Phoenixmgs said:
Dark Souls does not have a high amount of player agency, the focus is on dungeon crawling. What do you spend most of your time doing in Dark Souls? Dungeon crawling.
False.
There's tons of player agency. The fact that you can leave messages that effect other player's game worlds represents player agency. You leave that message in their world and if they find it helpful your game world changes with you receiving Humanity. The fact that killing certain NPCs bear different results on the game world is an example of high player agency. Like I've been saying this whole time, you did not pay any attention to what's going on in Dark Souls. The item Humanity is the item in that game that pretty much leads to all of the world changing events, thus its pretty much the player agency tool of the game alongside paths taken and NPCs trusted.
What do you spend most of your time doing in Mass Effect? Role-playing.
False again. Mass Effect and most Bioware RPGs not called Dragon Age: Origins are generally weak in the role-play aspect. If you think that those dialogues with the good/neutral/bad options are representative of role play, you don't know what role play is. I'm starting to think that you don't even play tabletop RPGs often.
Mass Effect's "roleplaying" is paper thin and can only be done in its dialogue. Everything else you do in Mass Effect outside of that doesn't build character. In Dark Souls you can roleplay through action instead of relying solely on dialigue. Bioware games besides DA:O leaves the deciding factor of the game's ending off until the end. You could play a bad guy the whole time in Knight's of the Old Republic 1&2, Jade Empire, and Mass Effect, and still get the good ending. The roleplaying in Bioware games are pretty limited. You play a blank slate character and have polarizing decisions pelted at you to choose from until the end and then choose which ending you want. The role play isn't strong. Mass Effect is also known for ripping out the majority of its RPG mechanics in its second game and people were disappointing. You're also forgetting that what makes Mass Effect an RPG is that it holds the RPG tenants I mentioned earlier. Same with Dark Souls. Both hold the tenants.
That's why Dark Souls is not an RPG and Mass Effect is. What you do most in a game is what genre the game falls into to.
Yeah, at this point I don't think you're even holding tabletop RPG tenants in your argument. You're just holding ropeplay in general as your argument. All tabletop games have mechanics and statistics. Those represent your character. The role playing aspect of tabletop games is all the players and the game master. Which, once again, are working together to tell an interactive story. The character sheet is there to represent your persona's strengths and weaknesses combat and non combat. The personality and story is you the player and your decisions along with actions as well as you're personality.
What you're talking about is a specific kind of roleplaying which doesn't involve a lot of combat. Maybe a low-mid combat campaign. Maybe you should play the game To The Moon. It's an RPG game with no combat and all the story and player agency you want. But you have to realize that your definition of an RPG is more of a style of how they are play rather than the only way they are played.
Dark Souls holds all the tenants of a tabletop RPG therefore it is a RPG video game. Its not that hard to comprehend.
You don't need statistics in a live-action RPG. I don't play that many RPGs because most of them suck, JRPGs with their lackluster turn-based battles that require no strategy and WRPGs with their action combat that is rather poor.
In a live-action RPG you do need statistic if your playing a tabletop RPG. If you're just roleplaying with no character sheets such as in forums for example then you don't need them. But in D&D, you do. That's how the game is played. And Video game RPGs follow the tenants carried in tabletop RPG mechanics.
And I trust you're aware that I cannot take you saying that you don't play RPGs because most of them suck seriously. You're the same person who started a thread about Kingdom of Amalur and full on admitted you haven't played many RPGs outside of KoA.
If you think WRPGs suck, go play the Icewind Dale franchise, the Baldur's Gate franchise, Planescape: Torment and the Neverwinter Nights franchise. They are all licensed D&D video games that work off of official D&D rulesets and are regarded as some of the greatest WRPGs of all time.
As for JRPGs I find you statement about hating turn based combat laughable because all tabletop RPGs and even live roleplay combat takes place in turns.