- Every time a game disrupts gameplay for something pointless like opening a damn door in some scripted way, or using quick time for something that could be handled more naturally/organically, or just plain gimps the gameplay because "We're trying to tell a serious story here, so never mind that you can only move your character at a snail's pace while someone's talking."erttheking said:Really how often does it do that? And for each West game, a Japanese one probably does it he same.hanselthecaretaker said:Storytelling is great, but not when it compromises gameplay. The west is especially in love with cinema and these developers realize it, but trying to marry it with gameplay is a fine art in itself that very few have proven able to pull off convincingly.erttheking said:Western games focus more on the story?Ezekiel said:Splatoon 2 designer:
https://www.rollingstone.com/glixel/features/splatoon-2-hideo-kojima-nintendo-japanese-games-w501322I'm stereotyping, but in the West, scope, visuals, and features are the main attraction. For example, when we used to have Kojima Productions L.A. -- we had an office in Los Angeles -- we would get proposals for new games, pitches. It always started with: "This is the world you're in. This is the experience I'm going to give you." And gameplay was relegated to page 5 or 6 or 10. It was always about who you're playing, who is the character, what's going on, but not the "how," how am I playing this?
In Japan, a pitch is a page, maybe two. The first page you write what the game is about and how you play it. And the second page, maybe you need an illustration. We don't care about who, or what the story is, what the game world is, all of this doesn't really matter.
No wonder most games suck nowadays.
Struggling to see the problem. Particularly when the guy admitted he was stereotyping.
Also, what does this have to do with anything?
And again, this has what do with this thread?
Casual Shinji said:Where does that border lie then? Should every game have a particular story to gameplay ratio? Wouldn't that make games awfully homogenized? Does every game need to be Doom '16? I say this because I kinda like that games can be whatever we want them to be, whether it be gameplay centric, story heavy, or even text based.hanselthecaretaker said:Storytelling is great, but not when it compromises gameplay. The west is especially in love with cinema and these developers realize it, but trying to marry it with gameplay is a fine art in itself that very few have proven able to pull off convincingly.
And also, Japan is the home of the JRPG and visual novel. Two genres that are all about the world, story, and characters. Two recent examples being Persona 5 and Yakuza 0; Both games that were highly praised despite them involving little more than walking to the next story sequence (some of those sequences being of substantial length).
I always find it odd that this 'story compromising gameplay' critique is only ever labled at western games, eventhough Japan is just as "guilty".
What straw man and examples please. And Cage games are very much a break from the norm.hanselthecaretaker said:- Every time a game disrupts gameplay for something pointless like opening a damn door in some scripted way, or using quick time for something that could be handled more naturally/organically, or just plain gimps the gameplay because "We're trying to tell a serious story here, so never mind that you can only move your character at a snail's pace while someone's talking."erttheking said:Really how often does it do that? And for each West game, a Japanese one probably does it he same.hanselthecaretaker said:Storytelling is great, but not when it compromises gameplay. The west is especially in love with cinema and these developers realize it, but trying to marry it with gameplay is a fine art in itself that very few have proven able to pull off convincingly.erttheking said:Western games focus more on the story?Ezekiel said:Splatoon 2 designer:
https://www.rollingstone.com/glixel/features/splatoon-2-hideo-kojima-nintendo-japanese-games-w501322I'm stereotyping, but in the West, scope, visuals, and features are the main attraction. For example, when we used to have Kojima Productions L.A. -- we had an office in Los Angeles -- we would get proposals for new games, pitches. It always started with: "This is the world you're in. This is the experience I'm going to give you." And gameplay was relegated to page 5 or 6 or 10. It was always about who you're playing, who is the character, what's going on, but not the "how," how am I playing this?
In Japan, a pitch is a page, maybe two. The first page you write what the game is about and how you play it. And the second page, maybe you need an illustration. We don't care about who, or what the story is, what the game world is, all of this doesn't really matter.
No wonder most games suck nowadays.
Struggling to see the problem. Particularly when the guy admitted he was stereotyping.
Also, what does this have to do with anything?
And again, this has what do with this thread?
- Oh, goodmorning Strawman, nice to see you!
- This is one of those games that definitely focuses on story above gameplay, and while I don't think Cage does as badly with it most seem to, it really has a ways to go towards feeling like you're playing something more than an elaborate game of Simon Says. The gameplay always feels tacked on in these kinds of titles, like a reluctant requirement of the medium.
Well then, what games pretend to be something they're not? Even games that go for a heavy cinematic presentation don't pretend like they're not. To come back to David Cage, Quantic Dream games wear their "cinematic" hearts on their sleeve. They don't pretend to be anything other than big flashy, interactive movies.hanselthecaretaker said:Well, the difference there is those games know what they are and don't pretend to be anything else. I never felt irritated that a cutscene happened before a boss fight or that I had to read thousands of text blerbs playing FF. What irritates me is when I'm playing an action game and have scripted interruptions over something completely trivial, like opening a door, critical kills, etc., or have to walk at a snail's pace to listen to some "important" conversation, all in the name of appearing more cinematic.
