I was kind of hoping that DS3 was going to do that. It would be interesting to have a Dark Souls game that's about rebirth instead of death. Maybe the world starts out dark, or grey, and gets progressively lighter?Dalisclock said:I actually kind of agree with you on this. Linking the fire isn't really solving the problem. Instead of letting it run it's course, we just get people sarificing themselves over and over again so the age can drag itself on for a few more years. I wasn't trying to imply the age of fire was all peaches and cream, but rather that what we do know of the age of dark doesn't sound particularly wonderful either(from the DS1 intro and the bit in DS3 with the untended graves). It's the unfortunate thing that as bad as Lordran is, the rest of the world is implied to be worse. Lordran, at least, still has sunlight(even if it is an illusion).Fox12 said:I didn't get that impression at all. Every awful thing that happens is the result of people trying to prolong the age of fire, and in many cases life, beyond the point of what's natural. The world is constantly in flux, and trying to keep things stagnant only makes things worse. It leads to suffering and existential despair because it's impossible. Chaos is unleashed on the world because the lords tried reigniting the first flame. Seethe goes insane seeking immortality. The undead go hollow because they're unable to die. Darkness isn't evil, it's natural. The age of dragons led to the age of fire, and the age of fire led to the age of darkness. Eventually the age of darkness will give way to something else. All the suffering that occurs is the result of individuals trying to keep things from changing, and from being attached to worldly things. The whole game is steeped in existential philosophy.Dalisclock said:From what I've gathered, linking the fire is better, but not by much. Apparently in DS3 you see a future where the fire has gone out and it's very dark and silent, like a night that never ends. Instead linking the fire has locked the world into a state of "Fire burns, fire gets low, world gets (more)shitty, somebody comes along and links it, world gets better". By DS2 apparently it's now considered a royal duty to link the fire and 3 is kicked off because the person who was designated to do it said "Nope. Not happening" and the fire is about to die.Fox12 said:Not necessarily. Kaathe isn't a very trustworthy dude, but there's no reason to assume that the world is screwed if the light goes out. The dark soul turned into the abyss because it was corrupted, and went wild. The same thing basically happened with chaos and the first flame. You could basically argue that the abyss is to humanity what chaos is to the first flame. Left alone, humanity seems harmless.Souplex said:Yeah, you use the pillars on the sides of the arena as cover against Gwyndolin's magic attacks. Just zig-zag from the sides of the arena stopping at the pillars to recover your stamina.Xprimentyl said:Snip
Secret boss in Anor Londo? You mean Gwyndolin? I found him/her, tried a couple of times, but those magic attacks eat right through my shield for some heavy damage. I think I can pull it off, but decided to try the Painted World instead. What's the "everything else" I need to do before beating him/her? Do I lose access to Anor Londo or something? I think I've done everything; just need the blacksmith and I farm souls from the Silver Knights and Sentinels when times are tough and one more point in Endurance gives me a warm fuzzy.Fox12 said:Snip
When (s)he rises up on those weird snake legs it's to prepare for a hail of arrows. You can block those and close in to get a solid hit or three in. You don't need to worry about attacking too much and leaving yourself open, as Gwyndolin's response to being physically attacked is to teleport away.
Priscialla is actually fairly easy, and you'll have unlocked enough shortcuts that getting back to her to fight her is pretty easy. Plus if you're a cheevo-whore she has a tail-weapon to cut off.
What Fox fails to mention about Kaathe's schemes is that if the fire dies the world will become a dark bleak shitty place.
Kaathe has had a few machinations over the years, and they've all ended badly for all involved.
Sacrificing yourself to the first flame is good for all but you, the prophecy is to trick you into doing the right thing for the good of all.
It's pretty open ended. I don't like to think of the endings as good or bad. They're just two different paths you can follow.
DS3 apparently is one big implication that all of this linking of the fire was only delaying the inevitable. Eventually the fire is going to go out, because the world has gotten old and tired.
I don't like talking about the DS3 lore, since it's an incoherent mess that contradicts itself, but it supports my point as well. The Lords of Cinder all peace out because they realize they're dying for nothing. It's better to let the world continue onto its next phase. The one lord who does show up seems to regret his decision rather quickly once he starts burning. Then there's the whole ordeal with the dead fire keepers and their stolen eyes. What's the point of the age of fire when the games make it clear that all the awful things that happen are the result of people trying to keep the fire burning? If anything, I thought all of the games took a rather negative view of linking the fire.
But as you said, trying to infinitely prolong the age of fire has just created it's own set of problems. Vendrick knew this. He just didn't know how to fix it and it destroyed him in the end.
It would have been interesting to see a Dark Souls game set in the age of darkness so we could explore that a bit. I would have rather haven seen that then DS2, which while not bad at all, feels very different and DS3 like it's rehashing a lot of the points from the first game.
You're certainly not wrong about the age of dark not being perfect, though. The one thing I like about Dark Soul's is that it encourages discussion. None of the choices offered are purely good or evil. They're just about how you choose to react to a bad situation. It's refreshing to see a game where the only real enemy is a force of nature, like time. You can't beat it, but you can choose how you react to it.