Phoenixmgs said:
And, that's exactly my whole point. In Dark Souls, you basically use a character with a shield and a Dex weapon or a character with a shield and a Str weapon. Mages aren't even a viable playstyle. I'm aware of different specific builds that are usually tailored to an item (or set of items) but for those playing through for their 1st time, you really can't be a mage and you don't have access to those items that "make" those slightly different builds. Bayonetta has more play options than Dark Souls.
Bayonetta has more play options than Dark Souls eh? Yup. You have no idea about what you're talking about when it comes to Dark Souls and RPGs.
And you know what the other "D" in DnD stands for, it's "Dragons" which you can TALK to and not even have to fight. Yeah, you can have a DnD campaign combat focused, you can have a campaign with barely any combat, that's the whole point of it being an RPG. Even with a campaign that is combat focused, your non-combat skills still come into play.
This point is thrown away by the fact that you mentioning that Dragons can be spoken to doesn't deter my point. You could be in a campaign where you hunt dragons and thus have no reason to talk to them. Dragons in D&D are supposed to be a rare encounter due to their power, and simply talking to a dragon could lead to a fight. I get that you want to push the role play aspect of D&D but mentioning that you can talk to Dragons is moot. As for non combat skills, you must not play D&D frequently. And you're point about non combat skills is also moot due to the fact that even in high combat campaigns as well as Dark Souls there are uses of non combat stats. Also most non combat skills give synergy bonuses to combat skills or have alternate combat uses.
Just because there are non combat stats doesn't mean that they get used a large amount in high combat campaigns
Tito is a professional game journalist and you're what again?
Many professional game journalists are anything but professional. And just because Tito is a professional game journalist doesn't mean he know more about games than everyone else. In recent year its been effectively proven that game journalists for websites in general cannot be trusted. Look at Kotaku. Their articles are written by "professional games journalists". They've also admitted to flat out making stuff up.
You also must not know how video game reviews work on a professional level. Reviewers are expected to play a lot of games and write reviews on them. There are so many games released at a high rate these days that many reviewers simply play half an hour to an hour of the game and write an opinion on the entire game, then give it a score. An example of this is the review done by Justin Clouse on this website for Total War Rome 2. And just about every other major online gaming publication. This site gave Rome 2 4/5. Most other websites gave it anywhere from 8/10 to 9/10.
Here's the problem.
This proves they didn't play the game for an extended period of time as the game is filled with glitches and straight up AI failure. Creative Assembly admitted to effectively ticking boxes in order to get a high metacritic score and major gaming publications handed out near perfect scores due to non of them investing the time into playing the game long enough to encounter any glitches. And there are tons. Look up Angry Joe's review.
My point is, you can't trust the reviews of major publications these days. They are in essence flawed to the core.
How is he objectively wrong in giving Dragon Age 2 a 5/5 when a review of anything is purely SUBJECTIVE? You saying DA2 is the worst RPG ever and someone saying DA2 is the best RPG ever are both equally right.
False.
The "reviews are subjective and therefore cannot be judged" argument is a lazy argument that stems from you not having the points to back up why you think DA2 is good. Probably because you've never played the game, so you refuse to accept that Greg Tito's opinion is flawed since his definition of an RPG is the only thing you have to go on in this debate.
He's objectively wrong about DA2 because in his review he only went on about what he liked about the game but neglected to talk about the many flaws that ruined it.
It's a bad review.
He didn't talk almost every single quest led the player to a cave that was copy pasted throughout the game. He didn't talk about how there were less choices of races in DA2 compared to DA1. He didn't talk about the dialogue trees turning from options that carried different consequence and were morally unclear to the standard lazy Bioware "good option, neutral option, bad option." The only flaw he brought up was that the framerate slows down when there are a lot of enemies on screen. As a review it's poor because it neglects to give out both good aspects of the game along with bad aspects of the game. Reviews can be bad if they are too subjective and if the reviewer has clearly not played a significant length of the game, as shown with the DA2 review and the God Hand review over at IGN. I could name more examples of piss poor reviews but I think I made my point.
If you listened to the podcast, you hear how video game RPGs started. Because of gaming being in its infancy (it's still a young) as a medium and because of the very weak hardware at the time, it was hard to put actual role-playing into a game thus the early video game RPGs focused on the combat aspect of a game like DnD. Due to that issue, video game RPGs have been misclassified ever since the beginning, they were most similar to DnD (which is an RPG) and were called RPGs because of that.
