Dark Souls - I'm Prepared To Die (Again)

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hanselthecaretaker said:
For Bed of Chaos, this is a puzzle/environmental fight, not an actual one on one affair. High poise and your most stable shield will be your best friends here due to its broad sweep attack range. Skirt around the fringes of the arena while it knocks holes in the the floor, and use the bonfire hidden in the second Izalith tower to save on time because you'll almost certainly die a few times figuring out a path to beat this thing. The saving grace here is that the first two stages of the encounter will not need to be repeated if (when) you die.
Yeah, there's a health bar but for once it's pretty much BS. You literally need to hit the boss 3 times to kill it. the problem is, each hit needs to be in a specific spot and the final hit is a massive pain to get to the right spot and it's very easy to get killed while trying to do so.
 

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Dalisclock said:
hanselthecaretaker said:
For Bed of Chaos, this is a puzzle/environmental fight, not an actual one on one affair. High poise and your most stable shield will be your best friends here due to its broad sweep attack range. Skirt around the fringes of the arena while it knocks holes in the the floor, and use the bonfire hidden in the second Izalith tower to save on time because you'll almost certainly die a few times figuring out a path to beat this thing. The saving grace here is that the first two stages of the encounter will not need to be repeated if (when) you die.
Yeah, there's a health bar but for once it's pretty much BS. You literally need to hit the boss 3 times to kill it. the problem is, each hit needs to be in a specific spot and the final hit is a massive pain to get to the right spot and it's very easy to get killed while trying to do so.
I often found it easier to intentionaly die on the boss after completing one of the sections, that way you restart at the entrance, being able to see whole boss makes it alot easier to approach the various sections without getting knocked off a ledge.

I seem to recall hearing there was a ranged strategy though i never actualy tried it, i believe it was shoot the thing on the left to break it, then run to the right and melee that one (if i recall correctly you have to melee the right side since it can't be shot due to poor line of sight), no idea if it works but might be worth a try just for fun.
 

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Seishisha said:
I seem to recall hearing there was a ranged strategy though i never actualy tried it, i believe it was shoot the thing on the left to break it, then run to the right and melee that one (if i recall correctly you have to melee the right side since it can't be shot due to poor line of sight), no idea if it works but might be worth a try just for fun.
I works. I took out the one on the right first with melee and then managed to shoot the one on the left with an arrow. the trick with the left one is to hug the wall as much as you can and when you can't get any closer because of a pit, you should just be able to see the spot you need to shoot. That was the easy part, really. It's that last pit that it took me at least 20 tries to finally nail the crossing.

Yeah, fuck you and all your little demon babies, Bed of Chaos.
 

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I actually liked the Bed of Chaos fight, even if it could have been been implemented a little better.

Step 1: Get naked, and equip that wood grain ring that lets you do backflips.

Step 2: Party hard
 

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Evonisia said:
I feel the need to prepare the popcorn and beverages for the Bed of Chaos posts. That's gonna be really fun.
Hate to disappoint, but Bed of Chaos only took FOUR tries!! Granted, I died after each phase, but it really wasn't much trouble at all! Also, I was DRUNK; that might have helped! Took out Nito as well; 2 of the 4 lord souls down! I can't think of any other game that makes me more excited to play again as I finish it!!

AND...

I fucked up the Siegmeye quest; accidentally killed all four of the chaos eaters before he dropped down. BUT, I was high on my progress, so I didn't mind so much. He sounded grateful and gave me a red titanite slab (I believe,) but it wasn't the slab I wanted... thank God for NG+!
 

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Xprimentyl said:
Evonisia said:
I feel the need to prepare the popcorn and beverages for the Bed of Chaos posts. That's gonna be really fun.
Hate to disappoint, but Bed of Chaos only took FOUR tries!! Granted, I died after each phase, but it really wasn't much trouble at all! Also, I was DRUNK; that might have helped! Took out Nito as well; 2 of the 4 lord souls down! I can't think of any other game that makes me more excited to play again as I finish it!!

