Dark Souls - without soul?

Recommended Videos

Vigormortis

New member
Nov 21, 2007
4,531
0
0
Digi7 said:
Hoooooo boy, okey dokie.

I'm a huge Dark Souls fan. 400+ hours in the first game and thoroughly enjoying the second, and I'm the first person to say that the games have flaws. LOTS of flaws. But I love them for those flaws, not despite them. The game feels rough and raw and gamey. I always say that Dark Souls is basically an NES game wrapped in a modern skin. It's not a super organic and dynamic shiny corridor to walk down like a lot of games try to be these days. It's both more and less than that at the same time.

It's slow and brutal and broody and methodic. You have a very limited, minimalist moveset to work with and adapt around. No +5 Cleave attack that bleeds enemies on a 2 second cooldown. Enemies and NPCs are raw and retro-feeling. They attack and move like hollow robots and if you're clever you can trick them into traps. You get lost and frustrated and often have no clue what the fuck to do or where to go. Your favourite weapons end up sucking in late-game because you didn't level up in the right way or you come across an area that counters your armour build. It forces you to stop and think and plan, not just bash your way through like nearly every other action game out there.

It's not meant to be for everyone, but you're totally entitled to your opinion man. But I don't want Dark Souls to be different. I don't want it to be like every other game. Dark Souls does what it does, and you either like it or don't. I fucking love it personally, but I'm never going to say that you have to as well. Oh sure, I might try and show you why I think it's great, if only because I want to share it. I probably went a bit overboard with this reply, but I really do love this series.
Now why can't others offer up a similar reply? Even a cursory glance around this thread will yield a number of veiled-insult posts. I mean, for fucks sake, someone actually used the term neophytes and lamented about how annoyed he was having to instruct them on the ins-and-outs of the game.

The level of elitism is staggering.

Other fans could learn a lot from your kind of temperament.
 

Robyrt

New member
Aug 1, 2008
568
0
0
I love the Souls games, but yes, I agree. The enemies are generally pretty dumb, and because they are usually standing around doing nothing in convenient clumps of 1-3, you can see exactly how dumb they are at all times. Of course, I never noticed the enemies in Crysis doing anything smart except "attempt to flank if there are 3+ enemies, throw grenades when the player is in cover, move in a spiral when the player can't be found" either, which is basically the FPS version of Dark Souls' "shield bash when the player has shield up, lunge when the player tries to heal" simplistic AI.

The reason it's more obvious in a Souls game is because the stakes are so high - even the regular enemies are quite capable of killing you, especially in small groups - that newer players are very reluctant to attack until they've memorized the pattern. An "unpredictable" enemy who's more random, attacks faster, moves around a lot, and generally behaves more like a competent human player is treated like a boss or mini-boss, because they have about a 50/50 chance of killing you. (Havel, Heide Knights, etc.)

For all the vaunted "difficulty," Souls games are not supposed to be masochistic challenge-fests. They are supposed to give you a steady diet of progress, but make you work for each bit of it, in order to generate a feeling of accomplishment, satisfaction, and relief. If the enemies were actually on par with you, you'd statistically never get anywhere, so they have to have a substantial weakness to compensate. The reason Souls fans describe the combat as "weighty" or "real" is that they don't take the standard action game route of making the enemies substantially weaker and slower than the player; instead, they make the enemies dumber.
 

Sande45

New member
Mar 28, 2011
120
0
0
endtherapture said:
loa said:
So you want every enemy to be completely unpredictable because that would be fun or something?
How about you go to the dragon shrine in dark souls 2 and see how much fun you have.
Not completely unpredictable, but just to have AI that doesn't just regurgitate the same 6 moves regardless of what you do. A system of moves which adapt to how you fight would be far more interesting.
The AI is very stupid and predictable, I'll give you that. But saying they just randomly pull an attack from their moveset is false. Distance to the player and whether or not the player is blocking can affect their actions. Still, I agree with the overall statement. I don't like the fact that after seeing the first strike in an enemy's combo I can know precisely how long the combo is and what other strikes it consists of.
 