Since when is a Quantic Dream game pretending to be anything else than an adventure game with AAA-quality graphics? And, the "classic" FF games were constantly interrupted with gameplay as they were literally adventure games with a combat system thrown in. Every 3 steps, I was interrupted with pointless combat.hanselthecaretaker said:Well, the difference there is those games know what they are and don't pretend to be anything else. I never felt irritated that a cutscene happened before a boss fight or that I had to read thousands of text blerbs playing FF. What irritates me is when I'm playing an action game and have scripted interruptions over something completely trivial, like opening a door, critical kills, etc., or have to walk at a snail's pace to listen to some "important" conversation, all in the name of appearing more cinematic.
erttheking said:What straw man and examples please. And Cage games are very much a break from the norm.
I realize Cage games are a break from the norm. I really don't mind them that much actually. But it's still pretty clear that story is taking the front seat because the gameplay that's in them is pretty damn shallow, and is designed specifically to accommodate the story.erttheking said:And for each West game, a Japanese one probably does it he same.
Which is honestly kinda sad considering the story in Cage games are not particulary....good.hanselthecaretaker said:erttheking said:What straw man and examples please. And Cage games are very much a break from the norm.I realize Cage games are a break from the norm. I really don't mind them that much actually. But it's still pretty clear that story is taking the front seat because the gameplay that's in them is pretty damn shallow, and is designed specifically to accommodate the story.erttheking said:And for each West game, a Japanese one probably does it he same.
Ho. Ly. CRAP. It's amazing that a guy who is so obsessed with narrative keeps sucking at it and is so oblivious as to how he is viewed (see also: Ninja Theory). "Not about domestic abuse." What? That's not how it works, David. You have inserted that into the narrative so it's going to be about domestic abuse in some way; you can't just put that in there because you want the drama of it. I want to slap this clown until his facial features randomizealtnameJag said:I think the dude might be a hack:
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But he's a GENUIS! He shows so many EMOTIONS in his games because there are so many PIXELS! MORE PIXELS=MORE EMOTIONS!Aiddon said:Ho. Ly. CRAP. It's amazing that a guy who is so obsessed with narrative keeps sucking at it and is so oblivious as to how he is viewed (see also: Ninja Theory). "Not about domestic abuse." What? That's not how it works, David. You have inserted that into the narrative so it's going to be about domestic abuse in some way; you can't just put that in there because you want the drama of it. I want to slap this clown until his facial features randomizealtnameJag said:I think the dude might be a hack:
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You know, in a way, I can sort of respect David Cage just for putting heavy themes in his games.Dalisclock said:But he's a GENUIS! He shows so many EMOTIONS in his games because there are so many PIXELS! MORE PIXELS=MORE EMOTIONS!
David Cage is the French Uwe Boll, strangely. One makes terrible movies from video games, the other makes terrible video games that are one step away from being movies. Both of them see themselves as being Auteur Geniuses.
If he didn't choose to talk about domestic abuse, I wonder how the scene ended up being about it.altnameJag said:I think the dude might be a hack:
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Do you want to play a video game where the resolution to the scenario is "And then they called the cops?" That's fairly dull and unexciting. Sure it's not realistic, but most of the shit that happens in video games is unrealistic.maninahat said:Pretty consistent for what I've seen of David Cage; which is to say, tone death, trashy, derivative story telling that makes way too big a deal about offering choices, all the while either failing to offer sensible choices (i.e, how can a futuristic robot have free will, but can't report to social services or the police?)
Happyninja42 said:Do you want to play a video game where the resolution to the scenario is "And then they called the cops?" That's fairly dull and unexciting. Sure it's not realistic, but most of the shit that happens in video games is unrealistic.maninahat said:Pretty consistent for what I've seen of David Cage; which is to say, tone death, trashy, derivative story telling that makes way too big a deal about offering choices, all the while either failing to offer sensible choices (i.e, how can a futuristic robot have free will, but can't report to social services or the police?)
Nevermind that there are a ton of real world reasons that the police or social services wouldn't act on a tip like that, as those things do happen. Due to legal procedures and other factors, they are unable to step in and assist, and then later bad things happen. Nevermind that the entire thrust of the story seems to be that your "standard" model of android isn't apparently supposed to have free will, which is the whole issue with the conflict between them and the biologics.
Devs might try for as much realism as possible in the games they make, but there is a level of drama that is inherent in any storytelling. Hell, Alfred Hitchcock was asked that very question of "why don't they go to the police?" to which he responded "Because it's dull." And there is some merit to that. I don't really want to play a game where I don't do anything.
Hell, in Watchdogs, a game entirely about a guy with a phone, he doesn't "just call the cops." He actually does stuff while on his phone. Which is more interesting.
Mmm, yeah...Casual Shinji said:Still, I'll give him some kudos for not showing the female protagonist in a rape scenario, though that might change once the game is out.