A few examples won't kill you.Ezekiel said:I'm not gonna list them. That would be ridiculous.erttheking said:...you say I'm being funny then you say AAA devs care about story more than gameplay? I'm sorry what? Mayhaps you can give me some examples? I'm struggling to remember where a story truly detracted from a game. Unless you're arguing a story interrupting gameplay at all takes away from a game, which is a mindset that would highly limit games. If anything, open world games have gameplay eat away at story. Very few are like the Witcher 3 and give their side quests story, it's just mindless repetitive busywork.Ezekiel said:Controversial? No. Just funny.erttheking said:It's funny that this is somehow a controversial statement. Sorry did I say funny? I meant sad.Ezekiel said:That's funny.erttheking said:Really how often does it do that? And for each West game, a Japanese one probably does it he same.
With people like David Cage? Everything.And again, this has what do with this thread?
Many of the AAA single player devs are obsessed with storytelling, at the expense of gameplay. I don't remember the last AAA game I played with great gameplay, where the story didn't incessantly drag me away from playing it.Cage is very much an outlier in the AAA industry, seriously, no one compares to him.
Scripted setpieces, forced walking (and talking), cutscenes and in-game sequences that might as well be cutscenes. To use a recent example, Wolfenstein II is said to have a ratio of 60 percent gameplay and the rest story, including sequences that have very little if any player agency.
Realism and authenticity is a part of it too. A part of storytelling. The reason running and gunning is fading away and iron sights are so overemphasized is because this kind of slow gameplay is considered authentic. Level design has become really bad because the maps need to be so realistic now or they're purely in service of the story.
Where does that border lie then? Should every game have a particular story to gameplay ratio? Wouldn't that make games awfully homogenized? Does every game need to be Doom '16? I say this because I kinda like that games can be whatever we want them to be, whether it be gameplay centric, story heavy, or even text based.hanselthecaretaker said:Storytelling is great, but not when it compromises gameplay. The west is especially in love with cinema and these developers realize it, but trying to marry it with gameplay is a fine art in itself that very few have proven able to pull off convincingly.
Not really. And too late, you already spent an hour or two arguing with me.Ezekiel said:You ignored my point. I don't wanna waste my time again. Bye.erttheking said:Also less run and gun = story's fault? A stretch if ever I heard one.
Japan is often viewed through rose tinted glasses. Some people think devs there have total freedom which is...yeah no.Casual Shinji said:Where does that border lie then? Should every game have a particular story to gameplay ratio? Wouldn't that make games awfully homogenized? Does every game need to be Doom '16? I say this because I kinda like that games can be whatever we want them to be, whether it be gameplay centric, story heavy, or even text based.hanselthecaretaker said:Storytelling is great, but not when it compromises gameplay. The west is especially in love with cinema and these developers realize it, but trying to marry it with gameplay is a fine art in itself that very few have proven able to pull off convincingly.
And also, Japan is the home of the JRPG and visual novel. Two genres that are all about the world, story, and characters. Two recent examples being Persona 5 and Yakuza 0; Both games that were highly praised despite them involving little more than walking to the next story sequence (some of those sequences being of substantial length).
I always find it odd that this 'story compromising gameplay' critique is only ever labled at western games, eventhough Japan is just as "guilty".
A very shallow explanation and interpretation if I do say so myself. Poorly supported too.Ezekiel said:It wasn't so much an argument as stating the obvious. Frankly, it's ridiculous that I even had to explain the clear trend of the last ten years. And it wasn't an hour or two. I was playing Max Payne 3 all that time.erttheking said:Not really. And too late, you already spent an hour or two arguing with me.Ezekiel said:You ignored my point. I don't wanna waste my time again. Bye.erttheking said:Also less run and gun = story's fault? A stretch if ever I heard one.
I don't even know what "these" games are unless you're talking about every western game made in the last ten years. If you're going to insult me, have the guts to be direct about it. That and, you know, use an actual insult and not a weaksauce one like that.Ezekiel said:Whatever you say. I find it interesting that you're so apologetic of these games. Well, I guess they know their audience.erttheking said:A very shallow explanation and interpretation if I do say so myself. Poorly supported too.Ezekiel said:It wasn't so much an argument as stating the obvious. Frankly, it's ridiculous that I even had to explain the clear trend of the last ten years. And it wasn't an hour or two. I was playing Max Payne 3 all that time.erttheking said:Not really. And too late, you already spent an hour or two arguing with me.Ezekiel said:You ignored my point. I don't wanna waste my time again. Bye.erttheking said:Also less run and gun = story's fault? A stretch if ever I heard one.
And so much for not wasting your time.
Three Laws of Robotics anyone?Casual Shinji said:This is actually in extremely interesting scenario how it's initially presented. You have an adroid in service of a household where it knows something is obviously amiss, but it being an android can't directly go against its owner.
So...another reason why I'm not interested in Splatoon then?Ezekiel said:Splatoon 2 designer:
https://www.rollingstone.com/glixel/features/splatoon-2-hideo-kojima-nintendo-japanese-games-w501322I'm stereotyping, but in the West, scope, visuals, and features are the main attraction. For example, when we used to have Kojima Productions L.A. -- we had an office in Los Angeles -- we would get proposals for new games, pitches. It always started with: "This is the world you're in. This is the experience I'm going to give you." And gameplay was relegated to page 5 or 6 or 10. It was always about who you're playing, who is the character, what's going on, but not the "how," how am I playing this?