Revnak_v1legacy

Fixed by "Monday"
Mar 28, 2010
1,979
0
0
endtherapture said:
Drizzitdude said:
I cannot tell if the op is just messing with us. Pretty much every rpg, no pretty much every game rather forces enemies to follow a predetermined set of moves for a variety of situations. Name an rpg where enemies literally have an unlimited skill/move set, it doesn't exist. Dragons will breath fire when your far away, enemies do sweeping attacks when you come at an angle or attempt to counter you when you swing, its all very common stuff so I don't see what the complaint is. What are you trying to compare the game to that makes this method seem "archaic"?

On the topic of enemies not patrolling that isn't really true. There are plenty of enemies that do have patrol paths but I will agree that they don't do anything aside from that. I can look past that though due to the fact it contributes to the high quality level design, also if you were a rotting corpse with no soul or memories and with nothing but other dead dudes around you what would you do? It isn't like you would hit the clubs or have a nice meal. You essentially a zombie, you would probably sit around and moan all day.
If we're looking at RPGs - take Dragons Age, Baldur's Gate, Icewind Dale - the enemies have AI that can react to what you're doing - they have the same skill set as you and will use those abilities reactively - for example to take out your weak mages first, so you have to counter and manage the agro for example, as well as engaging in spell battles etc. These enemies do feel like actual living beings and not very gamey.
That is not how Dragon Age works at all, you just messed up and let your mages draw aggro. Also, enemies in Dark Souls will gang up on you, surround you, and exploit openings in your defenses. You just have to be pretty dumb to wind up in those situations to begin with though. Some guys are real dicks though. For example, just try and keep distance between yourself and Ornstein/Old Dragonslayer. He will jump on you and start casting magic.
http://dragonage.wikia.com/wiki/Threat
 

endtherapture

New member
Nov 14, 2011
3,127
0
0
Revnak said:
endtherapture said:
Drizzitdude said:
I cannot tell if the op is just messing with us. Pretty much every rpg, no pretty much every game rather forces enemies to follow a predetermined set of moves for a variety of situations. Name an rpg where enemies literally have an unlimited skill/move set, it doesn't exist. Dragons will breath fire when your far away, enemies do sweeping attacks when you come at an angle or attempt to counter you when you swing, its all very common stuff so I don't see what the complaint is. What are you trying to compare the game to that makes this method seem "archaic"?

On the topic of enemies not patrolling that isn't really true. There are plenty of enemies that do have patrol paths but I will agree that they don't do anything aside from that. I can look past that though due to the fact it contributes to the high quality level design, also if you were a rotting corpse with no soul or memories and with nothing but other dead dudes around you what would you do? It isn't like you would hit the clubs or have a nice meal. You essentially a zombie, you would probably sit around and moan all day.
If we're looking at RPGs - take Dragons Age, Baldur's Gate, Icewind Dale - the enemies have AI that can react to what you're doing - they have the same skill set as you and will use those abilities reactively - for example to take out your weak mages first, so you have to counter and manage the agro for example, as well as engaging in spell battles etc. These enemies do feel like actual living beings and not very gamey.
That is not how Dragon Age works at all, you just messed up and let your mages draw aggro. Also, enemies in Dark Souls will gang up on you, surround you, and exploit openings in your defenses. You just have to be pretty dumb to wind up in those situations to begin with though. Some guys are real dicks though. For example, just try and keep distance between yourself and Ornstein/Old Dragonslayer. He will jump on you and start casting magic.
http://dragonage.wikia.com/wiki/Threat
I've played DA - it's about management of agro, you've got to keep agro on your tanks so your mages can cast powerful spells and dish out the damage. At the the enemies get to use the same tricks and abilities as you though.

Yeah of course enemies in Dark Souls gang up to you - cos they're basically all hard coded to simply attack the player on sight - hardly the epitome of challenging AI.
 

Revnak_v1legacy

Fixed by "Monday"
Mar 28, 2010
1,979
0
0
endtherapture said:
Revnak said:
endtherapture said:
Drizzitdude said:
I cannot tell if the op is just messing with us. Pretty much every rpg, no pretty much every game rather forces enemies to follow a predetermined set of moves for a variety of situations. Name an rpg where enemies literally have an unlimited skill/move set, it doesn't exist. Dragons will breath fire when your far away, enemies do sweeping attacks when you come at an angle or attempt to counter you when you swing, its all very common stuff so I don't see what the complaint is. What are you trying to compare the game to that makes this method seem "archaic"?