AND...

I fucked up the Siegmeye quest; accidentally killed all four of the chaos eaters before he dropped down. BUT, I was high on my progress, so I didn't mind so much. He sounded grateful and gave me a red titanite slab (I believe,) but it wasn't the slab I wanted... thank God for NG+!
Congrats. Bed of Chaos feels very luck based so if you got through without much trouble, more power to you. Nito was pretty easy for me, and somehow I took him out in one try.

Have fun with New Londo, if you haven't already done it. I think it was my least favorite area due to the damn ghosts, darkness and narrow platforms.
 

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I think Bed of Chaos went down easier for me than the Dragon demon from Demon's Souls, which always seemed to require Warding/fire resistance gear and quick legs. Once you know where to go for the center path it's not so bad.

New Londo is kinda fun once you have a nice stock of Transient Curse, or a cursed weapon. The ghosts can be dispatched pretty quickly and painlessly, and a good fire weapon will take out the darkwraiths, who also are good for farming titanite chunks. They also have a chance to drop a rare weapon.
 

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Xprimentyl said:
hanselthecaretaker said:
I don't thinks it's been mentioned yet, but Ornstein is weak to pyromancies and Smough is weak to lightning magic. As you can imagine, they are also resistant to the opposite.
Unfortunately, I'm a melee build and haven't dumped any souls into magic, and the only elemental weapons I have are a lot worse than my BK Halberd with which I'm able to make pretty quick work of Orny during the first phase.
It might be a bit late but pyromancies in DS1 have no stat scaling or requirements. If you can find the pyromancer in the Depths and get a pyromancy flame off of him he can improve it just with souls, you can also get Great Chaos Fireball (One of the best spells in the game for PVE) for free off of the white spider lass you can find after "Amazing Chest Ahead" in Blighttown.

EDIT: Also, Thanks for not killing the fluffy dragon-waifu or Amazing Chest. Priscilla is the most innocent and adorable thing in the whole game except for maybe our Fair Lady and she's a spider demon so she doesn't count.
 

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Dalisclock said:
Congrats. Bed of Chaos feels very luck based so if you got through without much troubley, more power to you. Nito was pretty easy for me, and somehow I took him out in one try.

Have fun with New Londo, if you haven't already done it. I think it was my least favorite area due to the damn ghosts, darkness and narrow platforms.
I managed Nito in one go as well; it was a close call, though! And I've been into New Londo just long enough to get the Very Large Ember; was NOT fun getting ganked by ghost in the little tower.


vallorn said:
It might be a bit late but pyromancies in DS1 have no stat scaling or requirements. If you can find the pyromancer in the Depths and get a pyromancy flame off of him he can improve it just with souls, you can also get Great Chaos Fireball (One of the best spells in the game for PVE) for free off of the white spider lass you can find after "Amazing Chest Ahead" in Blighttown.

EDIT: Also, Thanks for not killing the fluffy dragon-waifu or Amazing Chest. Priscilla is the most innocent and adorable thing in the whole game except for maybe our Fair Lady and she's a spider demon so she doesn't count.
Yeah, I do have a pyromancy flame, but it's not upgraded. Besides, I'm not a huge fan of the casting speed; they may pack a punch, but when it takes 3 seconds of vulnerability to get it off, it's almost not worth it to me.

And you're most welcome, though I'll not say it was kindness that stayed me hand. For Priscilla, it was fear of being stuck in the Painted World if I couldn't beat her and As for Amazing Chest, I like having Anor Londo to farm Silver Knights and Sentinels, so I don't want the illusion dispelled.
 

vallorn

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Xprimentyl said:
Dalisclock said:
Congrats. Bed of Chaos feels very luck based so if you got through without much troubley, more power to you. Nito was pretty easy for me, and somehow I took him out in one try.

