for the OP, I fet the same way after I finished Demon's Souls and Dark Souls. There was an initial period of depression because when I tried to play other games, even fast paced action games like the God of War series, they just seemed slow and tame by comparison. The Souls games didn't ruin rpgs for me though. Still, there was definitely a brief period of adjustment for me
 

Phoenixmgs_v1legacy

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Ishal said:
Phoenixmgs said:
There's barely any NPCs, the game's focus is squarely on the dungeon crawling. If DnD had the same setup as Dark Souls, it would cease being an RPG, it would be a dungeon crawler. Dark Souls also has no stats or skills that aren't tied to combat (where's your speech or lockpick skill for example), that's a HUGE sign that you are not playing an RPG.
No, it's a huge sign that it's an RPG that focuses on combat more than other aspects. Most dungeon crawlers are RPG's. There are 32 different NPC's that you can interact with in one way or another. The only huge sign here is that you have no idea what you're talking about.
Oh, wow!!! 32 different NPCs!!! Most of the NPCs are just fucking merchants. Dungeon crawlers aren't RPGs. Listen to the following Escapist Podcast so you can actually educate yourself on what an RPG is:
http://www.escapistmagazine.com/videos/view/escapist-podcast/5431-035-What-Defines-An-RPG-More-Mass-Effect

In Dark Souls, you have no other option other than killing enemies to get past them. If Dark Souls was an RPG, you'd have the ability to stealth by them, use distractions/illusions to get by them, talk your way out of situations, use lockpicking to avoid encounters, etc. Farcry 3 has more fucking combat options that Dark Souls.

The stat requirements to use weapons are rather low. Weapons don't have specific move sets with certain stats requirements.
Yes they do. I can only two hand the gravelord sword at 16 strength. It takes 24 to use it with one hand and an off hand weapon or shield. In Dark Souls, that is fundamentally changing the gameplay. A two handed strong attack may be different than a one handed depending on the weapon. You said leveling stats does not change gameplay, and you were wrong.
That stat requirements are there to USE weapons, not open up new moves. Yeah, I can swing a huge sword extremely poorly and technically use it with low strength. Getting up to the stat requirement is to actually be able to use the weapon effectively, not open up new moves.

You understand little. The damage of an elementally buffed weapon is significantly weaker than that of a regular weapon properly scaled with it's specific stat.
You can use a weapon with an element very effectively and not need the stat investment. Lastly, when the game first launched, weapon scaling was actually shit and putting elements on weapons was better than the scaling.
http://www.gamefaqs.com/boards/606312-dark-souls/66237262

You complain about min maxing and the avoidance of investing in certain areas. The only magic not tied to a stat is pyromancy, but that requires investment as well. Souls are both the currency to purchase consumables and the requirement for leveling. There is no difference between leveling your pyromancy flame and leveling intelligence for magic. Both require souls. It isn't as if you are cutting corners by using one resource to level magic and using another for something else.
I can make a say a level 50 character using fire magic that is just better than a level 50 character that uses sorceries or miracles because of fire magic not needing requiring a stat requirement. Imagine how broken DnD would be if a magic class could have awesome magic without a stat investment. Dark Souls just has very poor RPG mechanics.

Why is this "bullshit?" This is not a problem of the game. It's simply something you don't like. The lock on feature can be terminated at any time after you've backpedaled enough. Enemies telegraph their attacks almost 99% of the time. I don't know why you would insist on going into combat without using the feature designed for the combat. As a strictly third person game it's essential to have to enable proper movement of the camera.

Name a game? Okay, just about any top down RPG out there. Any of the hack and slash games like God of War only allow you to block and back pedal from an enemy when you are locked on. Just like this one... hmmm. If not, the character turns around and runs away.
There's some enemies you can't lock-on to. If you see an enemy around a corner, many times the game doesn't let you lock-on to him, you try to block and backpedal, and your character turns around and gets hit in the back for no reason. Also, enemy attack go through walls for some stupid reason as well.

LMAO, God of War doesn't have a lock-on system. When I hold block and move back, Kratos doesn't turn around.
 

Baddamobs

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Phoenixmgs said:
Baddamobs said:
Phoenixmgs said:
Dark Souls isn't an RPG...
Oh, jeez...

Look, I respect that we all have opinions, and that sometimes we want to voice those opinions, but after that MINEFIELD that the KoA thread became, I think we all know what yours is by now. I respect that you have your opinions of games, and not everyone may agree with them, but try and...regulate, yourself in the future.
The focus of Dark Souls is dungeon crawling, not role-playing. If DnD was exactly Dark Souls but pen and paper, DnD would not be an RPG. There isn't even a single stat or skill (there's not even skills) in Dark Souls that isn't about combat.