On the topic of enemies not patrolling that isn't really true. There are plenty of enemies that do have patrol paths but I will agree that they don't do anything aside from that. I can look past that though due to the fact it contributes to the high quality level design, also if you were a rotting corpse with no soul or memories and with nothing but other dead dudes around you what would you do? It isn't like you would hit the clubs or have a nice meal. You essentially a zombie, you would probably sit around and moan all day.
If we're looking at RPGs - take Dragons Age, Baldur's Gate, Icewind Dale - the enemies have AI that can react to what you're doing - they have the same skill set as you and will use those abilities reactively - for example to take out your weak mages first, so you have to counter and manage the agro for example, as well as engaging in spell battles etc. These enemies do feel like actual living beings and not very gamey.
That is not how Dragon Age works at all, you just messed up and let your mages draw aggro. Also, enemies in Dark Souls will gang up on you, surround you, and exploit openings in your defenses. You just have to be pretty dumb to wind up in those situations to begin with though. Some guys are real dicks though. For example, just try and keep distance between yourself and Ornstein/Old Dragonslayer. He will jump on you and start casting magic.
http://dragonage.wikia.com/wiki/Threat
I've played DA - it's about management of agro, you've got to keep agro on your tanks so your mages can cast powerful spells and dish out the damage. At the the enemies get to use the same tricks and abilities as you though.

Yeah of course enemies in Dark Souls gang up to you - cos they're basically all hard coded to simply attack the player on sight - hardly the epitome of challenging AI.
You know, except for the ones which stand back and throw bombs, or the ones that try and circle around you and backstab you, or the ones who try to back off and heal, or the ones that try to parry, or the ones who cast buffs on allies, or...
 

endtherapture

New member
Nov 14, 2011
3,127
0
0
Revnak said:
endtherapture said:
Revnak said:
endtherapture said:
Drizzitdude said:
I cannot tell if the op is just messing with us. Pretty much every rpg, no pretty much every game rather forces enemies to follow a predetermined set of moves for a variety of situations. Name an rpg where enemies literally have an unlimited skill/move set, it doesn't exist. Dragons will breath fire when your far away, enemies do sweeping attacks when you come at an angle or attempt to counter you when you swing, its all very common stuff so I don't see what the complaint is. What are you trying to compare the game to that makes this method seem "archaic"?

On the topic of enemies not patrolling that isn't really true. There are plenty of enemies that do have patrol paths but I will agree that they don't do anything aside from that. I can look past that though due to the fact it contributes to the high quality level design, also if you were a rotting corpse with no soul or memories and with nothing but other dead dudes around you what would you do? It isn't like you would hit the clubs or have a nice meal. You essentially a zombie, you would probably sit around and moan all day.
If we're looking at RPGs - take Dragons Age, Baldur's Gate, Icewind Dale - the enemies have AI that can react to what you're doing - they have the same skill set as you and will use those abilities reactively - for example to take out your weak mages first, so you have to counter and manage the agro for example, as well as engaging in spell battles etc. These enemies do feel like actual living beings and not very gamey.
That is not how Dragon Age works at all, you just messed up and let your mages draw aggro. Also, enemies in Dark Souls will gang up on you, surround you, and exploit openings in your defenses. You just have to be pretty dumb to wind up in those situations to begin with though. Some guys are real dicks though. For example, just try and keep distance between yourself and Ornstein/Old Dragonslayer. He will jump on you and start casting magic.
http://dragonage.wikia.com/wiki/Threat
I've played DA - it's about management of agro, you've got to keep agro on your tanks so your mages can cast powerful spells and dish out the damage. At the the enemies get to use the same tricks and abilities as you though.

Yeah of course enemies in Dark Souls gang up to you - cos they're basically all hard coded to simply attack the player on sight - hardly the epitome of challenging AI.
You know, except for the ones which stand back and throw bombs, or the ones that try and circle around you and backstab you, or the ones who try to back off and heal, or the ones that try to parry, or the ones who cast buffs on allies, or...
They still feel like robots to me, which breaks the illusion of Lordran and reminds me I'm playing a game.
 

Qvar

OBJECTION!
Aug 25, 2013
387
0
0
Zira said:
What really irks me about that game is that I don't feel any atmosphere in it. No compelling character or story, and no particularly immersive atmosphere to get into.