Have fun with New Londo, if you haven't already done it. I think it was my least favorite area due to the damn ghosts, darkness and narrow platforms.
I managed Nito in one go as well; it was a close call, though! And I've been into New Londo just long enough to get the Very Large Ember; was NOT fun getting ganked by ghost in the little tower.


vallorn said:
It might be a bit late but pyromancies in DS1 have no stat scaling or requirements. If you can find the pyromancer in the Depths and get a pyromancy flame off of him he can improve it just with souls, you can also get Great Chaos Fireball (One of the best spells in the game for PVE) for free off of the white spider lass you can find after "Amazing Chest Ahead" in Blighttown.

EDIT: Also, Thanks for not killing the fluffy dragon-waifu or Amazing Chest. Priscilla is the most innocent and adorable thing in the whole game except for maybe our Fair Lady and she's a spider demon so she doesn't count.
Yeah, I do have a pyromancy flame, but it's not upgraded. Besides, I'm not a huge fan of the casting speed; they may pack a punch, but when it takes 3 seconds of vulnerability to get it off, it's almost not worth it to me.

And you're most welcome, though I'll not say it was kindness that stayed me hand. For Priscilla, it was fear of being stuck in the Painted World if I couldn't beat her and As for Amazing Chest, I like having Anor Londo to farm Silver Knights and Sentinels, so I don't want the illusion dispelled.
Pyromancy does have some great buff spells like Power Within, Iron Flesh and Flash Sweat which can come in handy for certain fights, Power Within is one of my favorites for boss fights because the extra damage is great and you can apply it before stepping through the fog, you do need to watch your health though.

Also, Combustion and Great Combustion are quick to cast and make slimes like the ones in the depths die REALLY fast because they don't have the same immunity to fire damage that they do to physical attacks. It's always handy for that area.

Also, casting speed improves with Dexterity for all spell types. I'm not sure why but as your Dex goes up you will cast slightly faster. I'd say spells in general are something to be used right at the start of a fight or when you back up to give yourself the space needed to cast them, they supplement your main weapons usually unless you are playing a pure Sorcerer style character.

P.S. Get your pyro flame to +10 and then go explore BlightTown near Quelaag's Domain, You might just find somebody special to make you even stronger. The Pyro flame MUST be +10 though.

EDIT: I found the level range for Dex based casting speed buffs in DS1 "Decreases casting time of most offensive spells at dexterity levels 30-45. "
 

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vallorn said:
Pyromancy does have some great buff spells like Power Within, Iron Flesh and Flash Sweat which can come in handy for certain fights, Power Within is one of my favorites for boss fights because the extra damage is great and you can apply it before stepping through the fog, you do need to watch your health though.

Also, Combustion and Great Combustion are quick to cast and make slimes like the ones in the depths die REALLY fast because they don't have the same immunity to fire damage that they do to physical attacks. It's always handy for that area.

Also, casting speed improves with Dexterity for all spell types. I'm not sure why but as your Dex goes up you will cast slightly faster. I'd say spells in general are something to be used right at the start of a fight or when you back up to give yourself the space needed to cast them, they supplement your main weapons usually unless you are playing a pure Sorcerer style character.

P.S. Get your pyro flame to +10 and then go explore BlightTown near Quelaag's Domain, You might just find somebody special to make you even stronger. The Pyro flame MUST be +10 though.

EDIT: I found the level range for Dex based casting speed buffs in DS1 "Decreases casting time of most offensive spells at dexterity levels 30-45. "
It is factually too late for Pyromancy in this playthrough; I unknowingly did everything I possible could to ensure my Pyromancer's Flame is as good as it'll ever be during this NG: I already killed Bed of Chaos, so the witch with the best spells won't appear in Blighttown and the first pyromancer at Firelink is dead as I found out that since I joined the Chaos Servant Covenant and told him so, he went to Blighttown and went hollow and hostile, so I had to kill him. But I do plan on starting a NG as a Pyromancer next, so I'll do better.

