Exactly this. While the idea of an uber-implicit game is indeed clever, unique and rewarding for those who have the time for and/or are willing to go through multiple playthroughs to peel back every layer of the onion, it does leave a significant number of gamers out in the cold. Well, no, ?out in the cold? sounds intentionally cruel; let?s say it?s a testament to Souls? niche appeal that most gamers aren?t willing to trudge through likely +100 hours of hardcore surviving by the skin of their teeth just to discover they missed 80% of the implicit content and start all the way over with a NG+.Fox12 said:It's a difficult game to get into. You basically have to play through the whole thing before you actually understand it. The advantage is that, once you play one game, you pretty much know what to do for all the others. Everyone's first build tends to be a mess. Once you get the hang of it, though, it's pretty versatile. I'll never forget the time I watched a Lets Player get dominated by a build that centered around smacking people with a shield.
Make sure you look up story secrets after you finish the game. Some of the best plot points are well hidden. Dark Soul's definitely requires you to break rules that you typically take for granted in order to get the full story.
Man, where was that chart 35 hours ago?!? Thank you!! Basically, yes, I needed someone to draw me a picture!hanselthecaretaker said:the games could be enhanced with an in game guide of sorts for upgrades. It would even be cool if the blacksmiths and other vendors had some more helpful words of wisdom as to what does what; even if it was in riddles it would be better than having to break immersion by going to a wiki, which most time-conscious people end up doing as it is.
If that's TMI, then a more robust menu system would've sufficed, where you can more efficiently preview what X item would do for stat Y.
In any case, this is a handy chart for materials upgrades -
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And I agree with you, especially about a more robust menu system. But, in keeping with the spirit of the game, most of the NPCs already speak in riddles, it would have been great had they included some clues, hints or lore as to how certain stats and upgrades affect one another, similar to how the Big Hat Logan won't teach you any sorceries if your INT stat is too low or how Petrus(sp?) reminds you that miracles require "faith." It'd be nice if the blacksmiths hinted at the implications of certain upgrade paths or how your current stats affect your choice of upgrade path.