That's what makes the game feel very boring to me: all I see in it is the high difficulty challenge... and nothing else.
Is there any reason why you feel the need to complain about Dark Souls in every single topic about the game, even if that means going off-topic?

OT: I can't think of any game right now where enemies have a wider set of moves (and it isn't an actual figthing game ofc).

Frankly, this bashing of Dark Souls is getting quite boring. It seems to me that people just selects a random element of the game, comes into de forums and writes two lines of "I don't like DS because X" in the hopes on baiting enough flame. The reasoning behind them is mediocre at best, as you can see examplified in this very thread.

Ten Foot Bunny said:
So what if someone thinks the game lacks atmosphere? They're entitled to that opinion. It's not like it flies in the face of scientific fact - nothing that can only be measured subjectively has a "right" or a "wrong." And if someone thinks the mobs lack the type of AI they find enjoyable elsewhere, even if the AI they dislike wasn't revolutionary, then that's also their opinion. Why does said individual need to justify that to others who demand proof that their subjective opinion holds up to public scrutiny, especially to those who already hold a contrary opinion.
I don't get what do you want from the rest of us.
This is a forum. You either expect replies (which most likely will come from people who disagree), or you don't post anything.

Not only that, but if you don't expect to be asked about the reasons for opinions, then what are you doing, if not baiting for angry replies? Why do you care at all about expressing your opinion before other people, if you can't be questioned about it?

And to be honest, going into a forum and critizicing something you KNOW most people love, without even trying to make it look like a thoughtful opinion, it's eithe naive or plain trolling.
 

NerAnima

New member
Jun 29, 2013
103
0
0
Negrido said:
IceForce said:
No way would I play this game series. Not in a million years. I have the fans to thank for that.
If you refuse to enjoy things because you find the fans distasteful, you'll miss out on a lot of good shit.
Starwars, ponies, and comics have horrible fan bases. But I enjoy those things quite a bit. I just dont associate with the particular communities I dont like.
verdant monkai said:
In his opinion Dark Souls may not have much atmosphere
Yes and I've had conversation with people about how Del Toro movies have no plot, in their opinion. Or how rock isnt music, in their opinion. You can say something wrong and call it an opinion, that doesn't fool anyone but the foolish.
Azure23 said:
Much obliged, I do occasionally get tired of ranting at Souls neophytes about how they should just keep their damn shield up and look at environmental clues for traps and such. People who claim that rote memorisation is where Dark Souls' difficulty comes from are clearly playing the game wrong. I had maybe four areas that took me more than three tries (Drangleic castle, accidently kept pulling more ruin sentinels, stone soldiers. Shrine of Amana, a few more but memory fails) all because I'd been trained since Demon's Souls to look for those charred corpses on the bridge. Obviously Amaranth up there has a pretty bad understanding of the Souls series.
I was recently watching DSP play the souls games. I've lost a considerable amount of hope for our species.
Don't take this the wrong way, mostly because I don't have many posts to my name to begin with, but it almost seems like half of your posts have been on this forum alone. Granted, that's probably not saying much, but it's still interesting to someone like me. :D

On topic however, I think that the Souls games have done a decent job with programming the AI, and while it's not the best, it's certainly enough to make the game well worth it to me. The AI reacts well enough to at least make the bosses feel truly alive, and while some of the enemies feel truly lifeless, a fair number of them are Hollow, so it doesn't break my immersion too much.

EDIT: Sorry, forgot to touch on a few things while I was posting this.... -_-"

I can see what you mean when you say a person can't say something that's wrong and just say that it's their "opinion", but there are times when something just needs to be accepted as opinion.
The OP states that Dark Souls 1 has no atmosphere, that's fine, and to be fair, I thought the same thing when I started playing, just like I did when I started Dark Souls 2 a couple of weeks ago.

I can say that everyone who kills the Fair Lady without any reason is a dick. You may argue with that, you may not care and just want her Fire Keeper Soul, and that's fine, because we have a difference in opinion. In a game like Dark Souls, a lot of things are open to interpretation, so we have to accept that not everyone will agree on certain things.

.....Boy, I sound hopelessly optimistic talking about a game that's about the inevitability of decay and everything degrading until nothing is left.
 

NerAnima

New member
Jun 29, 2013
103
0
0
Fox12 said:
Sniper Team 4 said:
Zira said:
What really irks me about that game is that I don't feel any atmosphere in it. No compelling character or story, and no particularly immersive atmosphere to get into.