As I've said a thousand times, I love the deeply implicit nature of Dark Souls, but given the severe implications of some of seemingly arbitrary and convoluted "cause and effect" relationships, I find it can be a bit, I dunno, cheap? I mean, how am I supposed to know that wearing a red t-shirt on a day that starts with a "T" during a year that ends in an odd number would raise the price of rice in China exponentially every month for the next ten years?
 

vallorn

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Xprimentyl said:
vallorn said:
Pyromancy does have some great buff spells like Power Within, Iron Flesh and Flash Sweat which can come in handy for certain fights, Power Within is one of my favorites for boss fights because the extra damage is great and you can apply it before stepping through the fog, you do need to watch your health though.

Also, Combustion and Great Combustion are quick to cast and make slimes like the ones in the depths die REALLY fast because they don't have the same immunity to fire damage that they do to physical attacks. It's always handy for that area.

Also, casting speed improves with Dexterity for all spell types. I'm not sure why but as your Dex goes up you will cast slightly faster. I'd say spells in general are something to be used right at the start of a fight or when you back up to give yourself the space needed to cast them, they supplement your main weapons usually unless you are playing a pure Sorcerer style character.

P.S. Get your pyro flame to +10 and then go explore BlightTown near Quelaag's Domain, You might just find somebody special to make you even stronger. The Pyro flame MUST be +10 though.

EDIT: I found the level range for Dex based casting speed buffs in DS1 "Decreases casting time of most offensive spells at dexterity levels 30-45. "
It is factually too late for Pyromancy in this playthrough; I unknowingly did everything I possible could to ensure my Pyromancer's Flame is as good as it'll ever be during this NG: I already killed Bed of Chaos, so the witch with the best spells won't appear in Blighttown and the first pyromancer at Firelink is dead as I found out that since I joined the Chaos Servant Covenant and told him so, he went to Blighttown and went hollow and hostile, so I had to kill him. But I do plan on starting a NG as a Pyromancer next, so I'll do better.

As I've said a thousand times, I love the deeply implicit nature of Dark Souls, but given the severe implications of some of seemingly arbitrary and convoluted "cause and effect" relationships, I find it can be a bit, I dunno, cheap? I mean, how am I supposed to know that wearing a red t-shirt on a day that starts with a "T" during a year that ends in an odd number would raise the price of rice in China exponentially every month for the next ten years?
I kind of like it, you have to really consider what the goals of the NPCs are and how you affect them, whether you are putting them in danger by telling them something or helping them out now rather than in the longer term, Siegmeyer is a good example of this, you don't realize what you are doing every time you break him out of these tight spots but you are making him lose faith in himself as an adventurer and seeking adventure is what keeps him from going hollow...

Of course you could always kick Patches off a cliff to silence your woes. Out of all the NPCs, Patches, Lautrec, and Petrus are the ones you can kill with confidence in the late game since killing Petrus prevents him from killing Reah out of jeaousy and hatred. Lautrec, well, you did that one already (Gank Souls indeed), and you seem to have encountered Patches's shenanigans in the Tomb of the Giants already.
 

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vallorn said:
I kind of like it, you have to really consider what the goals of the NPCs are and how you affect them, whether you are putting them in danger by telling them something or helping them out now rather than in the longer term, Siegmeyer is a good example of this, you don't realize what you are doing every time you break him out of these tight spots but you are making him lose faith in himself as an adventurer and seeking adventure is what keeps him from going hollow...

Of course you could always kick Patches off a cliff to silence your woes. Out of all the NPCs, Patches, Lautrec, and Petrus are the ones you can kill with confidence in the late game since killing Petrus prevents him from killing Reah out of jeaousy and hatred. Lautrec, well, you did that one already (Gank Souls indeed), and you seem to have encountered Patches's shenanigans in the Tomb of the Giants already.
I certainly like the IDEA of having to consider NPC motivations and my interactions with them steering their tale in one direction or another, I just don't like how I don't know when I've had such an interaction, particularly those with far-reaching implications, sometimes to severe deficit. Like I said, I'm not a Pyromancer, but had I been, how was I to know killing a near endgame boss (Bed of Chaos) and merely discussing my pyromancy with one of two pyromancers in the game would literally seal off my weapon of choice's upgrade path until NG+? Even after the fact, without a wiki, there's no way to known I DID any of that. It's not like when I met the hollow Pyromancer in Blighttown, he had some dialogue to the affect that 'he's there because of me' for me to piece together the cause and effect of actions hours prior in the game; I justshowed up and got attacked in a dark swamp by someone I didn't even recognize until I read the wiki.