Explain to me how Dark Souls in anyway fits the definition of an RPG:
A role-playing game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making or character development. Actions taken within many games succeed or fail according to a formal system of rules and guidelines.

Have a listen to the following Escapist podcast:
http://www.escapistmagazine.com/videos/view/escapist-podcast/5431-035-What-Defines-An-RPG-More-Mass-Effect

Notice how at 8:18 the guy explains the essence of what an RPG is (and how easy and simple it is to define an RPG). Basically, RPGs are about player agency. And, at 16:10, he blatantly says JRPGs are not RPGs as well. It's not at all just my opinion. The problem is that video game RPGs started out as something different from DnD because of the hardware at the time didn't allow for the role-playing experience in video games and thus gamers think RPGs are something entirely different than what they really are.
I wasn't arguing on that issue (mostly because if the idea that for it to be an RPG you HAVE to have character development, then Skyrim isn't really an RPG since your character is the same personality wise at the start as they were at the end; unless you impact yourself onto the otherwise mute character, like you do on Dark Souls), my argument was that I've seen you in other threads acting rather passionately in the argument of why Dark Souls is a bad game (which was more to deflect arguments made that KoA isn't the messiah of good RPG's), and was calling it out earlier to avoid a repeat event.

And least we forget: hate is the closest emotion to love, so we appreciate the 'love' you're showing the game, just we'd appreciate it more in...small doses.
 

captainballsack

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I'd say Monster Hunter and Morrowind are two great candidates. They're fantastic games and really leave you to your own devices.
 

piinyouri

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I felt the same way about platforming RPG's for almost a year after playing Symphony of the Night for the first time.
 

Gdek

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Itchi_da_killa said:
Dark Souls is awesome
I have a few suggestions you might like, but none are very recent, and none I think can equal the scope of Dark Souls.

Nevertheless if your looking for some games with nice combat and light on the RPG side you could try and take a look at these.

Blade of Darkness
http://www.gog.com/game/blade_of_darkness
Someone mentioned this earlier but I have to second it. At this point it is pretty dated but the gameplay holds up. Combat is difficult and rewarding if you can pull it off some tough fights. Old school, and tons of fun.

Dark Messiah of Might and Magic
http://store.steampowered.com/app/2100/?snr=1_7_7_151_150_1
Graphics are a lil better in this one. Its a flawed game to be sure, but the melee combat is awesome. Kicking guys off of ledges never gets old. Story is generic fantasy fare but it's not the game's main selling point anyways. You can play as a mage, but I don't recommend it.

Enclave
http://store.steampowered.com/app/253980/
A personal favorite of mine. Dunno how many times I replayed this. Its not an rpg at all in the usual sense. Every level is separate from each other, but you do get better gear and weapons as you go through the game. Each level has an amount of gems you can collect, many are hidden away in difficult to find spots, and the more gems you get the better equipment you have later. You can also replay any level you like to hunt for any gems you missed. Combat is smooth and fluid, and fun, although not too complex.

Gothic Series
http://store.steampowered.com/app/39510/
I only actually played Gothic 2. This one is heavier on the rpg side, but you're personal skill matters a lot in the combat. For instance in the higher level area there are a crap ton of orcs and things that you aren't supposed to be able to kill the first time you see them. But if you can get one separated you can whittle him down as long as you don't make any mistakes.

Rune
http://store.steampowered.com/app/210950/?snr=1_7_7_151_150_1
Another of my personal favorites, played through this dozens of times. Also has a co-op mod you can get which is pretty fun with a friend or two. Combat is pretty simple, but gameplay is very fast and very fluid despite how dated it looks these days. Not a whole lot of complexity to the combat, you get different types of weapons which will swing a little differently and have varying damage ranges. Timing and movement are key also some enemies you can kill instantly if you time your swing to decapitate them. Also you can cut off monsters limbs and beat them and their friends to death with them. Main selling point of this is the world and atmosphere, nice viking revenge quest.

Edit::Added some links.
 

Signa

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Well, OP, it doesn't sound like RPGs are ruined, but more that RPGs themselves are ruined. Skyrim barely even counts as part of the genre.
 

Ishal

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Phoenixmgs said:
Oh, wow!!! 32 different NPCs!!! Most of the NPCs are just fucking merchants. Dungeon crawlers aren't RPGs. Listen to the following Escapist Podcast so you can actually educate yourself on what an RPG is:
http://www.escapistmagazine.com/videos/view/escapist-podcast/5431-035-What-Defines-An-RPG-More-Mass-Effect

In Dark Souls, you have no other option other than killing enemies to get past them. If Dark Souls was an RPG, you'd have the ability to stealth by them, use distractions/illusions to get by them, talk your way out of situations, use lockpicking to avoid encounters, etc. Farcry 3 has more fucking combat options that Dark Souls.
Educate myself on what an RPG is?