That's what makes the game feel very boring to me: all I see in it is the high difficulty challenge... and nothing else.
I still think the story itself is very lacking, but it is there. Be prepared to have a lot of fans tell you that it's in the lore, which now that I know and understand, I must admit is pretty deep and interesting. It makes the game much more fun for me to play this second time around.
But does the game teach you the lore as you play it? If not, where on earth do the developers expect you to learn it from? I love the game, but it would be nice if you could find old documents or characters who slowly teach you things about the world as you progress. Maybe the game does have that, and I just haven't found any of it yet.

OP: I actually found the enemies more adaptive to my attacks. If I repeated an attack multiple times, a lot of enemies would surprise me, and I'd have to change my strategy. It also helps that most enemies have completely different fighting styles, forcing me to quickly adapt. After finishing Upper Undead Burg, with its large quantity of hulking, slow enemies, I was caught completely off guard by the faster dogs and thieves in Lower Undead Burg, who would actually use tactics to defeat me. When I saw three thieves fanning out in different directions, darting past cover, surrounding me, and throwing knives, I knew that the name of the game had changed completely.
There are actually a few characters who tell you bits and pieces about the world as you go along, for instance Big Hat Logan will tell you about Seath the Scaleless and what makes him immortal; Quelana will tell you about the Daughters of Chaos, and so on.

It's a problem that a number of people have with the game, as the lore is all buried in character dialogue and item descriptions, but it's also not all shot at you via exposition and painful cutscenes. Some people don't enjoy it, I found it an interesting change, and I love it, but it's no-one's fault if they aren't happy with it.
 

Qvar

OBJECTION!
Aug 25, 2013
387
0
0
NerAnima said:
It's a problem that a number of people have with the game, as the lore is all buried in character dialogue and item descriptions, but it's also not all shot at you via exposition and painful cutscenes. Some people don't enjoy it, I found it an interesting change, and I love it, but it's no-one's fault if they aren't happy with it.
Idd. It pains me that some people around here goes all "this game has no plot QQ" being totally unfair towards the magnificient work the creators did.

Sure, DS doesn't bash your face with the plot. It's actually quite hidden, bit by bit. In fact, you don't get to know the ACTUAL plot until you've met Kaathe, which most likely won't happen until NG+, if at all. So it's not your fault if you don't find the plot, but neither is the creators', because it IS there. It's nobody's fault that you don't like that kind of game, so if you stop bashing a game YOU don't like as if it were an universal defect, that would be much apreciated.

I hope it's obvious that I've been using an impersonal 2nd person there :p
 

Sniper Team 4

New member
Apr 28, 2010
5,433
0
0
Fox12 said:
Sniper Team 4 said:
Zira said:
What really irks me about that game is that I don't feel any atmosphere in it. No compelling character or story, and no particularly immersive atmosphere to get into.

That's what makes the game feel very boring to me: all I see in it is the high difficulty challenge... and nothing else.
I still think the story itself is very lacking, but it is there. Be prepared to have a lot of fans tell you that it's in the lore, which now that I know and understand, I must admit is pretty deep and interesting. It makes the game much more fun for me to play this second time around.
But does the game teach you the lore as you play it? If not, where on earth do the developers expect you to learn it from? I love the game, but it would be nice if you could find old documents or characters who slowly teach you things about the world as you progress. Maybe the game does have that, and I just haven't found any of it yet.
It does, but not in the way you think, which is what threw me off the first time too. The characters that you meet give you little bits of info that, when you first hear them, sound useless or not important. However, each little piece begins to add up into something more. But where the real lore starts to come in is when you read the descriptions on items. Weapons, shields, spells, and especially Boss Souls that you'll start getting. These items all have history in them, and as you gather them and read them, you are able to put together a much bigger picture than the game gives you up front. You learn about Gwyn's Knights, wars that were fought, why the First Flame went out of control...but none of it is taught to you. Or at least, very little is. You have to look for it yourself and read.
Or you can do what a lot of people, myself included to some degree, did and just do reading on the internet or watch YouTube videos where the lore is already put together for you.
 

