Sepko said:
Dirty Hipsters said:
In the case of people thinking that the games are good, they always point to the stories, and talk about how engaging and emotional they are, and how they're well written.
Those people are WRONG.
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Stop defending his games.
"DON'T LIKE DAVID CAGE BECAUSE HE'S SHIT BECAUSE I SAID SO"
Yeah he's not the greatest at what he does, but what he does is certainly unique, and that can be enough for some people.
Being a hack is not unique.
And Dirty Hipsters didn't say "HE'S SHIT BECAUSE I SAID SO", he outlined very clear reasons why he's a bad writer.
In fact, I'll go one further from some of the examples he provided for Indigo Prophecy:
For starters, the plot is schizophrenic as fuck. First it's a gritty, realistic suspense/murder mystery with mild supernatural elements. Then it's a series of action sequences that wish they could be The Matrix, fueled by QTE's. THEN ALIENS AND EVIL COMPUTERS AND ZOMBIES AND WARGHRABVALK
Why exactly was any of this necessary? Why couldn't it have stayed a gritty murder mystery? I'll tell you why: because David Cage is a bad writer who basically looked at his DVD collection and said "Yeah, I'll take a little of that one, some of that, three of those..."
Secondly, so much of the "plot" is pointless fucking around. Tell me, what exactly did the basketball scene accomplish in the narrative? Did it bring Carla and Tyler closer to finding the killer, or Lukas closer to finding out what was happening to him? No. It was a pointless aside that did nothing to advance to story or develop any of the characters. The same thing goes for Carla and Tyler's sparring match. The absolute worst example of this was the library scene, wherein you had to do a fucking asinine fetch quest for a racist caricature of a Chinese man that does absolutely NOTHING for the story at all. Hell, you can even choose to walk out of the library without doing it, and it has zero effect on the story.
Thirdly, the "gameplay" elements can't even decide what genre they want to be in. First it's an adventure game with dialogue trees and investigative elements, then it's a horror game, then a stealth game. Elements like Carla's CLAUSTROPHIBIC BREATH-O-METER (tm) were used once or twice and then dropped, the stealth segments were shoehorned into flashbacks which serve only to explain how Lukas got his bullshit Neo powers, and the rest of the game is nothing but dialogue and QTE's. Pick a genre and stick to it, David.
In summary, let me be clear about one thing. When we say that David Cage is a bad writer, we are not expressing opinions, we are stating facts. He is objectively a bad writer, with little to no grasp of how a story should be structured or told to his audience. He is, furthermore, an objectively bad game designer. He doesn't want to make games for people to play, he wants to make movies for them to watch. But since his egregious lack of talent means he'll never get a job in movies or TV, he's had to settle for making 3-hour long cutscenes broken up by the barest concessions to gameplay he can get away with.
Please don't take our criticisms of him and his games as some sort of order that you should stop liking him. You're allowed to like whatever the fuck you want. But you need to man up to the fact that his games and writing are bad, and if you like them, you probably have bad taste. And if you're so thin-skinned that you can't read criticisms of something you like without throwing a tantrum, you should probably consider getting off the internet. it's not a very fun place for people that can't take some flak.