In Japan, a pitch is a page, maybe two. The first page you write what the game is about and how you play it. And the second page, maybe you need an illustration. We don't care about who, or what the story is, what the game world is, all of this doesn't really matter.
No wonder most games suck nowadays.
Don't know what you're talking about, Western developers are focusing far more on gameplay and less on story. I've mentioned the examples up above, but this is part of a trend that's been going on for awhile.Ezekiel said:Many of the AAA single player devs are obsessed with storytelling, at the expense of gameplay. I don't remember the last AAA game I played with great gameplay, where the story didn't incessantly drag me away from playing it. Westerners think games are immature and need to be more like other storytelling mediums, especially film.
...Doom had a "great story?"erttheking said:Also less run and gun = story's fault? A stretch if ever I heard one. Particularly since the new Wolfenstein did this, the new Doom didn't and both had great stories on top of having fun gameplay.
Basically this.Casual Shinji said:And also, Japan is the home of the JRPG and visual novel. Two genres that are all about the world, story, and characters. Two recent examples being Persona 5 and Yakuza 0; Both games that were highly praised despite them involving little more than walking to the next story sequence (some of those sequences being of substantial length).
I always find it odd that this 'story compromising gameplay' critique is only ever labled at western games, eventhough Japan is just as "guilty".
What trend? Because if we go back ten years, okay, maybe there was a shift towards narrative and linearity, but what about the 2010s? Linearity was once a dirty word, now open world is the new dirty word. Not to mention the multiplayer shift that's going on.Ezekiel said:Frankly, it's ridiculous that I even had to explain the clear trend of the last ten years.
Funny. I legit have no idea what the heck you're talking about with these trends because you never explained yourself properly by giving a single bloody example. As Hawki pointed out your criticisms of the industry are radically out of date. And I didn't misrepresent jack. You basically said increased realism was the fault of story. You said it, hell if I know why. Your problem, not mine.Ezekiel said:Meh. I don't like insulting people. I was gonna insult you for being obtuse after your first reply, but then I decided to just leave it. But then you repeatedly denied what's happening with AAA games and conveniently misinterpreted something I said. Wasting my time would be having a three page argument with you. I know how people like you are. Examples? I thought, yeah, this guy is hellbent on wasting my time. You'd have to be living under a rock not to see it. The Splatoon guy is right. It's about story and "experience" first.erttheking said:I don't even know what "these" games are unless you're talking about every western game made in the last ten years. If you're going to insult me, have the guts to be direct about it. That and, you know, use an actual insult and not a weaksauce one like that.Ezekiel said:Whatever you say. I find it interesting that you're so apologetic of these games. Well, I guess they know their audience.erttheking said:A very shallow explanation and interpretation if I do say so myself. Poorly supported too.Ezekiel said:It wasn't so much an argument as stating the obvious. Frankly, it's ridiculous that I even had to explain the clear trend of the last ten years. And it wasn't an hour or two. I was playing Max Payne 3 all that time.erttheking said:Not really. And too late, you already spent an hour or two arguing with me.Ezekiel said:You ignored my point. I don't wanna waste my time again. Bye.erttheking said:Also less run and gun = story's fault? A stretch if ever I heard one.
And so much for not wasting your time.
And again. So much for not wasting your time.
Twas my initial reaction. Cage is like an alien trying to mimic humanity through all the films he's seen. Approaching this subject matter is going to be painful mess with him but he will still remain bafflingly pretentious and proud of it all.Wintermute said:I managed to watch the video for 2 minutes before I had to stop because it's just terrible.
Well you're a bit of a hypocrite then, because it's similar to what games exactly? Still no examples, you could've given me a dozen by this point. Not many games like Wolfenstein being made today. But sure, keep saying obtuse and snipping posts like it means something.Ezekiel said:Uh, yes, I did. Wolfenstein II is similar to a lot of games. This is why I didn't wanna bother. Obtuse. Denial.erttheking said:And still no examples. And you have the gall to call me obtuse.
It did in my book, and in the books of a lot of people. Mainly because the Doomslayer himself practically oozed personality in a way many games utterly fail to do.Hawki said:...Doom had a "great story?"
Yeah, that phrase I wouldn't have a problem with if it came from a writer with any history whatsoever of acceptable writing, any understanding of narrative cohesion, character cohesion or a desire to tell an original story. On a generous day, I wouldn't have a problem with a budding writer with little to no evidence of their talent saying that. But Cage has consistently produced narrative work so bad, it's astounding. Like if one of RLMs Best of the Worst entries were given a AAA budget repeatedly.ProfMcStevie said:I always thought he was phrasing a feeling I believe writers should have incorrectly when he said he didn't choose to do so but it chose him. It's the idea that when writing a setting if you wish to base it into some sense of cohesion, reality and consistency you gotta do the dirty, because that's what a writer must do to make the world and the tale within grounded and "genuine". If you wanna tell a story in a time period you do it as it was with all those awful outdated trimmings it had. A society in some alternate world oh shit better write some horrendous nasties that'll fuck the kiddies upbut fuck what you WANNA write if I gotta write stories about say humans being skinned and worn by another species to create the cohesive world then gerdermmit you gotta fucking do it.
Do I think he is a good choice for such a thing? No. Do I think he did it well from what we have been shown? No. I think it's gonna fall flat and have horrendous consequences for having such a weak, lacking and Hollywood tint to it. I just thought that particular point was of some interest.