NerAnima

New member
Jun 29, 2013
103
0
0
Qvar said:
NerAnima said:
It's a problem that a number of people have with the game, as the lore is all buried in character dialogue and item descriptions, but it's also not all shot at you via exposition and painful cutscenes. Some people don't enjoy it, I found it an interesting change, and I love it, but it's no-one's fault if they aren't happy with it.
Idd. It pains me that some people around here goes all "this game has no plot QQ" being totally unfair towards the magnificent work the creators did.

Sure, DS doesn't bash your face with the plot. It's actually quite hidden, bit by bit. In fact, you don't get to know the ACTUAL plot until you've met Kaathe, which most likely won't happen until NG+, if at all. So it's not your fault if you don't find the plot, but neither is the creators', because it IS there. It's nobody's fault that you don't like that kind of game, so if you stop bashing a game YOU don't like as if it were an universal defect, that would be much apreciated.

I hope it's obvious that I've been using an impersonal 2nd person there :p
I had gotten confused on the last sentence, and I sort of figured you were, but it's nice that you cleared it up anyways. :D

In any case, I don't honestly care for Kaathe and the Dark-Stalkers, that Covenant has been nothing but a pain since I started. I'll decide if I want the fire to be lit or not, I'm not having my fate dictated by a snake with "joke teeth and mustache tumors." (I'll be amazed if anyone knows who I'm referencing.)
 

WWmelb

New member
Sep 7, 2011
702
0
0
Vigormortis said:
Digi7 said:
Hoooooo boy, okey dokie.

I'm a huge Dark Souls fan. 400+ hours in the first game and thoroughly enjoying the second, and I'm the first person to say that the games have flaws. LOTS of flaws. But I love them for those flaws, not despite them. The game feels rough and raw and gamey. I always say that Dark Souls is basically an NES game wrapped in a modern skin. It's not a super organic and dynamic shiny corridor to walk down like a lot of games try to be these days. It's both more and less than that at the same time.

It's slow and brutal and broody and methodic. You have a very limited, minimalist moveset to work with and adapt around. No +5 Cleave attack that bleeds enemies on a 2 second cooldown. Enemies and NPCs are raw and retro-feeling. They attack and move like hollow robots and if you're clever you can trick them into traps. You get lost and frustrated and often have no clue what the fuck to do or where to go. Your favourite weapons end up sucking in late-game because you didn't level up in the right way or you come across an area that counters your armour build. It forces you to stop and think and plan, not just bash your way through like nearly every other action game out there.

It's not meant to be for everyone, but you're totally entitled to your opinion man. But I don't want Dark Souls to be different. I don't want it to be like every other game. Dark Souls does what it does, and you either like it or don't. I fucking love it personally, but I'm never going to say that you have to as well. Oh sure, I might try and show you why I think it's great, if only because I want to share it. I probably went a bit overboard with this reply, but I really do love this series.
Now why can't others offer up a similar reply? Even a cursory glance around this thread will yield a number of veiled-insult posts. I mean, for fucks sake, someone actually used the term neophytes and lamented about how annoyed he was having to instruct them on the ins-and-outs of the game.

The level of elitism is staggering.

Other fans could learn a lot from your kind of temperament.
A lot of the problem with long time Souls fans is that there have been SOOOOO many threads/topics/rants etc from people who did not like the game, or found it too hard, or didn't like the way pvp/pve were intertwined were calling for from soft to change it.

It so often sounded like jealous rage towards people "How dare there be something that you like that i don't enjoy too?!! CHANGE THE GAME SO I CAN LIKE IT TOO!" rather than just stepping back and saying "well, this game isn't for me" and moving on. So many years of this in a row that caused fans to get a little kneejerky some times.

I've never heard any greater criticisms of the souls series than by the fans themselves, who go into great depth to not only discuss what they love about the games, but where the developers went wrong and what they could possibly do to fix them, rather than the people who hate the game or dislike it create threads "whats the big deal about souls? souls is shit" etc for so long.

I've been involved in a LOT of discussions about Demons', Dark and DS2 over the last 4 years and i've been very critical of them all in certain regards.

But i love all three games, all for different reasons.

Really, the reason a lot of Souls players come off as confrontational or aggressive is that the souls games are so unique and rare, that we find it hard to reconcile with people who can't accept that this series just isn't their cup of tea, and leave this last bastion of hope we have unsullied, but instead scream for it to be changed so they can like it too. And the possibility of that happening frightens us all who love the game.