You want me to listen to the opinions on RPG's by the people who gave Dragon Age 2 a 10/10? Ha.ha.ha. But that aside, again I reiterate. You don't need those things for a game to be an RPG. Dark Souls is an action RPG, not having those things doesn't take that away from it. As to non combat options, did you know there is a pyromancy spell that can make enemies fight for you? Did you know there is a ring that makes you invisible to nearly every enemy in the game? This isn't Fallout, it doesn't have as many options. It's an action RPG... but still an RPG. Many of the those NPC's have their own unique quests and stories. They offer background on the lore and offer covenants to the player. It's not just a dungeon crawler, there is story and choices within the game. To ignore them is to ignore the reality which you seem bent on doing, apparently.

But just for fun, lets run through your little definition of an RPG to prove it shall we?

Explain to me how Dark Souls in anyway fits the definition of an RPG:
A role-playing game is a game in which players assume the roles of characters in a fictional setting.
You take the role of the chosen undead in the land of Lordran. Your job is to link the fire of the first flame in order to keep light in the world, should you choose to do so.

Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making or character development
Your character changes from hollow to human form multiple times depending on how you play, which fits into the narrative not just the gameplay. You are given goals in the story to complete and set about doing them acting out the roles in the narrative. At several points in the game you are asked to make decisions when you interact with NPC's. At the end of the game you make a choice to have 1 of 2 endings.


Actions taken within many games succeed or fail according to a formal system of rules and guidelines.
Just like in other RPG's if set requirements for certain quests aren't met, they won't run to completion.


Dark Souls is an RPG. It's time you accepted reality and ceased posting nonsense.
 

Itchi_da_killa

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Gdek said:
Itchi_da_killa said:
Dark Souls is awesome
I have a few suggestions you might like, but none are very recent, and none I think can equal the scope of Dark Souls.

Nevertheless if your looking for some games with nice combat and light on the RPG side you could try and take a look at these.

Blade of Darkness
http://www.gog.com/game/blade_of_darkness
Someone mentioned this earlier but I have to second it. At this point it is pretty dated but the gameplay holds up. Combat is difficult and rewarding if you can pull it off some tough fights. Old school, and tons of fun.

Dark Messiah of Might and Magic
http://store.steampowered.com/app/2100/?snr=1_7_7_151_150_1
Graphics are a lil better in this one. Its a flawed game to be sure, but the melee combat is awesome. Kicking guys off of ledges never gets old. Story is generic fantasy fare but it's not the game's main selling point anyways. You can play as a mage, but I don't recommend it.

Enclave
http://store.steampowered.com/app/253980/
A personal favorite of mine. Dunno how many times I replayed this. Its not an rpg at all in the usual sense. Every level is separate from each other, but you do get better gear and weapons as you go through the game. Each level has an amount of gems you can collect, many are hidden away in difficult to find spots, and the more gems you get the better equipment you have later. You can also replay any level you like to hunt for any gems you missed. Combat is smooth and fluid, and fun, although not too complex.

Gothic Series
http://store.steampowered.com/app/39510/
I only actually played Gothic 2. This one is heavier on the rpg side, but you're personal skill matters a lot in the combat. For instance in the higher level area there are a crap ton of orcs and things that you aren't supposed to be able to kill the first time you see them. But if you can get one separated you can whittle him down as long as you don't make any mistakes.

Rune
http://store.steampowered.com/app/210950/?snr=1_7_7_151_150_1
Another of my personal favorites, played through this dozens of times. Also has a co-op mod you can get which is pretty fun with a friend or two. Combat is pretty simple, but gameplay is very fast and very fluid despite how dated it looks these days. Not a whole lot of complexity to the combat, you get different types of weapons which will swing a little differently and have varying damage ranges. Timing and movement are key also some enemies you can kill instantly if you time your swing to decapitate them. Also you can cut off monsters limbs and beat them and their friends to death with them. Main selling point of this is the world and atmosphere, nice viking revenge quest.

Edit::Added some links.
Awesome thanks. I completely forgot about the Gothic series. I was meaning to check them out.
 

Itchi_da_killa

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Baddamobs said:
For the original post: I'm going to have to agree with what some others have been saying: Dragon's Dogma isn't a amazing game by any stretch of the imagination, and it took me quitting playing for a long while after I flubbed the first character to really get what you had to do in that game, which is a testament to it's pretty lack tutorial, but if you work at it, the 'boss fights' are pretty freakin' incredible.
Yeah the boss fights that I played for were sick! Just the way the game looked and felt was breathtaking. The thing is, combat has to be awesome and I didn't like the combat system in that game. :(