It's not game breaking; Dark Souls makes every path viable for the patient and curious; it's just a little frustrating that there's this meta-game within the game you don't even realize you're playing and that it's having a huge impact on everything. It's like that game where they'll task someone with putting 6 things in a certain correct order; once the player's made their first attempt, the host might say they've got 2 in the right spot and 4 incorrect, and the player has to reassess and make hopefully the correct four changes with no way of knowing which were already in the right spot. Dark Soul differs in that you don't get more than one shot and sometimes, you don't even know you're playing the game! Beautifully sinister...
 

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Seath the Scaleless is now Seath the LIFELESS. Only took two tries and that's because I spent the first one trying to chop off his tail (which neither of us was a fan of) and I carelessly got whipped into the cursing crystals. I gave up on the tail, and just ended him. Still, only one more Lord Soul to go!

And now that I am nearly a proven Dark Souls expert/veteran, I?d like to level some minor critiques (not complaints, mind you.) The game is what it is, and is a work of genius as a whole, but something that I?ve come to think about Dark Souls is that its brilliance is somewhat schizophrenic. In all of its intellectual complexity, implication and nuance, some design choices just feel overly disparate and nonsensical, almost as if they were designed by separate teams, then cobbled together or shoehorned in:

[li]Zhukov mentioned the voice acting in another thread; it?s what inspired this post, actually. It?s not necessarily that it?s bad, but having 90% of the NPCs end their dialogue with inane giggling? Seems contrary or at least poorly executed to the generally dark and austere themes. I chalked it up to maybe they?re hinting at the impending madness due to the hollowing process. But the laughter aside, some of the deliveries just seem? disconnected? Frampt?s awkward ?growling? is the most cringe-worthy, but there are a few NPCs that sound like the chosen voice actor was on their way to the Disney recording studio and stopped off at From Software?s studio to earn the bus fare.[/li]
[li]And while we?re on NPCs, I know I?m the Chosen Undead and am pretty special insofar as prophecies go, but for all of their implied impact on various storylines and implied movement throughout the world, they don?t seem very alive. I understand you?re ?crestfallen,? Mr. Crestfallen Warrior, but when you see someone getting attacked by skeletons 5 feet in front of you, it?d be mighty decent of you to help out a little. Or Siegmeyer, how?d you manage to take a nap standing up in the swamps of Blighttown while I?m running around having to mainline purple moss clumps and dodging boulders in the same area? Or Giant Blacksmith, I?m no businessman, but you might want to hang a ?No Loitering? sign outside your shop, because I was chased in here by three BatWing Demons and you don?t seem too keen on lending one of your massive paws to ensure I?ll survive another day to give you more souls. I just hate feeling like that the world of hollows and demons is only a threat to me; why were the NPCs designed with so little ?life?? Reminds me of Borderlands where everyone just stands around oblivious.[/li]
[li]Then there?s Frampt and Kaathe; they just look silly and out of place in a world inhabited by grave atrocities like demons and dragons; what place is there for goofy, snoring phallic symbols with floppy jowls and bucked teeth? Granted, I?ve never seen a ?real? primordial serpent and that might be exactly what they look like, but their design looks like something better served in a kids? game[/li]
[li]I love the variety of enemy types throughout the game, but the two that make no sense to me are the Mushroom Parents/Children and the Mimics. Who decided Dark Souls needed Goombas and a lanky, cackling treasure chest with a slapstick tongue hanging out of it? Similar to the primordial serpents, they just look silly and out of place with the tone of the game.[/li]
 

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I don't think the voice acting is bad, but having certain characters give an evil laugh does feel a little hamfisted for a series that is otherwise known for its subtlety. I liked most of the voice work, though. I think you have to bare in mind that the Japanese version of the game is also dubbed in English. If there are some awkward moments here and there, I suspect that is why.
 