TL:DR

You don't have to like Souls games as they are, but if you don't, just play something else, don't demand it to be changed to suit your desires.
 

Qvar

OBJECTION!
Aug 25, 2013
387
0
0
NerAnima said:
In any case, I don't honestly care for Kaathe and the Dark-Stalkers, that Covenant has been nothing but a pain since I started. I'll decide if I want the fire to be lit or not, I'm not having my fate dictated by a snake with "joke teeth and mustache tumors." (I'll be amazed if anyone knows who I'm referencing.)
Of course, it's up to you to decide what do you do in the end.

But the existence of Kaathe, and what he tells you if you do meet him, changes the plot of the game from:
"Meet Frampt, he tells you to reach big bad, kill him, save the world"

to

"Frampt told you to kill Gwyn, but he's (may be) a lying ************. He's on cahoots with Gwyndolyn, and they both want you to unknowinly but willingly sacrifice yourself to keep their own power a little longer. So you may go and kill that freak too, before you actually kill Gwyn anyway, but in this case you liberate humanity from the opression of gods. Whom by the way caused this whole "hollow" mess in order to force humanity to sacrifice their humanity, because that keeps their power going for a little longer, while they try to get some fool to immolate himself. Or not. Maybe it's just Kaathe lying to you. Good luck sucker".

WWmelb said:
*tips hat*
 

joest01

Senior Member
Apr 15, 2009
399
0
21
endtherapture said:
Casual Shinji said:
How about you give some examples of games where the AI isn't "robotic" then, because honestly, your complaint covers just about every game enemy ever conceived. What enemy doesn't cycle through a predetermined amount of moves, which we as the player then try to exploit?
The soldiers in Crysis 1 have interesting AI - flanking moves etc.

A bit of adaptability in the AI in Dark Souls would be nice depending on what style of moves and weapons you use. Say you have heavy armour or a two handed weapon, vary the types of moves used.

At the moment the bosses and enemies just seem very devoid of personality in my opinion.
the enemies in DS2 even cancel moves mid-combo depending on what you're up to. And they will immediately react when you switch to a ranged weapon for example. Archers will try to hit you and switch to their sword if you hide behind a pillar. Turtles will flip and crush you under them if you circle strafe around them.

That doesn't mean they aren't limited to their move set. Like a real human is too btw. Watch an MMA fight an it's all about what moves you know, which you can defend against and it goes from there.

If you mean their crowd intelligence I agree they certainly could be smarter in how they come after you ...
 

Vigormortis

New member
Nov 21, 2007
4,531
0
0
WWmelb said:
But see, as a fan of things like Half-Life, Halo, etc, I've known this kind of long, drawn-out, and perpetual negative reaction - especially on this forum. I know exactly what it's like to log on every week and see yet another thread throwing into question my enjoyment of a specific series.

However, the kind of elitism that's seen within the Souls community became prevalent well before the long stretch of negative criticism. And much of the hostility as well.

Don't get me wrong. I appreciate addressing and countering negative criticisms with your own critiques and opinions. I'll even laud the effort since; as has happened with me in the past; it can sometimes lead to a greater personal understanding and appreciation of a piece of media. Especially when analyzing the negative criticisms. That said though, much of the more vocal minority (which at times seems like the majority, given their zeal) of Souls fans go beyond countering negative criticisms and step right into the range of overreaction.

I understand where the fans are coming from. I've been there. But being so indignant and insulting towards anyone that criticizes the series or anyone that laments about one aspect or another not quite suiting their tastes (and wishing it be changed) serves no one and only makes things worse. It certainly paints a poor image of the community at large.
 

WWmelb

New member
Sep 7, 2011
702
0
0
Vigormortis said:
WWmelb said:
But see, as a fan of things like Half-Life, Halo, etc, I've known this kind of long, drawn-out, and perpetual negative reaction - especially on this forum. I know exactly what it's like to log on every week and see yet another thread throwing into question my enjoyment of a specific series.

However, the kind of elitism that's seen within the Souls community became prevalent well before the long stretch of negative criticism. And much of the hostility as well.

