But you find that those game are able to have those types of things because your actions are limited as well by the combat system. Sacrificing active combat for a turn and dice based mechanic is just simpler overall and enemies react in a similar way to the play because the players actions are also limited by a relatively small moveset.endtherapture said:If we're looking at RPGs - take Dragons Age, Baldur's Gate, Icewind Dale - the enemies have AI that can react to what you're doing - they have the same skill set as you and will use those abilities reactively - for example to take out your weak mages first, so you have to counter and manage the agro for example, as well as engaging in spell battles etc. These enemies do feel like actual living beings and not very gamey.Drizzitdude said:I cannot tell if the op is just messing with us. Pretty much every rpg, no pretty much every game rather forces enemies to follow a predetermined set of moves for a variety of situations. Name an rpg where enemies literally have an unlimited skill/move set, it doesn't exist. Dragons will breath fire when your far away, enemies do sweeping attacks when you come at an angle or attempt to counter you when you swing, its all very common stuff so I don't see what the complaint is. What are you trying to compare the game to that makes this method seem "archaic"?
On the topic of enemies not patrolling that isn't really true. There are plenty of enemies that do have patrol paths but I will agree that they don't do anything aside from that. I can look past that though due to the fact it contributes to the high quality level design, also if you were a rotting corpse with no soul or memories and with nothing but other dead dudes around you what would you do? It isn't like you would hit the clubs or have a nice meal. You essentially a zombie, you would probably sit around and moan all day.
I would also take dragon age off that list because you can very easily facetank your way through that game even on the harder difficulties. Enemies tend to "react" less in that game and very simply follow normal patterns like "focus high threat targets" that are extremely simple. The only thing I would consider gamey about dark souls is that the enemies do indeed just stand around waiting for you to come fight them, but it isn't like enemies in other games do much else (unless you count skyrim, where they sit on their ass, eat and then sleep while waiting for you to kill them)