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Fox12 said:
...having certain characters give an evil laugh does feel a little hamfisted for a series that is otherwise known for its subtlety....
Exactly my point. The game seems to step way out of character with comically over-the-top performances from time to time.
 

vallorn

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They got better with NPCs stories in later games, especially in DS3. DS2 is an ok game, which by the way, can be skipped entierly. It holds no relation to DS or DS3 outside of the basic premise and a few refrences here and there. It wasn't made by the same team at From Softrare and had almost no input from the lead designer of Demons, DS, BB and DS3 so for many people DS2 is the ugly stepchild of the series.
 

Seishisha

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Xprimentyl said:
Seath the Scaleless is now Seath the LIFELESS. Only took two tries and that's because I spent the first one trying to chop off his tail (which neither of us was a fan of) and I carelessly got whipped into the cursing crystals. I gave up on the tail, and just ended him. Still, only one more Lord Soul to go!

-snip for space
Congrants on seethe, just one more and your pretty much at the end, though you maybe have chosen the most difficult till last, four kings realy is a DPS check if such a thing exists in dark souls, advice wise i'd say make sure you've got some green moss for stamina recovery on your quick bar, two hand your weapon and just keep up your attacks, estus when you need to obviously, you wanna hug the kings to avoid most of the damage from the sword but do watch out for the grab attack it's pretty fatal, also keep hitting the kings even after death, you can get some extra damage on them as they disipate. Also despite the name being four kings you can infact end up facing more than four because of how the shared health of the boss works.

If your stuggling you might want to consider changing to heavier armor, even if it makes you fat roll, tanking through the bosses damage on regular new game is a totaly valid tactic. As for what armor you wear, personaly i did it in elite knight, but i know havels is very popular for that fight.

[li]Zhukov mentioned the voice acting in another thread; it?s what inspired this post, actually. It?s not necessarily that it?s bad, but having 90% of the NPCs end their dialogue with inane giggling? Seems contrary or at least poorly executed to the generally dark and austere themes. I chalked it up to maybe they?re hinting at the impending madness due to the hollowing process. But the laughter aside, some of the deliveries just seem? disconnected? Frampt?s awkward ?growling? is the most cringe-worthy, but there are a few NPCs that sound like the chosen voice actor was on their way to the Disney recording studio and stopped off at From Software?s studio to earn the bus fare.[/li]
Personaly i like the voice acting, i never found it bad, probably just personal preferance but i always liked the fact the most of the npcs laugh at the end of dialouge, it makes some of their motivations less obvious and gives them a eerie feeling like somthing just isnt quite right about them.

[li]And while we?re on NPCs, I know I?m the Chosen Undead and am pretty special insofar as prophecies go, but for all of their implied impact on various storylines and implied movement throughout the world, they don?t seem very alive. I understand you?re ?crestfallen,? Mr. Crestfallen Warrior, but when you see someone getting attacked by skeletons 5 feet in front of you, it?d be mighty decent of you to help out a little. Or Siegmeyer, how?d you manage to take a nap standing up in the swamps of Blighttown while I?m running around having to mainline purple moss clumps and dodging boulders in the same area? Or Giant Blacksmith, I?m no businessman, but you might want to hang a ?No Loitering? sign outside your shop, because I was chased in here by three BatWing Demons and you don?t seem too keen on lending one of your massive paws to ensure I?ll survive another day to give you more souls. I just hate feeling like that the world of hollows and demons is only a threat to me; why were the NPCs designed with so little ?life?? Reminds me of Borderlands where everyone just stands around oblivious.[/li]
Without getting too spoilery i suppose this is realy a matter of debate, but being the chosen undead in dark souls realy is a lie, i'd read the description on the big key you get after tutorial demon it may give you a small glimmer of insight into what i mean.
As for the static npcs and so on is a fairly common problem is pretty much any game, sure they could have given npcs more active ai when in town but that 'might' lead to cheesing enemies into npcs and whittling them down to make easy kills. Not realy a problem as there are plenty of ways to cheese the ai already.