Don't get me wrong. I appreciate addressing and countering negative criticisms with your own critiques and opinions. I'll even laud the effort since; as has happened with me in the past; it can sometimes lead to a greater personal understanding and appreciation of a piece of media. Especially when analyzing the negative criticisms. That said though, much of the more vocal minority (which at times seems like the majority, given their zeal) of Souls fans go beyond countering negative criticisms and step right into the range of overreaction.

I understand where the fans are coming from. I've been there. But being so indignant and insulting towards anyone that criticizes the series or anyone that laments about one aspect or another not quite suiting their tastes (and wishing it be changed) serves no one and only makes things worse. It certainly paints a poor image of the community at large.
I can certainly see that, and the Souls series fans do seem to have a negative reputation with the rest of the community, but i do think it all comes from a vicious cycle.

Overall though, regardless of the rep that us souls fans have, the souls community has always been to me unbelievably friendly, helpful and inclusive.

Yes there a FEW of the "git gud scrub" types, but they really are a vast minority just very very vocal.

But yes, i will defend this series as it is to people who level criticism for the sake of it with nothing to actually input, but people with something worthwhile to say will always be listened to.

Hell just read some of the threads i've made about DS2 and you will see that i certainly in no way think the game is perfect lol

captcha: down the rabbit hole

Nope, just got on here after coming Through the Looking Glass... god i'm an asshole sometimes lol. Poor guy, i almost feel bad when people are actually soloing the boss...
 

TrevHead

New member
Apr 10, 2011
1,458
0
0
Vigormortis said:
I think it's important to note that with Dark Souls isn't like most games, even with Half Life most gamers in a thread are all on the same wavelength with each other. Souls however has it's roots in NES/Arcade challenge gaming, it's fans have a totally different perspective on games and game design tenants that most modern gamers go by. Dark Souls fans vs the mainstream gamer is more akin to an argument between a group of gamers who really loves Grinding and MT's and think EA's Dungeon Keeper mobile game is the best thing ever, while on the other hand other gamers who want to like the game say all the MT's should be removed, but that's the very reason why fans love it so, even a compromise such as putting in MT free modes (easy mode) would break the game for fans, why bother grinding or paying MT's when you can bypass it all? It's simply not possible to design the game to please both gamer types without watering down and ruining the experience for one or both.
 

Vigormortis

New member
Nov 21, 2007
4,531
0
0
WWmelb said:
I can certainly see that, and the Souls series fans do seem to have a negative reputation with the rest of the community, but i do think it all comes from a vicious cycle.

Overall though, regardless of the rep that us souls fans have, the souls community has always been to me unbelievably friendly, helpful and inclusive.

Yes there a FEW of the "git gud scrub" types, but they really are a vast minority just very very vocal.
I don't disagree. I'm fully aware the more toxic side of the Souls fan-base stems from the vocal minority.

However, even if they're unaware of it, many Souls fans let a certain air of superiority slip through their filters while discussing the game with detractors. Not all, of course, but enough to make it noticeable.

At the same time, it would probably help if the more tempered and friendly portion of the community spoke up a bit more in opposition to the more vitriolic minority.

'Course, this is often the case with many fan-bases, so the Souls community certainly isn't alone in this.

But yes, i will defend this series as it is to people who level criticism for the sake of it with nothing to actually input, but people with something worthwhile to say will always be listened to.

Hell just read some of the threads i've made about DS2 and you will see that i certainly in no way think the game is perfect lol
No game is. ;)

And honestly, being able to listen to and even offer your own criticisms; even harsh ones; about the things you enjoy can help you enjoy those things even more.

TrevHead said:
But you see, this is exactly the kind of mentality that leads to the kind of toxic community the Souls series is infamous for; prevalent or not.

You make a point of differentiating gamers into two distinct groups - "Darks Souls fans vs mainstream gamers". This is the type of differentiation that leads to the kind of elitism we've been seeing.

It's fine to not want the series to be changed in such a way as to make it appealing to more people, but presenting that opinion in the way you've done gives a sense of elitism - whether intentional or not. I'm certainly not saying you think that way, of course, but you can see why many would see it this way, yes? This is where the generally negative view of the Souls community stems from.

Still, I do know where you're coming from. I appreciate the unease that comes with the thought of a series you enjoy suddenly changing into something that is less appealing. I've even shared that feeling with some of the series I've enjoyed. But having an "us versus them" mentality isn't constructive.

Again, not that I think you feel this way. I'm just saying this is where much of the negativity comes from.