Giving all enemies and Bosses an AI that reacts to what equipment you're using would likely require an entire seperate team of developers. Dark Souls is a game with a lot of different enemy types and Boss types. That's where the variety comes into play. Fighting regular undead mooks works different from fighting skeletons, or black knights, or rats, or archers, or black knight archers, or dogs.endtherapture said:The soldiers in Crysis 1 have interesting AI - flanking moves etc.Casual Shinji said:How about you give some examples of games where the AI isn't "robotic" then, because honestly, your complaint covers just about every game enemy ever conceived. What enemy doesn't cycle through a predetermined amount of moves, which we as the player then try to exploit?
A bit of adaptability in the AI in Dark Souls would be nice depending on what style of moves and weapons you use. Say you have heavy armour or a two handed weapon, vary the types of moves used.
At the moment the bosses and enemies just seem very devoid of personality in my opinion.
And if all enemies could adept to whatever equipment and/or move set you wield, it would nulify the rock-paper-scissor aspect of the game. A lot of the fun in creating a build is that you'll be strong against certain enemies, but weak against others. Same with the Bosses. A tank build makes the Capra Demon quite easy, but Smough and Ornstein a pain. But the opposite is true if you go for a pure mage build.