[li]Then there?s Frampt and Kaathe; they just look silly and out of place in a world inhabited by grave atrocities like demons and dragons; what place is there for goofy, snoring phallic symbols with floppy jowls and bucked teeth? Granted, I?ve never seen a ?real? primordial serpent and that might be exactly what they look like, but their design looks like something better served in a kids? game[/li]
[li]I love the variety of enemy types throughout the game, but the two that make no sense to me are the Mushroom Parents/Children and the Mimics. Who decided Dark Souls needed Goombas and a lanky, cackling treasure chest with a slapstick tongue hanging out of it? Similar to the primordial serpents, they just look silly and out of place with the tone of the game.[/li]
These last two honestly i don't have a problem with it, the world is already populated with outlandish monsters, demons, giant mosquitoes and leeches, dragons, fire breathing spider things, half people half spiders, giants, litteral stone gargoyles that to come to life, hydras and so many more things that the primordial serpants, mushroom people and mimics just dont realy seem that special or out of place to me.

From a gameplay consideration it's obvious why mimics were added, to fuck the player over and to teach players observation. As im sure you know mimics do have a different appearance to regular chests, easily spotted when you know what to look for. From soft is always giving players the chance to learn, either about enemies or the enviroment all you have todo is stop and look around, you will spot somthing 'important' either that or see somthing shiney and be ambushed as a result of going to loot it.
 

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vallorn said:
They got better with NPCs stories in later games, especially in DS3. DS2 is an ok game, which by the way, can be skipped entierly. It holds no relation to DS or DS3 outside of the basic premise and a few refrences here and there. It wasn't made by the same team at From Softrare and had almost no input from the lead designer of Demons, DS, BB and DS3 so for many people DS2 is the ugly stepchild of the series.
For me dark souls 2 is the chill game i play if i wanna have fun trying out weapon builds and just general tomfoolery, by no means a bad game, perhaps just let down by the fact the original is better in pretty much every way.

I know alot of people complain that DS2 is too easy but i always felt it simply has less difficulty spikes and is more even across the board, though the challenge certainly does exisit it is more optional. Covenant of champions, no death run, no bonfire run, no starting pyromancer class also alot less weapons to use at soul level 1, i think it speaks volumes about the game when the basic dagger is one of the most viable SL1 weapons.

DLC fixed alot too, some of those boss fights were awesome.

Lore wise i do agree though, aside from the odd bit here and there it is largly just a rehash of the original souls, i suppose it does make sense though considering the cyclic nature of souls lore and world.

The only thing about dark souls 2 i realy don't like is the fact that quite alot of spells and such are locked behind covenants or newgame+. Just let me get everything in one run without massive amounts of covenant farming. Hell i remember getting heirs of the sun to rank 3, added about 12 hours to my playtime on one particular character, bloody 12 hours, i can get to undead crypt from the start of the game in less time than that.
 

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Xprimentyl said:
Seath the Scaleless is now Seath the LIFELESS. Only took two tries and that's because I spent the first one trying to chop off his tail (which neither of us was a fan of) and I carelessly got whipped into the cursing crystals. I gave up on the tail, and just ended him. Still, only one more Lord Soul to go!

