Xprimentyl said:
Seath the Scaleless is now Seath the LIFELESS. Only took two tries and that's because I spent the first one trying to chop off his tail (which neither of us was a fan of) and I carelessly got whipped into the cursing crystals. I gave up on the tail, and just ended him. Still, only one more Lord Soul to go!
-snip for space
Congrants on seethe, just one more and your pretty much at the end, though you maybe have chosen the most difficult till last, four kings realy is a DPS check if such a thing exists in dark souls, advice wise i'd say make sure you've got some green moss for stamina recovery on your quick bar, two hand your weapon and just keep up your attacks, estus when you need to obviously, you wanna hug the kings to avoid most of the damage from the sword but do watch out for the grab attack it's pretty fatal, also keep hitting the kings even after death, you can get some extra damage on them as they disipate. Also despite the name being four kings you can infact end up facing more than four because of how the shared health of the boss works.
If your stuggling you might want to consider changing to heavier armor, even if it makes you fat roll, tanking through the bosses damage on regular new game is a totaly valid tactic. As for what armor you wear, personaly i did it in elite knight, but i know havels is very popular for that fight.
[li]Zhukov mentioned the voice acting in another thread; it?s what inspired this post, actually. It?s not necessarily that it?s bad, but having 90% of the NPCs end their dialogue with inane giggling? Seems contrary or at least poorly executed to the generally dark and austere themes. I chalked it up to maybe they?re hinting at the impending madness due to the hollowing process. But the laughter aside, some of the deliveries just seem? disconnected? Frampt?s awkward ?growling? is the most cringe-worthy, but there are a few NPCs that sound like the chosen voice actor was on their way to the Disney recording studio and stopped off at From Software?s studio to earn the bus fare.[/li]
Personaly i like the voice acting, i never found it bad, probably just personal preferance but i always liked the fact the most of the npcs laugh at the end of dialouge, it makes some of their motivations less obvious and gives them a eerie feeling like somthing just isnt quite right about them.
[li]And while we?re on NPCs, I know I?m the Chosen Undead and am pretty special insofar as prophecies go, but for all of their implied impact on various storylines and implied movement throughout the world, they don?t seem very alive. I understand you?re ?crestfallen,? Mr. Crestfallen Warrior, but when you see someone getting attacked by skeletons 5 feet in front of you, it?d be mighty decent of you to help out a little. Or Siegmeyer, how?d you manage to take a nap standing up in the swamps of Blighttown while I?m running around having to mainline purple moss clumps and dodging boulders in the same area? Or Giant Blacksmith, I?m no businessman, but you might want to hang a ?No Loitering? sign outside your shop, because I was chased in here by three BatWing Demons and you don?t seem too keen on lending one of your massive paws to ensure I?ll survive another day to give you more souls. I just hate feeling like that the world of hollows and demons is only a threat to me; why were the NPCs designed with so little ?life?? Reminds me of Borderlands where everyone just stands around oblivious.[/li]
Without getting too spoilery i suppose this is realy a matter of debate, but being the chosen undead in dark souls realy is a lie, i'd read the description on the big key you get after tutorial demon it may give you a small glimmer of insight into what i mean.
As for the static npcs and so on is a fairly common problem is pretty much any game, sure they could have given npcs more active ai when in town but that 'might' lead to cheesing enemies into npcs and whittling them down to make easy kills. Not realy a problem as there are plenty of ways to cheese the ai already.
[li]Then there?s Frampt and Kaathe; they just look silly and out of place in a world inhabited by grave atrocities like demons and dragons; what place is there for goofy, snoring phallic symbols with floppy jowls and bucked teeth? Granted, I?ve never seen a ?real? primordial serpent and that might be exactly what they look like, but their design looks like something better served in a kids? game[/li]
[li]I love the variety of enemy types throughout the game, but the two that make no sense to me are the Mushroom Parents/Children and the Mimics. Who decided Dark Souls needed Goombas and a lanky, cackling treasure chest with a slapstick tongue hanging out of it? Similar to the primordial serpents, they just look silly and out of place with the tone of the game.[/li]
These last two honestly i don't have a problem with it, the world is already populated with outlandish monsters, demons, giant mosquitoes and leeches, dragons, fire breathing spider things, half people half spiders, giants, litteral stone gargoyles that to come to life, hydras and so many more things that the primordial serpants, mushroom people and mimics just dont realy seem that special or out of place to me.
From a gameplay consideration it's obvious why mimics were added, to fuck the player over and to teach players observation. As im sure you know mimics do have a different appearance to regular chests, easily spotted when you know what to look for. From soft is always giving players the chance to learn, either about enemies or the enviroment all you have todo is stop and look around, you will spot somthing 'important' either that or see somthing shiney and be ambushed as a result of going to loot it.