This is a bullshit statement and you're continual reference to the podcast (which has been called a bad source by multiple people in this thread) only reflects your ignorance of the RPG genre. You don't seem to have an argument of your own so you go off of someone else's words verbatim. I'm not even debating you anymore, I'm debating those in the podcast and you just seem to be a mouthpiece for them.
Let me tell you why that statement is bullshit.
Its not as hard to have roleplaying in a game as you make it out to be. You've also given no examples yourself of it being hard to do. To "play a role" all it tales if for a player to act as a character in a fictional setting. That's it. In that essence both early RPGs of both the tabletop and electronic variety have been classified just fine. Even back when hardware was weak.
Both have a player that assumes a role.
Both are forms of interactive story telling whether it be a structured grand adventure or a story that is created by the players as they go along. The narrative can be told by an external force that controls the game world (Game Master/Game Developers) or created by the player using the lore of the game world as the paper to write their character's story so to speak.
Both use a lot of the same terminology.
Both have the player's character grow through experience that in turn raises their statistical attributes.
Combat is how you progress in both versions of RPG and in both there are many variations on how much combat is involved.
Basically if if has the tenants of a tabletop RPG, a video game is also an RPG.
Gamers have grown up thinking an RPG is all about levels, classes, experience, loot, fighting, etc. That's not what an RPG is about, it's about the role-playing and player agency. By most gamers' definitions of an RPG, God of War would be an RPG if you added in levels (which are kinda there already), stats (make Kratos stronger (Str), quicker (Dex), better with magic (Int/Wis)), and loot. That wouldn't really change the game a whole lot, it would still be very much the same game, yet then it magically becomes an RPG for some reason.
Nope, it is you that misunderstands what player agency means. Player Agency is the ability of the player's choices to effect the game world. Thus God of War is eliminated from being called an RPG because you do not have the ability to change anything through your actions. You have no choice but to go through that game and slaughter nearly everything in site. In Fallout games for example, saying something to someone or killing someone has an effect on the game world and changes how the world reacts to you. Like how blowing up Megaton in Fallout 3 has you loved by the residents of Tenpenny Towers but hated by pretty much everyone else. Or how joining the Dark Brotherhood in Skyrim has random gaurds tell you that that are also part of the cult. "Hail Sithis!" The ability to change the game world significantly by playing the game is player agency.
God of War has no agency at all. That is the defining factor of an RPG.
Video games are also classified by gameplay, which makes sense for the most part, but their is no actual gameplay tied to the RPG so that right there is another issue as you don't even need combat as you can easily have a role-playing experience as a character that doesn't fight anything. Even video game RPGs as we know them share almost no actual gameplay similarities as something like Dark Souls is as different from Mass Effect as Mario is from COD.
Firstly, you just admitted to Dark Souls being an RPG so this argument has no reason to continue.
Secondly, your flawed argument could be made for tabletops as well. From D&D to Hero System to GURPS to Pathfinder to Palladium, the mechanics vary vastly. All of those are RPGs though. A lot of the gaming examples you posted don't even have RPG tenants.
COD has no player agency. Nor Does Mario.
You have RPGs like Dark Souls, Final Fantasy, XCOM, Resonance of Fate, the Tales series, Mass Effect, Deus Ex, Fallout, Valkyria Chronicles, Legend of Grimrock, and many many more that share basically no similarities in gameplay whatsoever.
If you hand someone a game and just tell them it's an RPG and nothing else, they will have no fucking clue what to expect. That's how fucked up the classification of video game RPGs are. If I hand someone a game and say it's a shooter, they know to expect 1st-person or 3rd-person shooting for example. If I had someone a platformer, they know the gameplay is platforming. The video game RPG classification is almost meaningless at this point.
Nope, you are just to ignorant to know what an RPG is and refuse to take the many examples given to you in this thread as RPGs.
RPGs involved
all of the following:
A high amount of player agency.
Character growth in a statistical fashion.
A game world with a large amount of lore as a backdrop.
An interactive story.
To use nearly of the terminology that is used in tabletop RPGs.
To have combat be more of a tactical experience rather than a reflex based one.
Action RPGs involve all of the about but also test the player's physical ability.
Combat is usually both tactical and fast paced.
Dark Souls is an ARPG.
Now please, let's end this nonsensical debate. Because besides a podcast that has been repeatedly called a horrible source, you've got nothing to combat my points with.