And now that I am nearly a proven Dark Souls expert/veteran, I?d like to level some minor critiques (not complaints, mind you.) The game is what it is, and is a work of genius as a whole, but something that I?ve come to think about Dark Souls is that its brilliance is somewhat schizophrenic. In all of its intellectual complexity, implication and nuance, some design choices just feel overly disparate and nonsensical, almost as if they were designed by separate teams, then cobbled together or shoehorned in:

[li]Zhukov mentioned the voice acting in another thread; it?s what inspired this post, actually. It?s not necessarily that it?s bad, but having 90% of the NPCs end their dialogue with inane giggling? Seems contrary or at least poorly executed to the generally dark and austere themes. I chalked it up to maybe they?re hinting at the impending madness due to the hollowing process. But the laughter aside, some of the deliveries just seem? disconnected? Frampt?s awkward ?growling? is the most cringe-worthy, but there are a few NPCs that sound like the chosen voice actor was on their way to the Disney recording studio and stopped off at From Software?s studio to earn the bus fare.[/li]
A friend of mine who loves the series offered up the theory that in Japan, laughing too much is a sign of untrustworthiness. I don't know Japanese culture well enough to comment but I can see them going for it being a sign that everyone is starting to go a little mad in lordran.


Xprimentyl said:
[li]And while we?re on NPCs, I know I?m the Chosen Undead and am pretty special insofar as prophecies go, but for all of their implied impact on various storylines and implied movement throughout the world, they don?t seem very alive. I understand you?re ?crestfallen,? Mr. Crestfallen Warrior, but when you see someone getting attacked by skeletons 5 feet in front of you, it?d be mighty decent of you to help out a little. Or Siegmeyer, how?d you manage to take a nap standing up in the swamps of Blighttown while I?m running around having to mainline purple moss clumps and dodging boulders in the same area? Or Giant Blacksmith, I?m no businessman, but you might want to hang a ?No Loitering? sign outside your shop, because I was chased in here by three BatWing Demons and you don?t seem too keen on lending one of your massive paws to ensure I?ll survive another day to give you more souls. I just hate feeling like that the world of hollows and demons is only a threat to me; why were the NPCs designed with so little ?life?? Reminds me of Borderlands where everyone just stands around oblivious.[/li]
Oh, I agree with you. One of the things that annoyed me in the game is the fact that like 90% of the time, characters pretty much stand somewhere and talk to you. You rarely see then walk anywhere, they just say they're going to do something and then later you'll see they've gone and you'll meet up with them somewhere else. It feels very static and artificial. That's why I was surprised watching some of the Lore videos to see characters MOVING(and not as phantoms).

And it's weird because Demons Souls actually shows characters moving around at times, so it's not like they didn't know to make this work.

Xprimentyl said:
[li]Then there?s Frampt and Kaathe; they just look silly and out of place in a world inhabited by grave atrocities like demons and dragons; what place is there for goofy, snoring phallic symbols with floppy jowls and bucked teeth? Granted, I?ve never seen a ?real? primordial serpent and that might be exactly what they look like, but their design looks like something better served in a kids? game[/li]]
I'm gonna disagree here. I felt they looked weird and a little disturbing. The uncanny valley face(plus human looking teeth with no lips). Not to mention we never see much beyond the head. God knows what the rest of them looks like, or how far down their body goes. I really wish the other games shed more light on the Serpents, especially since 3 keeps teasing their continued existence(or maybe legacy?).


Xprimentyl said:
[li]I love the variety of enemy types throughout the game, but the two that make no sense to me are the Mushroom Parents/Children and the Mimics. Who decided Dark Souls needed Goombas and a lanky, cackling treasure chest with a slapstick tongue hanging out of it? Similar to the primordial serpents, they just look silly and out of place with the tone of the game.[/li]
Oh, the mimics instilled a sense of paranoia in me about opening any chest. I quickly got into the habit of smacking every chest I came across with a BIG sword(or better yet, a polearm) before trying to open it. Not to mention how creepy their movement is.

As for the toads(I think they look more like toads then goombas), maybe it's Miyazakis idea of a lethal joke like the cats? Sure, they look cute, but harass them and they will run crying to their parents, who will beat the crap out of you given the chance. And then you have the humiliation of being beaten down by a mushroom.